T-REXHarley wrote:
sorry took so long to reply. also yes i had atx 2.05 installed. if i remmember right i just unzipped everything into the tres file. and i have full installation so i moved the one files to the other tres or whatever. also i have full patch installed so i copyed the whatever file into the whatever. lol. my comp at my moms doesnt run tres and im not at my dads so i cant really tell u how i installed. that random tree thing is still bugging me. btw, how did u get the boat to move? just wondering cause i might try making lvls again once i get my new comp. thx
Um, well first off, using the full patch will complicate things. Second, as far as I've heard, all that should need to be done is copying the 5 level files into the full-patch's folder.. hopefully if you installed the full patch, you know how it works. And so anyway - listen carefully: if you have ATX 2.0.5 installed, the MAPS folder will already be in the folder where you extract/move the
data and
MAPS folder from the archive. If it's not, then you're not doing it right, that's just logical reasoning. Level builders can't make new folders for their levels, Big Red is the only one here who can do that sort of thing. The screenshots I posted on the previous page can assist you in understanding what directories you should be using.
Quote:
if i remmember right i just unzipped everything into the tres file. and i have full installation so i moved the one files to the other tres or whatever. also i have full patch installed so i copyed the whatever file into the whatever. lol.
You're not very clear about this, but are you saying you extracted everything into 3 different places? That's not how it works, you only extract the contents once, into the CD installation, and then the 5 level files go into the full-patch's folder. Let me know if that helps - be sure your other levels are working fine, sg_prvw would be a good test since it uses additive TPA files.
As for the animation, it's done with an ASA file. The method used to make it is not simple (if you've never done it before), ask me when you have an object ready to be animated.