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PostPosted: Tue May 09, 2006 11:05 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
Posts: 13369
Location: Isla Sorna
FYI Leo, Tres does not interprit max-created textures. In fact I believe the only texture info tpm retains is mapping coords... other forms of texture qualities (specularity etc.) are handled via script, which you can find in things like dinos. So yeah all maps must be bmp images. :yes:

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->Tres2020 Starter Kit

"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."

~Michael Crichton


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PostPosted: Thu Aug 03, 2006 8:46 pm 
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Compsognathus
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Posts: 1041
hmm...back to the rex...here's an update..iam now working on the skin....enjoy 8)

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PostPosted: Thu Aug 03, 2006 9:00 pm 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
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Location: Lima, Peru
Looks good!
But where's the rest?

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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Thu Aug 03, 2006 9:12 pm 
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Compsognathus
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Joined: Thu Jul 24, 2003 8:03 pm
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machf wrote:
Looks good!
But where's the rest?



still WIP :mrgreen: hopefully i'll be able to show a more complete version with in the next few days.


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 Post subject:
PostPosted: Thu Aug 03, 2006 9:47 pm 
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-=TresCom Administrator=-
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Joined: Fri Mar 14, 2003 7:16 pm
Posts: 770
Location: Europe
Looking good! Keep up the good work. :)

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