Shadefyre wrote:
Honestly, I'm not really sure if anything specific caused it. I kept dropping the Redhawk by accident when the tram was heading back across, but it didn't clip into the walls or anything, so I think it was just a general Tres crash and not a specific issue. However, one issue I forgot to mention that I saw again in editing the first part is that the second door on the dam (the one with a latch on the inside) didn't have any collision so I could just walk through it. I chose not to, so as not to break the sequence of the dam, but I thought I should mention that one.
Damn, good catch. That one got by me, so thanks. I screwed up the door's script, so I'll have to address this issue with a patch. Mentioning you kept dropping the Redhawk actually helps
me, Shadefyre. Considering that the tram is maxed out for attached $objects/magnets, it would make sense that too many additional collisions within the tram could cause a crash. I might
be able to minimize that possibility by eliminating the tram's ceiling ($object (a player couldn't tell if it existed or not anyways)). I'll probably wind up adding a discreet hint for gun usage as
well (as you previously suggested in an earlier post).
I may take another look at the train puzzle as well . . .
Thanks for the feedback, its always welcome and helpful. And thanks for not recording that screwup!
Code: Select all
group HDMidDoor-00 = {
group HDMidDoor-00 = { //this shouldn't be here
int ext_GeometryType = 2
string Class = "CInstance"
bool Tangible = true
float Culling = 120.000000
float CacheMul = 2.000000
bool CacheIntersecting = true
float Mass = 1.000000
float Friction = 0.330000
string Type = "Compound"
string Model00 = "$DamMidDrC-00"
string Model01 = "$DnDrMidHdlA-00"
string Model02 = "$DnDrMidHdlB-00"
bool Moveable = true
bool Frozen = true
} // this shouldn't be here
}
My age: Yeah, I'm an old fart. I'm closing in on 63. I think I played the Tres demo when I was 39 or 40. Considering I started playing video games back in the 70s with pong and asteroids, the
fact that you could reach out with your hand and interact with an environment was amazing to me. Despite its flaws, I still think Trespasser is one of the most important games every produced n'
as you can tell, I still have a fascination and interest in it.
*T.I.: Dapper Dan is my age as well (though he hasn't been around for a few years now), I believe machf is 2nd oldest (in as far as active members go).
tc-river: It was one of several possible endings we talked about for the tc series. It may have been pursued if Remdul had stuck around, but when he left the community it became too daunting
a task to tackle without him. Back then, I couldn't model worth a s**t (not that I'm very good now), so it was just too much.