Awesome!
If magazines are going to be implemented, maybe you could end up replacing some of the guns found with magazines, instead of having magazines+guns?
Search found 3274 matches
- Mon Oct 23, 2023 9:23 am
- Forum: Trespasser General
- Topic: Trespasser VR on Quest 2
- Replies: 84
- Views: 346957
- Mon Oct 23, 2023 5:01 am
- Forum: Trespasser Levels and Design
- Topic: Cloning Facility
- Replies: 145
- Views: 115465
Re: Cloning Facility
Ohh looks great. One thing I love about Trespasser is that even to this day, it doesn't feel outdated, graphics wise. Seeing ports into other engines, even with the original textures, it still looks great. Again, I do wonder how much you can put in a level in this high quality if you would end up us...
- Tue Oct 17, 2023 2:44 pm
- Forum: Trespasser Levels and Design
- Topic: Creating a full body for Anne
- Replies: 49
- Views: 58894
Re: Creating a full body for Anne
As I said on the Discord, I like that new tattoo, as it is a hint to the heart one, and having it similar to the heart as well.
- Tue Oct 17, 2023 2:41 pm
- Forum: Trespasser General
- Topic: Trespasser VR on Quest 2
- Replies: 84
- Views: 346957
Re: Trespasser VR on Quest 2
Looks great! I find it that Trespasser assets looks great in newer engines, without the need to "remaster" them.
- Tue Oct 17, 2023 2:40 pm
- Forum: Trespasser Levels and Design
- Topic: Trespasser Animal Archive
- Replies: 32
- Views: 32691
Re: Trespasser Animal Archive
That's nice! How did you lost it, as you made it Draco?
- Sat Oct 14, 2023 5:19 pm
- Forum: Trespasser Levels and Design
- Topic: Level ideas & concepts
- Replies: 46
- Views: 30110
Re: Level ideas & concepts
I think using anchors and scripts to change their anchor is better than ActStayAway, as that may make them move in a different direction.
- Sun Oct 08, 2023 8:20 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser Tutorials
- Replies: 15
- Views: 18919
Re: Trespasser Tutorials
One error I seem to remember a lot is when a Carnivore does not attack the player. Does anyone remember what causes this? I do not recall this issue myself, but then I have mainly worked with the retail levels. I would say it has to do with the script. I know adding more behaviours may make the AI ...
- Tue Oct 03, 2023 2:55 pm
- Forum: Trespasser Levels and Design
- Topic: Creating a full body for Anne
- Replies: 49
- Views: 58894
Re: Creating a full body for Anne
You could probably make something that work okay-ish as long as you don't move the gun, or rotate it
- Mon Oct 02, 2023 5:23 pm
- Forum: Other
- Topic: Goople's other modeling stuff
- Replies: 29
- Views: 200356
Re: Goople's other modeling stuff
I am so confused. Even if you disagree with him, why leave TresCom? We are about Trespasser and why do you have the urge to abandoning this community like we have done anything wrong? We are not connected with him in any way, so why are you acting like we have done something wrong?
- Sun Sep 24, 2023 1:52 pm
- Forum: Trespasser Levels and Design
- Topic: Creating a full body for Anne
- Replies: 49
- Views: 58894
Re: Creating a full body for Anne
Looks amazing :O
Yes, their voices are so similar!
- Thu Sep 21, 2023 4:03 pm
- Forum: Trespasser General
- Topic: Trespasser with ReShade...it WORKS!
- Replies: 22
- Views: 28912
Re: Trespasser with ReShade...it WORKS!
Glad you got it working! I haven't really played myself much with it. I find it looking better overall for images, but can be tricky to play with.
- Sat Sep 02, 2023 1:05 pm
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level (RELEASED pg. 25)
- Replies: 386
- Views: 1615452
- Tue Aug 22, 2023 2:26 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
- Replies: 163
- Views: 978760
Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
Everything except the foliage from the IT Plains part and the GeoPlant is imported into the level (but not placed, aka floating in the sky). And triggers. Those I will import after all the heightfixing as triggers are the usually thing that causes a crash, as some triggers requires to be imported be...
- Mon Aug 21, 2023 4:10 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
- Replies: 163
- Views: 978760
Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
All TrnObjs have been imported, compared and placed. Some even fixed (Dam road, and Dam road properly being connected to the PV road).Draconisaurus wrote: ↑Sun Aug 20, 2023 8:49 pm Sounds good to me. Does this mean that some version of all objs are now present?
- Wed Aug 16, 2023 4:40 pm
- Forum: Trespasser General
- Topic: Can use this kill T-REX?
- Replies: 8
- Views: 2380
Re: Can use this kill T-REX?
I believe you partly have to be lucky that the physics are on your side in order to kill it, as in it being the physics colliding making it.