Search found 3273 matches
- Sun Dec 31, 2023 6:32 am
- Forum: Trespasser Levels and Design
- Topic: Slender Park: the Slender Recreation
- Replies: 44
- Views: 93265
Re: Slender Park: the Slender Recreation
The level has finally been added to TresCom!
- Mon Dec 25, 2023 5:58 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
- Replies: 163
- Views: 975681
Re: Trespasser: Isla Sorna (PLSUM Preview 1)
First playthrough I made it only partway into the Ascent 1 area before it crashed to desktop. Not even a "Fatal Error" message, just noped off the screen. Not sure what happened there, had one raptor dying while I was shooting at another heading up the hill from the LAB area. It did load ...
- Sat Dec 16, 2023 6:19 am
- Forum: Trespasser General
- Topic: Trespasser VR on Quest 2
- Replies: 84
- Views: 346205
Re: Trespasser VR on Quest 2
Reading this makes me wonder what similar situations are when a large dev team is present. How often to they lose weeks of work when discovering a hitch? I bet it happens. And still, they have a whole team working on it. Tres was built by an entire team. So, relatively speaking, I imagine your work...
- Sat Dec 16, 2023 6:10 am
- Forum: Other
- Topic: Goople's other modeling stuff
- Replies: 29
- Views: 199849
Re: Goople's other modeling stuff
While I am not a huge fan of the style with A Five Nights At Freddy's or similar, I do find it really cool what you come up with, and specially as it is made in Roblox. You have a great talent for models in my opinion. :) (Now getting some type of A Five Nights At Freddy's horror level in Trespasser...
- Sun Dec 10, 2023 3:35 pm
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
- Replies: 163
- Views: 975681
Re: Trespasser: Isla Sorna (PLSUM Preview 1)
The level may crash during loading when it is getting to 100%. Just re-open the game and load the level again. For me, it was common to take 3+ tries before the level actually loaded. 34th attempt and counting. Hilwo have issue as well, with Mike's 2020 Mod package. No clue why it works for some an...
- Sat Dec 09, 2023 7:15 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
- Replies: 163
- Views: 975681
Re: Trespasser: Isla Sorna (PLSUM Preview 1)
Thank you! I am aware of the dinosaur issues, I have it written down. The Trikes are imports from build 96 and they have Anne set as their anchor, I plan on making new anchors for them. Some dinosaurs have low wakeup values, that I need to experiment with as well, as well as how far they travel from...
- Fri Dec 08, 2023 8:01 pm
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
- Replies: 163
- Views: 975681
Re: Trespasser: Isla Sorna (PLSUM Preview 1)
PLSUM Public Preview 1 This is a very early preview of the current state of the final section of the Isla Sorna mod, PLSUM. Many issues will be present. The previews goal is to showcase what has been done so far and allow people to come with feedback early on. PL-SUM can be fully played through. Pl...
- Thu Dec 07, 2023 6:14 pm
- Forum: Trespasser General
- Topic: The Beach Hotel Billboard Room Image Found
- Replies: 12
- Views: 108338
Re: The Beach Hotel Billboard Room Image Found
LOL, nice!! While you're at it, can you look up the redhead poster that's in the tool shed in proto builds of Jungle Road? I still say it's actress Kim Myers (Nightmare on Elm Street 2). Hope you'll do more of these, the Kolibri painting in the Burroughs café also interests me to this day. Not sure...
- Thu Dec 07, 2023 6:58 am
- Forum: Trespasser Levels and Design
- Topic: New Level
- Replies: 11
- Views: 65325
Re: New Level
Glad you manage how to release this on your own. I think it is pretty amazing for a first level, most people don't tackle to use their own models! While I haven't checked out this latest version, I do see animation files in the download. That is something only very few here have used, so that is ver...
- Thu Dec 07, 2023 6:40 am
- Forum: Trespasser General
- Topic: Magazines in the intro sequence
- Replies: 13
- Views: 105226
Re: Magazines in the intro sequence
I always thought it was a door as well. But as Draco said, the objects are named driftwood. I don't think they had anything to do with the planes. They are just driftwood from peoples litter. Maybe they blew out to sea during the hurricane :) Reminder that we also have the propeller and wheel from t...
- Thu Dec 07, 2023 6:10 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
- Replies: 163
- Views: 975681
Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
Did you re-do them from scratch? Or just modify them? The condensor tower puzzle should be doable, you might be able to do it with physics. I'd want some kind of indication that it's jammed, though, like having one of them spinning and the other one maybe making some kind of noise. Both. The ReInje...
- Thu Dec 07, 2023 6:01 am
- Forum: Trespasser General
- Topic: The Beach Hotel Billboard Room Image Found
- Replies: 12
- Views: 108338
Re: The Beach Hotel Billboard Room Image Found
Woah, that is really cool.
Out of curiosity, how do you find these? In cases like this, are you using reverse image search for example?
Out of curiosity, how do you find these? In cases like this, are you using reverse image search for example?
- Wed Dec 06, 2023 4:57 pm
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
- Replies: 163
- Views: 975681
Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)
I ended up deciding to take another path. I am leaving foliage for last, as that is most time consuming. I have imported all triggers and placed most voiceovers. I have spent work and the GeoPlant puzzles work pretty well (except the Condenser one that was never implemented). The puzzles can be full...
- Wed Nov 29, 2023 5:28 am
- Forum: Trespasser General
- Topic: A new Trespasser patch/update (Trespasser CE)
- Replies: 1203
- Views: 971030
Re: A new Trespasser patch/update (Trespasser CE)
Hi everyone! I'm a bored programmer on parental leave, with some time to burn. I wasn't able to find this out yet using the search function, but did Lee ever release the source code for the CE patch, or is the best source tree available OpenTrespasser currently? I'm potentially interested in contri...
- Mon Nov 27, 2023 4:49 pm
- Forum: Trespasser General
- Topic: Magazines in the intro sequence
- Replies: 13
- Views: 105226
Re: Magazines in the intro sequence
That is really nice. It also gives us a clue that the intro was made very late in development