Search found 2301 matches

by TheIdiot
Mon Oct 02, 2023 10:05 pm
Forum: Trespasser Levels and Design
Topic: Creating a full body for Anne
Replies: 49
Views: 59484

Re: Creating a full body for Anne

Oh like leave the regular model alone but reposition the mesh for hold-substitute-meshes. I wonder if that would work out. Exactly...it'd be interesting to try at least. With CAnimals, you don't actually have to rig the bones to anything from what I've found, at least on CE, so it might work for th...
by TheIdiot
Mon Oct 02, 2023 5:15 pm
Forum: Trespasser Levels and Design
Topic: Creating a full body for Anne
Replies: 49
Views: 59484

Re: Creating a full body for Anne

One other fun idea might be to try and rig both of her arms, which is probably doable, but it might not look too good. machf tried that several years ago, it worked, but the left arm would bend like a right arm and would clip through the boobs a lot. Yes, I think I've seen machf's two-arm rig in ac...
by TheIdiot
Sat Sep 30, 2023 5:12 pm
Forum: Trespasser Levels and Design
Topic: Creating a full body for Anne
Replies: 49
Views: 59484

Re: Creating a full body for Anne

Hey, this is great! I tried doing this a long time ago but my lack of experience with UV mapping proved to be a problem. I know everyone says this is pretty much only for third-person mode, but actually having a full body model for Anne will allow her to have "bool Shadow = true" enabled a...
by TheIdiot
Wed Aug 16, 2023 12:31 am
Forum: Trespasser Levels and Design
Topic: Gooples Dinosaur releases & Showcase !New pack!
Replies: 167
Views: 100407

Re: Gooples Dinosaur releases & Showcase !New pack!

Well now, really glad to see my two favourite non-film JP dinosaurs! More PS1 JP stuff would be really great to see - I've said it before, but that is the only JP game that seems to accurately capture the style of the dinosaurs from the first two movies while also giving them unique personalities an...
by TheIdiot
Wed Aug 16, 2023 12:26 am
Forum: Trespasser General
Topic: Can use this kill T-REX?
Replies: 8
Views: 2387

Re: Can use this kill T-REX?

Absolutely! That seems to be the purpose of the giant Mayan head. Unfortunately it often gets stuck on the steps on its way down due to the way physics work in Trespasser (as there cannot be true "round" objects), but I have managed it several times in the past.
by TheIdiot
Sun Jul 23, 2023 2:56 am
Forum: Trespasser Levels and Design
Topic: Gooples Dinosaur releases & Showcase !New pack!
Replies: 167
Views: 100407

Re: Gooples Dinosaur releases & Showcase

That spinosaur looks pretty good, very accurate-looking texture, definitely closer to the film than the JPOG version. The only thing I'd suggest adding is the little bumps on the spine in order to make it look a bit less boxy. JPOG did this with transparent textures.
by TheIdiot
Thu Jul 13, 2023 2:57 am
Forum: Trespasser General
Topic: JPDS with CE support
Replies: 10
Views: 29863

Re: JPDS with CE support

Don't forget to make proper WTD files and reposition everything before a CE release ;) Hey, isn't that your area of expertise? :P I remember FPS around 30 in ATX... Might be as high as it ever went at the time? Didn't ATX have a framerate limit feature? I seem to recall playing it at 60 FPS, but I ...
by TheIdiot
Tue Jul 11, 2023 4:43 am
Forum: Trespasser General
Topic: The Trespasser Frontier (A Tres Blog)
Replies: 102
Views: 36780

Re: The Trespasser Frontier (A Tres Blog)

Will give these a read as soon as a get a chance! The idea of a lab dedicated to the study of insects makes a lot of sense - it's a wonder InGen didn't try cloning something like that before the dinosaurs.
by TheIdiot
Tue Jul 11, 2023 4:40 am
Forum: Trespasser General
Topic: JPDS with CE support
Replies: 10
Views: 29863

Re: JPDS with CE support

Nice! I actually have an unreleased JPDS CE edit that also includes a HUD, but I wanted to patch the remaining issues first. I'd also extended the draw distance way out since CE can handle it much better than ATX and recreated the unused sky using CE's sky feature. If I were going to release this I'...
by TheIdiot
Sat Jul 08, 2023 5:16 pm
Forum: Trespasser Levels and Design
Topic: Gooples Dinosaur releases & Showcase !New pack!
Replies: 167
Views: 100407

Re: Gooples Dinosaur releases & Showcase

Hey, the PS1 carnotaurus! My favourite JP game dinosaur - looks a lot lower-poly when you see it outside of the PS1 game. :P
by TheIdiot
Fri Jun 30, 2023 4:48 pm
Forum: Trespasser Levels and Design
Topic: Cloning Facility
Replies: 145
Views: 116299

Re: Cloning Facility

Hmmmm, so your philosophy is not only about visible locations to mark exploration, but clearness of puzzle progression. I can see some wisdom in that, buuut I do think levels that make you search a lot can be nice in that way. You don't ALWAYS want to have everything be clear cut! Imagine if there ...
by TheIdiot
Thu Jun 29, 2023 1:55 am
Forum: Trespasser Levels and Design
Topic: Castaway Level - Final Released (03/12/23)
Replies: 27
Views: 35454

Re: Castaway Level - Final Released (03/12/23)

Hmmmm, when I attempt to play this level, it crashes a short ways from the end of the loading bar. I tried putting it inside the stand-alone Isla Sorna mod's folders, same problem. Ideas? Are you playing in CE or ATX? It's might be too graphically demanding for your CE settings. Might I suggest you...
by TheIdiot
Wed Jun 28, 2023 4:34 pm
Forum: Trespasser Levels and Design
Topic: Cloning Facility
Replies: 145
Views: 116299

Re: Cloning Facility

I do still wish the GUIApp lighting options dream had come about. We have the source code for GUIApp right? I suppose it's always possible some day someone will figure out how to implement it. I'd be more interested in getting it into the Trespasser executable instead so we could set it up in TresE...
by TheIdiot
Wed Jun 28, 2023 12:22 am
Forum: Trespasser Levels and Design
Topic: Cloning Facility
Replies: 145
Views: 116299

Re: Cloning Facility

I watched a good video recently about how Breath of the Wild solved the open world problem, might be useful for anyone here https://www.youtube.com/watch?v=CZzcVs8tNfE I don't really have a lot to say about Breath of the Wild being as revolutionary as it seems to be regarded as, but I understand wh...
by TheIdiot
Tue Jun 27, 2023 4:09 pm
Forum: Trespasser Levels and Design
Topic: Cloning Facility
Replies: 145
Views: 116299

Re: Cloning Facility

Pretty nice. I can't get over the nice ambience in this level. Encouraging to be aware that you've also worked a lot on the AI. Thanks! I am pretty happy with the lighting, I feel like a lot of levels neglect to really utilize the decent lighting/shadowing that Trespasser has. It's a shame we don't...