Draconisaurus wrote:
Yep I agree machf, I don't think IJ3 was part of the Plains at all (though some assets from it may have been intended for the Plains, similar to PH stuff thrown into JR).
That's not what I was implying. Remember those old discussions about the Plains? Back then, several people would place them (and the lake) in the space occupied by IJ, as IJ was suposed to be moved to connect with JR. Now since IJ stays in its place with PH connecting JR and IJ, the Plains can't go there anymore, so they extend to the other side. And yes, IJ3 wasn't part of the Plains, it's that the pylons earlier were on the Plains and then were moved into IJ... and the ones in PV were changed to match that.
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And yes, I suppose I took it for granted that the Para seen in those early images is most probably the same one from the Beta. I did some posting on this at TG - the idea is that originally, dinosaurs used 512x512, and so the Para's texture would have not been quite so crappy. This also explains the super-low-res Rex image:

In this case, it seems the Rex was reduced in poly prior to the famous green skin being reworked. And it seems to be using a single texture, which looked fine in 512x512 but...
Oh, now Iget what you had been trying to say... that those *other* images of the green rex were pre-rendered using a single 512x512 (or maybe 1024x1024) texture, a la JPOG, and then when they imported the mesh in-game, they reduced the texture size and it looked like this. Right, makes sense
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Oh and, as for a PL base terrain image, that'd be nice but it just seems to have been removed way too early to survive into Build 96. I'm sure some version of it is out there, somewhere..
That's why I said "I wish"...
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tatu wrote:
Has anyone ever asked the devs/the people worked with tres for early/pre unreleased screens?
I don't think so

We might as well. It's not like IMAGES would be infringement.
It's worth trying.
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