Well, I've been fighting to fix that texture issue for a while now to no avail, so I decided to move on and continue with designing the level for now.
Not too much new stuff at the moment, I'm thinking of making some decorations for the VC cafeteria - such as candles and food items - as well as trying out some interesting new trigger ideas.
I've also invented a few new plot devices for our little story, such what happened to the crew of the SS Venture (there's no way the Rex ate the dude on the bridge), the mystery surrounding the 2003 death of John Hammond, and some events that occurred on Las Cinco Muertes in the years leading up to RTJP. The in-game order of events is already mostly planned out, with plenty of fresh new ideas that will certainly make this mod unique from others. There should be plenty of gameplay time, not including a few planned "side quests" that Diane can partake in to make her time on Isla Nublar less perilous. The main events over the course of the game take place in a sequence of three "acts", with most of the action taking place in the later parts of the game - the early game (up until you get the power back on) is more exploration based.
Some of the "side quests" that I plan to include are finding an electric battery to use in vehicles which will enable fast travel, restoring the water treatment plant to get the taps running, and, in SNES style, finding and destroying the Raptor Nest to remove all Raptors from the game permanently. All this plus the main story should give players a lot to do and ensure the game takes a fair bit of time to actually beat.
I plan on getting some work done tonight as well as on Sunday, so there might actually be something new to show soon enough!

EDIT: Never mind, here's some newer images to check out:
- Spoiler: show

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Some more work I did on the area around the Raptor Pit. There's an open plain (perfect place for an ambush!) which then transitions into a mountainous jungle area.

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Repositioned Nedry's Jeep. Now 200% more iconic.

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Not sure if I've shown this before, but this is the little dam that controls the flow of the Jungle River into the ocean or Hydroelectric Plant. The plant itself will be mostly underground and relatively small, especially compared to the vast Geothermal Plant.

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Here's Jeep 10, still parked at the helipad following the events of Jurassic Park. For some reason it's missing a few textures.

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This is a little road I made leading to the Herrerasaur holding pen. It crosses a small wooden bridge over a long-dried riverbed. This location is actually based on an image I found on the internet - I thought it looked pretty interesting.

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Finally, here's what it looks like to look through the VC roof. I made the texture transparent on the Dome Light object. While you're in the building, the exterior roof is hidden to prevent any odd model errors.