Quote:
hppav
I noticed! I always wondered why the island would randomly fog up in between scenes when I was little. In the end I've decided not to use a foggy island for the time being (or at least until the friggen thing will do a Full SWP Update, which it
STILL won't - if anybody thinks they can fix this, I'll send them the level if need be), though I have an idea as to how I could cause realistic fog changes. There would be a trigger to set the fog whenever you enter / exit an area, kind of like an EAX environment change trigger. When you pass through it, the fog would get denser / sparser in a series of steps. There could be, say, five action groups in the trigger, and each one makes the fog slightly closer so it seems to "close in" on you.
TECHNICAL JARGON, click "show spoiler" if you are interested in that kind of thing:
- Spoiler: show
- This could be an advantage if I were to make it storm; there would be a trigger set to randomly fire while outdoors that would cause it to rain or stop raining using Boolean triggers and lots of complicated scripting. Then, while the storm is happening, this sort of fog trigger would cause it to get foggy and dark. And as long as it's storming, there could be a random set of triggers to make the fog "jump" quickly farther and then closer again - accompanied by thunder sounds - to simulate lightning. Seems possible...I already have the framework to do it since it kind of works like turning the power off and on which I have implemented already.
Quote:
tatu
That's where I'm getting a lot of ideas from, to be honest. It's a massive source of inspiration, though I'm trying to make all my triggers myself - I'll probably default to JPDS eventually though.
On the subject of the health system, here's the full plan so far...
There will be various items of food lying around the Park in logical places - a can of Coke here and there, tons of food in Les Gigantes, meat in the freezer - but these items will mostly be rotten and will restore a bit of Diane's health while also decreasing the maximum limit until another item is eaten, creating a sort of bonus / penalty system. Of course, there will be good food, like coconuts, wild berries and - for the hardcore - wild animals, which can be killed and will deposit food for Diane. Wild animals being birds, fish and imported livestock, as dinosaurs eat YOU instead. Also, you will be able to find First Aid Kits to restore your standard HP (100), and Pain Pills, which will cause your HP to slowly regenerate over time for a short period. I probably missed something else, but you get the idea.
However, there will be other issues which I will explain another time since this post is getting long.
For those of you who DON'T care about the technical aspect but want to see something that makes you go "ooh, aah" , here are some screenies of some more work (click "show spoiler", as always):
- Spoiler: show
- A shot of yesterday's East Dock foliage test, without many of today's additions. I think I'm going to be detailing these sort of areas first and then filling in all the other land later. It looks extremely cool when you're walking around in the dense jungles, and suddenly the Perimeter Fence appears hidden in the foliage (and, perhaps, some form of carnivorous dinosaur). Note that since I took these images, there has been a ton of stuff added to this general area, including the Perimeter Fence moving all the way up the mountain and the two roads continuing on north.

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A closer view of a very early version of Nedry's Clearing. I spent a while making the Jeep textures look worn and rusty and it overall turned out looking pretty good. The seats on the inside are torn and frayed as well. For those of you who are wondering why the Jeep is parked at the base of the hill, JPTG explains this. Unfortunately, it ruins what would've been a pretty neat view of the Jeep resting on top of the hill.

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And here's a picture of the road continuing up the mountain from Nedry's Clearing. This road leads further up and links with the road to the East Dock at the top of the mountains. From there, you can access the Tour Road to the T-rex Paddock. I think.

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Finally, something pretty intriguing - this was the island map from the old Alpha version I made, which was oriented wrong and very deformed looking. I figured I'd show you it since it looks pretty cool and shows the original design I had made. Perhaps the Mountaintop Station will make it back in RTJP. The Iguanodon Inn, however, will not be returning.
You'll also see the Baryonyx logo I made based on the original JP3 logo design, and the difference in roads. This map, however, was not 100% accurate as it was trying to emulate the tour map in the movie.

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Now, back to real life!
