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 Post subject: Trespasser Puzzle Theory
PostPosted: Sun Jan 16, 2022 4:01 am 
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Brachiosaurus
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So we've all read the 1997 walkthrough, a gold mine of information but there are bits that are either missing or very vague. And there's even bits from the game that are completely absent in the document. Here we will be looking into these areas and try to piece together what the devs had intended.

Starting with the first Theory we venture to level 3, Plantation House. This one concern's several area of this level guide. First is at the construction site
Quote:
However, there is something for the player to do here - an extremely long piece of plywood (part of a form) extends horizontally from the top of the last monorail support. In this case, the player can get at it by dragging crates from their nearby position to make a stack next to the portable toilet or construction office, climbing up on top of the trailer, and using something suitably long (like a piece of rebar with a stick clamped to the end by a dino trap, for instance) to knock the wood down.

*Mysterious walls
So as you can see the devs have you go through this effort to get a long piece of plywood but then nothing, we immediately go to the bit about the plantation fields. Next we jump to the shore
Quote:
*To the shore

When the Albertosaur has left the area, Anne can feel free to explore around some more. A fairly obvious path leads further southwest, away from the house. Near the shore, it terminates at a 5m cliff, likely too tall to safely jump down, and anyway, the player would be stuck on the beach if she jumped down and survived.
so comparing this bit to what we see in game it's a curiosity since there is a section of path leading off and down a purposefully made path to the water. Why this is when the water is a revolving texture isn't know. Getting back to the main puzzle at hand we go to Cathy's beach.
Quote:
Getting the hook

Once Anne makes it down to the beach, she will discover the remains of the wealthy family's picnic from the beginning of The Lost World. The tables, chairs, and other items have been strewn about by recent high winds, and some things have even become lodged in the surrounding trees, like a very long, sturdy-looking boathook. Anne must get this down by throwing stuff at it, or possibly gathering other debris around the beach like the picnic table and making a stack high enough to reach it, or at least reach it with a pole (somewhat like the construction area puzzle).

*Balancing beam
so here you can see we have another objective with an unknown reason. Even the ending of the level is non existent. We go to the last heading and right into IJ. So looking at the game itself there is a mysterious ravine where the IJ river would meat up with the main stream. So after speaking with Drac I originally thought you were meant to use the pole to bridge the gap and walk across it, but after further investigating we go back to the plywood plank, a long piece. Imagining this to be a rather thin board and going by the name we came up with the impression that you were meant to bridge the gap with the board and using the boat hook as a counter balance while walking across. Hence the title "Balancing beam".


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PostPosted: Mon Jan 17, 2022 2:15 pm 
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T-Rex Killer
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Oh man, I never thought about Anne using the boathook as a... uh balancing act thing. What are those called when a circus performer does it? Anyway that's some super-creative thinking, I'm impressed.

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->Tres2020 Starter Kit

"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."

~Michael Crichton


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PostPosted: Thu Feb 10, 2022 1:55 am 
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Brachiosaurus
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So our next theory isn't so much a puzzle but scripted event. we venture to the old coffee plantation, as we all know that there was supposed to be an Ablertosaurs attack. The walkthrough offers several ways the player can survive and even fight back during this attack but one thing that is only briefly suggested is to hide in a basement. only thing is that even in b55 there isn't a basement to hide in. However, through another chat with Drac on discord I believe I've found evidence that a basement was in fact planned, and not just scrapped like the school in the town.
Attachment:
base.png
base.png [ 1.92 MiB | Viewed 284 times ]
Looking here we see two doors on either and this odd textured face on the back of the staircase, definitely doesn't match the other wall textures throughout the building. And why would there be two doors, creating this "room". So, theory is that the basement was in fact planned to be included and this oddly textured face is where it would have gone. the two doors would have been what separated the stair entrance from the rest of the house. And with the main house being the one with the breakable wall sections it wouldn't make sense for the basement to be in the outer sections as your meant to hide in there during the attack.


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PostPosted: Thu Feb 10, 2022 8:59 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
Posts: 13366
Location: Isla Sorna
Quite like this theory. That texture analysis seems especially convincing.

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->Tres2020 Starter Kit

"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."

~Michael Crichton


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