DennisNedry wrote:
So how do we access the RTJP test level? Also this final build is a whole lot different than the build I played before. I was expecting the final build to have guns and weapons like the previous builds. What made you completely change the way the level was designed? Because I couldn't even find any cars either. What latest build would you recommend playing that has weapons and enemies in it? I want to be able to shoot some of the dinos, because it gets boring just exploring an empty world. It kind of reminds me of Myst, LOL! But yeah I want to try out your latest build that has weapons as well as enemies.
You can get to the test level using the level load cheat in the main menu. The level is called "RTJP~testing". There is also "RTJP~Prologue" which is playable but doesn't have much to do (but does feature a nifty little cutscene). "RTJP~Panama" is highly incomplete but does contain a rough depiction of Panama City, which was to be the setting of one of the pre-Nublar levels. "RTJP~base" is TresEd-only but is the most complete Nublar level as this was the one I was planning on building everything in before porting it all to RTJP~Helipad. I highly recommend you check this out in TresEd for the most complete vision of the Isla Nublar map.
There aren't any more recent "builds", this is the final version. The one you're referring to with weapons and enemies is long outdated - I'd scrapped it in favour of this new one. The mod had been completely restarted a few years ago when I realized putting the entire island in one level was impossible. There aren't any dinosaurs or weapons about because I had wanted to complete the actual level design first before adding in weapons, enemies and scripting. Same goes for lack of vehicles. All of these things would eventually have been added in, but I never got to that stage of development. Had everything actually been completed as intended, there would have been a lot more gameplay-wise than just exploring the world.
If you want to know what I'd had outlined for Helipad, I suggest you read the spoiler in the first post here:
https://www.trescomforum.org/viewtopic. ... 47&t=11474. It contains the complete summary of the plans I'd had for RTJP~Helipad. You can read this with RTJP~base open in TresEd if you want a slightly better idea of what is being described as most of what is described is there.
And if you find this at all interesting to read (I don't blame you if you find it long-winded, you'll see that Draco felt the same way

), I also posted the plot summary for the rest of the RTJP levels which will give you an idea of what the entire mod could have been.
https://www.trescomforum.org/viewtopic. ... 47&t=11552