Old RTJP - from 2011-2013
Posted: Fri Sep 22, 2017 11:28 am
Well, I think it's about time I release this. It's been hiding on my hard drive for so long, and there are almost no assets in this level that will be used in any later RTJP versions.
This is the version of RTJP that I first showed off here at TresCom, back when I first signed up. It, like the other old version I posted, has been completely scrapped and superseded by the final - yes, FINAL - version that is currently in the works, as well as another version from 2013-2016 that I simply cannot upload due to its use of many assets that will be present in the final version. This level is about 20% completed, with all of the development focused around the centre of the island. You can travel all the way from the helipad to the Visitor Center in this version (I think), and there are some neat things for you to see here and there, although there are little to no dinosaurs present in the level. Notably this was the first version to use hppav's VC model, as well as a number of custom models by myself (none of which are any good by my current standards). It also contains the placeholder Diane model I've been using for her until I can get a final body mesh ready and rigged. You can also turn the power and lights on and off by walking into two trigger zones which are activated by going off the path to the left of the first gate you walk through.
The level itself is buggy, and I'm not even sure if it runs at all, but you can definitely take a look at it in TresEd, something which I highly recommend if you want to check out all of the unused assets in the basement, which include early versions of some of the dinosaur models and skins! Some of these skins were taken from JPOG mods, so be sure not to upload them anywhere else. This version is as it was when I stopped working on it, and as such the terrain textures are a bit mixed up as I hadn't quite decided on what I wanted to do there yet. You will also notice some missing sounds as they were contained in a lost TPA file, along with a lone missing ASA animation for the helicopter taking off at the beginning.
Since none of the models in this level will be used for the final release, all of them may be used freely in your own levels. Note that some of these meshes may be bugged as well, and the pivots for all of the ones I made are completely off as I was unaware at the time of how to fix them. The level has been edited by me however to remove a couple of meshes that were mistakenly imported at a later time as those are meshes that will likely see use in RTJP~Helipad and beyond. The only thing that will probably be used moving forward is the power on/off scripting, which can be found in the basement and is used to animate the flashing fence lights, among other things, but you can use that as well if you want working lights.
In the package, I have included the required level files - just drag and drop them in whatever Trespasser engine you like - as well as a folder that contains a few maps of the level to give you a better idea of what it was to be like.
For those of you still unsure, this is NOT THE FINAL VERSION OF RTJP! It is nowhere near the quality I am working with now and is nothing like the levels currently in development.
Have fun!
http://www.mediafire.com/file/vfwsw5l6f ... P-2013.zip
Some images for a refresher:
This is the version of RTJP that I first showed off here at TresCom, back when I first signed up. It, like the other old version I posted, has been completely scrapped and superseded by the final - yes, FINAL - version that is currently in the works, as well as another version from 2013-2016 that I simply cannot upload due to its use of many assets that will be present in the final version. This level is about 20% completed, with all of the development focused around the centre of the island. You can travel all the way from the helipad to the Visitor Center in this version (I think), and there are some neat things for you to see here and there, although there are little to no dinosaurs present in the level. Notably this was the first version to use hppav's VC model, as well as a number of custom models by myself (none of which are any good by my current standards). It also contains the placeholder Diane model I've been using for her until I can get a final body mesh ready and rigged. You can also turn the power and lights on and off by walking into two trigger zones which are activated by going off the path to the left of the first gate you walk through.
The level itself is buggy, and I'm not even sure if it runs at all, but you can definitely take a look at it in TresEd, something which I highly recommend if you want to check out all of the unused assets in the basement, which include early versions of some of the dinosaur models and skins! Some of these skins were taken from JPOG mods, so be sure not to upload them anywhere else. This version is as it was when I stopped working on it, and as such the terrain textures are a bit mixed up as I hadn't quite decided on what I wanted to do there yet. You will also notice some missing sounds as they were contained in a lost TPA file, along with a lone missing ASA animation for the helicopter taking off at the beginning.
Since none of the models in this level will be used for the final release, all of them may be used freely in your own levels. Note that some of these meshes may be bugged as well, and the pivots for all of the ones I made are completely off as I was unaware at the time of how to fix them. The level has been edited by me however to remove a couple of meshes that were mistakenly imported at a later time as those are meshes that will likely see use in RTJP~Helipad and beyond. The only thing that will probably be used moving forward is the power on/off scripting, which can be found in the basement and is used to animate the flashing fence lights, among other things, but you can use that as well if you want working lights.
In the package, I have included the required level files - just drag and drop them in whatever Trespasser engine you like - as well as a folder that contains a few maps of the level to give you a better idea of what it was to be like.
For those of you still unsure, this is NOT THE FINAL VERSION OF RTJP! It is nowhere near the quality I am working with now and is nothing like the levels currently in development.
Have fun!
http://www.mediafire.com/file/vfwsw5l6f ... P-2013.zip
Some images for a refresher: