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:lol: This was modding experience from sixty-five or a hundred million years before RTJP.

Draconisaurus...shady developer, multi-modder - heh, jovial mad scientist!
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:yum: Keep the outfit basis...

As for a full-body player - recall that the Max-JR Tatu recovered contained a full-body Anne (IIRC). It has yet to be rigged but it could work nicely. Big thing is it needs substitute meshes to be made, and to have textures applied.
I planned to keep her outfit similar, but I wanted to make her overshirt appear as a vest instead.
I did actually have a full-body model ready to go for her, but it needed rigging, textures and a couple of little additions (namely a bandana and combat boots).
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Still think it's a good idea to create a test level where you simulate the final product of RTJP with roughly the same number of foliage and other objs, placed randomly, in a space of the same size as your terrain (keeping planned coverage in mind). Can test AI stability and stuff.
Well, I already tried that out with a ton of trees and the VC, and it ran fine, even at the max object limit of 65something. My FPS remained stable at around 45. Didn't really think about the AI...guess I'll have to do it again except add 300 Raptors.
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Hmmm, I think what it had was a two-armed Anne, but not a full-body one...
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Yep, it was two-armed Anne, not full-body.
That's right. While two-arms would be decent to have and could be done (as machf proved), I think sticking to the single arm would be acceptable since with two arms extended she looks kind of like Frankenstein's monster. Unless of course you could have the "idle" substitute mesh use only a single arm and then have the other raise when she picks up something that requires two hands. machf..?