tatu wrote:As for Shore: Pretty sure it is only mention as an area name. I also doubt they would have one level with most puzzles in the whole game.
Well...
TerrainCreator.ms wrote: GameAreaPositions = #([-1792,-768,0], [-1792,0,0], [-1024,256,0], [0,512,0], [0,-256,0], [256,-768,0], [768,1024,0], [768,1024,0], [1792,0,0], [1024, 512, 0])
local DefaultArea = 4
local debug = false
DropDownList GameArea "Game Area:" items:#("Beach", "Jungle Road", "Platation House", "Industrial Jungle", "InGEN Town", "Plains", "PineValley", "Shore", "*InGEN Lab", "Ascent", "Summit") selection:DefaultArea
AssetSubmission.ms wrote: DropDownList Area items: #("Beach", "Jungle Road", "Platation House", "Industrial Jungle", "InGEN Town", "Plains", "PineValley", "Shore", "InGEN Lab", "Ascent", "Summit", "Gun", "Animal", "Jungle Vegetation", "Pine Vegetation", "Plains Vegetation", "Mountain Vegetation", "Rocks & Boulders", " ") selection:19 height:15
AssetSubmission.ms wrote: -- What Area?
if Area.selection == 1 then GameArea = "Beach"
if Area.selection == 2 then GameArea = "Jungle Road"
if Area.selection == 3 then GameArea = "Plantation House"
if Area.selection == 4 then GameArea = "Industrial Jungle"
if Area.selection == 5 then GameArea = "InGEN Town"
if Area.selection == 6 then GameArea = "Plains"
if Area.selection == 7 then GameArea = "Pine Valley"
if Area.selection == 8 then GameArea = "Shore"
if Area.selection == 9 then GameArea = "InGEN Lab"
if Area.selection == 10 then GameArea = "Ascent"
if Area.selection == 11 then GameArea = "Summit"
if Area.selection == 12 then GameArea = "Gun"
if Area.selection == 13 then GameArea = "Animal"
if Area.selection == 14 then GameArea = "Jungle Vegetation"
if Area.selection == 15 then GameArea = "Pine Vegetation"
if Area.selection == 16 then GameArea = "Plains Vegetation"
if Area.selection == 17 then GameArea = "Mountain Vegetation"
if Area.selection == 18 then GameArea = "Rocks & Boulders"
DetailReduction.ms wrote: dropDownList GameArea "Game Area Lighting:" items:#("Beach", "Jungle Road", "Platation House", "Industrial Jungle", "InGEN Town", "Plains", "PineValley", "Shore", "InGEN Lab", "Ascent", "Summit") selection:2 height:12
DetRedBatch.ms wrote: dropDownList GameArea "Game Area Lighting:" items:#("Beach", "Jungle Road", "Platation House", "Industrial Jungle", "InGEN Town", "Plains", "PineValley", "Shore", "InGEN Lab", "Ascent", "Summit") selection:2 height:12
There are more, but that's enough...
It was dropped in the Terrain Exporter script, though...
TerrainExporter.ms wrote: GameAreaPositions = #([-1792,-768,0], [-1792,0,0], [-1024,256,0], [0,512,0], [0,-256,0], [256,-768,0], [768,1024,0], [768,1024,0], [1792,0,0], [1280, 0, 0])
dropdownlist ExportResolution "Export Resolution:" items:#("1/4 Meter", "1/2 Meter", "1 Meter", "2 Meter", "4 Meter", "8 Meter", "16 Meter") selection:1
dropdownlist ExportArea "Game Area:" items:#("Beach", "Jungle Road", "Plantation House", "Industrial Jungle", "InGEN Town", "Plains", "Pine Valley","InGEN Lab", "Ascent", "Summit", "<< undefined >>", "") selection:12 height:12