Shep wrote:
I go with TG on this TI
Draconisaurus wrote:
do, however, not think you should redo the foliage work you've already done, if only to not draw out RTJP's production length longer than needed.
machf wrote:
I'd say, work on other areas first, then if you still have the time, redo the beach.
Well that about settles it then.

I'll just stick with what I have already and perhaps throw in the occasional new plant here or there, or in certain environments.
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That water stuff is cool, tho.

And Tres could definitely use more underwater foliage assets... All sorts of modding opportunities with that one..!
Definitely agreed. Even just the simple stuff so far really adds a lot of realism. Can't wait to do the assets for a *certain* sequence that will come later in the game...
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if you still have the time, redo the beach.
Hmm. I'm thinking at this point it's going to happen no matter what, simply because it achieves exactly the look I was looking for. I will definitely release the Beach as it is with the current foliage however just in case anyone wants to check that out (and to give people something to fiddle around with).
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Anyway, different areas don't need to have the same foliage...
True, but the foliage has to have a consistent look to it overall. My new stuff doesn't really fit in stylistically with the old objects because of the different design strategies I employed - the tree branches in particular are way different to the old Trespasser ones. I think for the most part RTJP will use previously created Trespasser plants, though I might need to make some new ones for a couple of specific environments to achieve my vision.