Trespasser: Dark Silence (working title)

Creating new content for Trespasser!

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Melber
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Trespasser: Dark Silence (working title)

Post by Melber »

So we have a new year here.! And I worked a bit. And for Trespasser: Dark Silence (working title) mod We have prepared several objects for the show :!:

:TEAM:
LEAD / DESIGN, SCREENPLAY - Shenlor
SCREENPLAY, LEVEL DESIGN, MODELER - Melber
ASSISTANT / SCREENPLAY - SpykerCZ

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Last edited by Melber on Fri Jan 04, 2019 6:43 pm, edited 2 times in total.
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Re: Trespasser: Dark Silence (working title)

Post by machf »

Well, it may be a better idea if you made the stairs of separate slabs placed on top of each other, since for your current design you'll have to give it physics objects positioned like that, anyway...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Trespasser: Dark Silence (working title)

Post by Rebel »

Pretty cool. Looks like it could be very, very interesting. 8)
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Re: Trespasser: Dark Silence (working title)

Post by TheIdiot »

Looks really cool so far! Good luck with the physics, those are going to be a nightmare. Strange that everyone seems to be making old ruins-themed levels as of late. :P
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Re: Trespasser: Dark Silence (working title)

Post by Melber »

TheIdiot wrote:Looks really cool so far! Good luck with the physics, those are going to be a nightmare. Strange that everyone seems to be making old ruins-themed levels as of late. :P
Physics is easy.! :D
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Re: Trespasser: Dark Silence (working title)

Post by Draconisaurus »

Do keep us posted! This looks interesting. And, stone ruins rule 8)
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Re: Trespasser: Dark Silence (working title)

Post by Melber »

And another last screenshots :!:

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Re: Trespasser: Dark Silence (working title)

Post by Rebel »

Very cool, and I like the textures as well.
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Re: Trespasser: Dark Silence (working title)

Post by Draconisaurus »

I wish to say, this mod seems exceptional in what new flavors it brings to Trespasser modifications.
More new and interesting place types for the Jurassic Reality Nexus Trespasser-contributions...
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Re: Trespasser: Dark Silence (working title)

Post by Melber »

The first functional object has been tested
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And we think about the screenplay and look for inspiration where it just goes.
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Re: Trespasser: Dark Silence (working title)

Post by TheIdiot »

That dragon statue looks really cool! Might I suggest you guys try adding normalmaps and high-resolution textures for CE?
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Re: Trespasser: Dark Silence (working title)

Post by machf »

Impressive.
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Re: Trespasser: Dark Silence (working title)

Post by Draconisaurus »

I like the dragon the way it is there, that's awesome 8) Very retro. Keep it up!
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Re: Trespasser: Dark Silence (working title)

Post by Melber »

TheIdiot wrote:That dragon statue looks really cool! Might I suggest you guys try adding normalmaps and high-resolution textures for CE?
We have better textures for TrespasserCE (512x512 and several 1024x1024). As for the normalmaps we don't have them.
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Re: Trespasser: Dark Silence (working title)

Post by Melber »

Castle Tower completed

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