NoTrespassing wrote:
Intel(R)
Pentium(R) 4 CPU 2.40GHz
2.40 GHz, 256 MB of RAM
Heh, that's a clone of my computer before it had any upgrades.

It ran Tres rather well, but I haven't had those specs for a while now (I now have 1.25 MB of RAM and a Nvidia 7800 graphics card). I am betting your computer has internal graphics drivers. Is it a Dell, by chance?
Microceratops wrote:
I have a simillar sistem to NoTrespassing, and I found an easy way to run ED:
I placed ED's files into the data and animation directories of "The Lagoon" and it worked perfectly. I hope that helps

Haha, well that's one good way to do it!

A demo engine already patched and ready to go... Maybe we should have released ED with an engine. I considered making a sort of JPO-Preview engine at one point.. which would be used for all Nublar levels leading up to JPO, and possibly JPO itself.
Dragonlord wrote:
hppav wrote:
Update, Draco made a decision without me... again... so don't go into the small fenced area to get that shotgun or you can't go out again. Yes, machf, he did that intentionally.

... didn't read that and guess what... I got in there... and out again

. Rather easy in fact ( getting in had been harder ).
Lol, yeah, we were trying to figure out what machf meant when he described not being able to leave, or something.. at first we thought he was refering to this room with the shotgun, and so when I went to investigate, I realized that I hadn't intentionally left a good way of getting out. I did intentionally put a bunch of crates in there (some put in by Sam) - I wondered if it would be enough to get out, but never tested myself. Now we know!

Anyway, Sam notified everyone flaming a bit of my level design

, after which we figured out machf was refering to hopping the fence on the far side of the Dock and not being able to go anywhere, when he actually could..
