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I think they did have a working engine. The reason being they had test levels showcased from in-engine screenshots.
Well of course. There is always the case of tech demos, probably where they had one engine only to test water physics etc. I believe even the source have some evidence of old software like that.
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Also, I do kinda have evidence that there was some kind of work being done in November 1997. In the mystery models, the PH armchair dates back to sometime in November 1997.
Well true. Even in the Mystery Models 1 pack you can see textures dating back to early 1997. I'm pretty sure they started to make game models before they actually had an engine or a clear patch how the game should be. After all, the walkthrough we have is really only an idea document, and not actually a "walkthrough" of the game.
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And let's be honest here guys, This was nearly 20 years ago. I really doubt all the devs are gonna remember every little detail about production, let alone when the engine was actually made.
It is not recently I talked with the devs about this. I was in contact with a lot of devs 7 years ago, and that is when I got told this, by one of the programmers (don't remember who).
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I'm probably thinking too much into this though... The point is, we don't have any proof Plains was ever put ingame. Though they had to have put it in at one point. Mainly to test how well the level would perform in the engine. They cut it due to performance problems iirc.
We never really had any proof that PH was put ingame either. We do know now, after getting it, that some of the early screenshots we have came from that level. Pretty sure we don't have any actually ingame images from Plains tho. We were also told that PH got cut early on.
I personally believe they cut Plains out for the same reason they probably cut PH, due to the lack of puzzles. There can also be the case that they cut out Plains because it was suppose to be an area with a lot of dinosaurs, and they never got it to work. We all know how laggy the game gets with too many dinosaurs activated, and the engine can't even handle a few. It could also be due to lack of time, specially since Plains was suppose to have some complex puzzles after all, according to the walkthrough.
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and Tatu, we gotta find that heightmap. I don't care if it's in .RAW format or .BMP or even in a max file. It's gotta be found.
I know Glitch, I know. Trust, I have no given up yet. If it exist anywhere out there, we will find it. I hope I still will be lucky and bring more surprises to this community
