LCountach wrote:
Another question. I am wanting to import/create two types of water. First I want to export/import the animated ocean model from a level like the Beach or Lab. I remember reading a long time ago that you need to export some sort of animation strip with models like that. Could someone please give me instructions on exactly what I need to do to import/export working animated models like water?
The ocean water DOESN'T use a set of animated textures; it uses scrolling textures instead.
Confused?
Animated textures are like cartoons, you have a set of (up to 30) different frames which are then "flipped" using an ActionType inside the t-scripts, usually using a trigger.
Scrolling textures, OTOH, consists of a single texture applied to an object, with displacement parameters for the X and Y axis applied on the same objects' t-scripts.
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Second, I would like to put water under the Ops Center in the town. Similar to how the movie had it. I am unsure how to make water like that. I have tried scaling up models like Wu's pool water but it glitches out. Can someone please explain how to make that type of water too?
Well, it's mostly trial and error at this time, as there appears to be a limit of some sort to the size of a wate robject or its polygons...
I'm sure I *have* seen water under the Ops Center in some version of the Town, though...
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Thanks in advance.
Also a little progress update. I have finished fixing my plant mistake on Pine Valley and the Town so far. I still need to fix the Lab and Accent levels.
Keep it up.
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