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 Post subject: IJ - Research
PostPosted: Sun Oct 21, 2012 12:49 am 
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Albertosaurus
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Discuss any research and theories for IJ "Industrial Jungle" in this topic.

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 Post subject: Re: IJ - Research
PostPosted: Sun Oct 21, 2012 1:09 am 
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Albertosaurus
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I am not sure if we will be replicating some E3 scenes here as well.
EDIT: I keep getting an error message telling me there are too few characters in my post, even though there are over 1000, I'll fiddle around and hopefully get them working.

Image
Beginning of IJ level, the streambed is lined by jungle on either side, fallen rotten logs lay over it and around it
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Streambed
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The pond near the beginning of IJ
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Raptor in the streambed
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Early mock scene used to display various animals and items, appears to be part of the stream bed
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Infamous water source and pickable flower, with trike
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Green Rex knocks a hunter vehicle aside in the widened stream bed area
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Construction Crane
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Perhaps a pond by the side of the road in the final stretch of IJ?
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Biosyn chopper remains in what appears to be some sort of old river bed, moist mud with rocky beaches.

Here are links that refuse to work and I cant be bothered putting them through tinyurl
http://www.trescom.org/gallery/fullsize/shot001_[2].jpg
unsure if this is JR, Plains, or IJ but it appears to be IJ initially

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 Post subject: Re: IJ - Research
PostPosted: Sun Oct 21, 2012 1:10 am 
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-=TresCom Website Manager=-
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I've been thinking about this. Maybe we should focus first of all in using the areas already in build 96 and the retail. Then as we do some more research in this, we could try to recreate some of this.


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 Post subject: Re: IJ - Research
PostPosted: Sun Oct 21, 2012 1:20 am 
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Compsognathus
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A lot of the shots appear to be based on having a more swamp landscape, before the cavern became part of the level, removing the swamp and lake, if the lake itself existed, going by the walkthrough, the cavern replaced the lake idea.

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 Post subject: Re: IJ - Research
PostPosted: Sun Oct 21, 2012 1:25 am 
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Albertosaurus
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enigma wrote:
A lot of the shots appear to be based on having a more swamp landscape, before the cavern became part of the level, removing the swamp and lake, if the lake itself existed, going by the walkthrough, the cavern replaced the lake idea.

I prefer a lake, the gorge/cavern area didnt work very well, there were lots of issues with terrain rendering in there and it felt out of place (then there's that ridiculous stone steps part just before you jump down into the final area)

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 Post subject: Re: IJ - Research
PostPosted: Sun Oct 21, 2012 1:11 pm 
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-=TresCom Website Manager=-
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enigma wrote:
A lot of the shots appear to be based on having a more swamp landscape, before the cavern became part of the level, removing the swamp and lake, if the lake itself existed, going by the walkthrough, the cavern replaced the lake idea.


The build 96 IJ have many evidence of the swamp, among there swampplanks underground in the level. There is also objects that show you how you were able to move across over the passway you walk before the first T-Rex.


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