Search found 3274 matches

by tatu
Mon Oct 23, 2023 9:23 am
Forum: Trespasser General
Topic: Trespasser VR on Quest 2
Replies: 84
Views: 346957

Re: Trespasser VR on Quest 2

Awesome!
If magazines are going to be implemented, maybe you could end up replacing some of the guns found with magazines, instead of having magazines+guns?
by tatu
Mon Oct 23, 2023 5:01 am
Forum: Trespasser Levels and Design
Topic: Cloning Facility
Replies: 145
Views: 115465

Re: Cloning Facility

Ohh looks great. One thing I love about Trespasser is that even to this day, it doesn't feel outdated, graphics wise. Seeing ports into other engines, even with the original textures, it still looks great. Again, I do wonder how much you can put in a level in this high quality if you would end up us...
by tatu
Tue Oct 17, 2023 2:44 pm
Forum: Trespasser Levels and Design
Topic: Creating a full body for Anne
Replies: 49
Views: 58894

Re: Creating a full body for Anne

As I said on the Discord, I like that new tattoo, as it is a hint to the heart one, and having it similar to the heart as well.
by tatu
Tue Oct 17, 2023 2:41 pm
Forum: Trespasser General
Topic: Trespasser VR on Quest 2
Replies: 84
Views: 346957

Re: Trespasser VR on Quest 2

Looks great! I find it that Trespasser assets looks great in newer engines, without the need to "remaster" them. :)
by tatu
Tue Oct 17, 2023 2:40 pm
Forum: Trespasser Levels and Design
Topic: Trespasser Animal Archive
Replies: 32
Views: 32691

Re: Trespasser Animal Archive

That's nice! How did you lost it, as you made it Draco? 8-)
by tatu
Sat Oct 14, 2023 5:19 pm
Forum: Trespasser Levels and Design
Topic: Level ideas & concepts
Replies: 46
Views: 30110

Re: Level ideas & concepts

I think using anchors and scripts to change their anchor is better than ActStayAway, as that may make them move in a different direction.
by tatu
Sun Oct 08, 2023 8:20 am
Forum: Trespasser Levels and Design
Topic: Trespasser Tutorials
Replies: 15
Views: 18919

Re: Trespasser Tutorials

One error I seem to remember a lot is when a Carnivore does not attack the player. Does anyone remember what causes this? I do not recall this issue myself, but then I have mainly worked with the retail levels. I would say it has to do with the script. I know adding more behaviours may make the AI ...
by tatu
Tue Oct 03, 2023 2:55 pm
Forum: Trespasser Levels and Design
Topic: Creating a full body for Anne
Replies: 49
Views: 58894

Re: Creating a full body for Anne

You could probably make something that work okay-ish as long as you don't move the gun, or rotate it :D
by tatu
Mon Oct 02, 2023 5:23 pm
Forum: Other
Topic: Goople's other modeling stuff
Replies: 29
Views: 200356

Re: Goople's other modeling stuff

I am so confused. Even if you disagree with him, why leave TresCom? We are about Trespasser and why do you have the urge to abandoning this community like we have done anything wrong? We are not connected with him in any way, so why are you acting like we have done something wrong? :|
by tatu
Sun Sep 24, 2023 1:52 pm
Forum: Trespasser Levels and Design
Topic: Creating a full body for Anne
Replies: 49
Views: 58894

Re: Creating a full body for Anne

Looks amazing :O
Deadeyeguy_45 wrote: Fri Sep 22, 2023 6:11 amBut also sort of sounds like her too?
Yes, their voices are so similar! ;)
by tatu
Thu Sep 21, 2023 4:03 pm
Forum: Trespasser General
Topic: Trespasser with ReShade...it WORKS!
Replies: 22
Views: 28912

Re: Trespasser with ReShade...it WORKS!

Glad you got it working! I haven't really played myself much with it. I find it looking better overall for images, but can be tricky to play with.
by tatu
Sat Sep 02, 2023 1:05 pm
Forum: Trespasser Levels and Design
Topic: 20th Anniversary of Trescom Community Level (RELEASED pg. 25)
Replies: 386
Views: 1615452

Re: 20th Anniversary of Trescom Community Level

Rebel wrote: Thu Aug 31, 2023 7:49 pm (same goes for you, tatu. ;) )
Working as fast as I can :yes:
by tatu
Tue Aug 22, 2023 2:26 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
Replies: 163
Views: 978760

Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)

Everything except the foliage from the IT Plains part and the GeoPlant is imported into the level (but not placed, aka floating in the sky). And triggers. Those I will import after all the heightfixing as triggers are the usually thing that causes a crash, as some triggers requires to be imported be...
by tatu
Mon Aug 21, 2023 4:10 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
Replies: 163
Views: 978760

Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)

Draconisaurus wrote: Sun Aug 20, 2023 8:49 pm Sounds good to me. Does this mean that some version of all objs are now present?
All TrnObjs have been imported, compared and placed. Some even fixed (Dam road, and Dam road properly being connected to the PV road).
by tatu
Wed Aug 16, 2023 4:40 pm
Forum: Trespasser General
Topic: Can use this kill T-REX?
Replies: 8
Views: 2380

Re: Can use this kill T-REX?

I believe you partly have to be lucky that the physics are on your side in order to kill it, as in it being the physics colliding making it. :)