That did the trick! I do have a question about it though. Will that keep the BumpMaps intact. I remember reading something about exporting and importing dinos breaks their BumpMaps.tatu wrote:Export the base raptor (Usually named RaptorA/RaptorB/RaptorC etc). Replace those textures from another retail level of the same raptor, import it again by only replacing the base mesh and replace the textures.
Unfortunately that basketball sound seems to play even with the Build 96 TPA files. Also with ATX combining the retail and B96 TPA together. Not really sure the fix for this.tatu wrote:That indicates a missing sound. It is possible it is only present in Build 96 TPA and playing it without ATX and CE will not use those.
Ok, I'll poke around with the abient sound by the water pump/pool. I know that sound only plays after turning the valve located outside the compound. Maybe I can figure something out.tatu wrote:As you need to start the power grid (with the levers and buttons) it should only play after that. I haven't taken a close look at it yet so I can't say much how to fix it.
Thanks for the help!