Search found 2301 matches

by TheIdiot
Thu Jan 11, 2024 8:33 am
Forum: Trespasser Levels and Design
Topic: 20th Anniversary of Trescom Community Level (RELEASED pg. 25)
Replies: 386
Views: 1595863

Re: 20th Anniversary of Trescom Community Level (RELEASED pg. 25)

Okay. So I've been fighting with this for 2 hours to try and get it to work. Tried everything I would usually do, I even went in and fixed the GeomAdd errors and deleted the high-poly meshes. Nothing. On a whim I decided to start randomly flipping values in my tpass.ini file. And guess what? It work...
by TheIdiot
Wed Jan 10, 2024 12:04 am
Forum: Trespasser General
Topic: Trespasser Remaster Rumors
Replies: 14
Views: 158309

Re: Trespasser Remaster Rumors

Not to be the usual pessimist but I do find this one kind of unlikely. Tres is so complex and its problems so deep that I fear any remaster of it would ultimately end up a largely different game. I fear it would take away the charm of the original, especially since in all likeliehood they'd end up r...
by TheIdiot
Mon Dec 25, 2023 6:43 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
Replies: 163
Views: 967836

Re: Trespasser: Isla Sorna (PLSUM Preview 1)

I finally gave this a look last night. Still not playable for me, unfortunately...my loading bar goes up to 100%, it freezes and then the game crashes right as it would usually be about to load in. I've looked at the Debug log but that's not telling me anything and also have tried your recommended s...
by TheIdiot
Thu Dec 07, 2023 2:40 am
Forum: Trespasser Levels and Design
Topic: New Level
Replies: 11
Views: 64884

Re: New Level

Hey Raphaelsauros! Welcome to the site! :) I've moved this topic to our "Levels and Design" subforum for you as this is where we usually post new levels. Just checked this level out and...wow. This is pretty awesome, especially for a first level. I happen to be a huge fan of classic horror...
by TheIdiot
Thu Dec 07, 2023 2:14 am
Forum: Trespasser General
Topic: Magazines in the intro sequence
Replies: 13
Views: 104497

Re: Magazines in the intro sequence

Wood planes as canon anyone? Maybe it was a really old plane? Airframes used to be made of wood. We only see the interior of the plane so it's possible it was a really old one on lease for whatever tour company Anne was flying with. ...now that begs the question. Can we identify the actual model of...
by TheIdiot
Thu Dec 07, 2023 2:07 am
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
Replies: 163
Views: 967836

Re: Trespasser: Isla Sorna (PH2IT Pre-Release Release)

I have spent work and the GeoPlant puzzles work pretty well (except the Condenser one that was never implemented) Did you re-do them from scratch? Or just modify them? The condensor tower puzzle should be doable, you might be able to do it with physics. I'd want some kind of indication that it's ja...
by TheIdiot
Wed Nov 22, 2023 6:20 pm
Forum: Trespasser Levels and Design
Topic: Physics Issues With Anne
Replies: 10
Views: 37831

Re: Physics Issues With Anne

Interesting. Will have to port this into my levels as well then. I wonder if moving around her physics boxes has any effect on making this better or worse, then? Or her bones? I've messed with the bones of CAnimals a fair bit and depending on where they are relative to the mesh, they can cause the b...
by TheIdiot
Wed Nov 22, 2023 6:17 pm
Forum: Trespasser Levels and Design
Topic: Revisiting the Emily and Modding
Replies: 15
Views: 75684

Re: Revisiting the Emily and Modding

I've tried applying a push to Anne with various trigger mechanisms but couldn't get anything to function. no force would be applied to Anne or the game would crash. I tried messing with the friction values of whatever she walks on to see if it could be more "sticky" but that didn't help e...
by TheIdiot
Tue Nov 21, 2023 6:27 pm
Forum: Trespasser Levels and Design
Topic: Revisiting the Emily and Modding
Replies: 15
Views: 75684

Re: Revisiting the Emily and Modding

This is all really interesting work, I think Rebel would find this extremely cool as well. Maybe you could add some kind of visual indicator of something that the ship might hit, like a protruding reef or sandbar? Have you tried applying a push to Anne as well to keep her at a similar speed to the b...
by TheIdiot
Tue Nov 14, 2023 2:00 am
Forum: Trespasser Levels and Design
Topic: The Beach HD finally complete.
Replies: 10
Views: 22142

Re: The Beach HD finally complete.

So I gave this a look, so glad you finished it up! I like the surprise allosaur at the end, and I'm glad you put a triceratops there where the brachiosaurs were as that feels closer to the walkthrough (though I would have had it sleeping to match up with Anne's dialogue). The inclusion of the actual...
by TheIdiot
Sun Nov 12, 2023 12:37 am
Forum: Trespasser Levels and Design
Topic: The Beach HD finally complete.
Replies: 10
Views: 22142

Re: The Beach HD finally complete.

Dude, whaaaat?! This is awesome! I'm so glad to see it finished at last. :D Thanks for doing this! I don't see a download link, however? A couple of things to mention: the textures on the medium-height curved palm trees with the hanging yellow leaves (visible in the centre of the first image) are sl...
by TheIdiot
Fri Nov 10, 2023 2:20 am
Forum: Trespasser General
Topic: Locating Anne's Apartment
Replies: 17
Views: 52081

Re: Locating Anne's Apartment

This is both awesome and the most hppav thing ever. :P The new WTC looks great, I wish I had some of those low-poly building models in the RTJP days. I hope this time we'll be able to actually explore the roof as well - maybe you could add a tightrope to recreate the famous walk between the Twin Tow...
by TheIdiot
Fri Nov 10, 2023 2:00 am
Forum: Trespasser Levels and Design
Topic: Birthday Gift to Trescom Community
Replies: 3
Views: 12221

Re: Birthday Gift to Trescom Community

Nice! I'll have to check this out. *looks* So glad to finally see mamenchisaurus! The long-neglected JP sauropod. Is the JPOG albertosaurus a new conversion? I have it in one of my levels already, I think machf might have released it a long time ago. Undergrowth is a cool-looking level, the new dilo...
by TheIdiot
Wed Oct 25, 2023 4:57 am
Forum: Trespasser Levels and Design
Topic: Trespasser Tutorials
Replies: 15
Views: 18750

Re: Trespasser Tutorials

Here is what he said: I discovered it because the animation of that flame wasn't working for me, and then I tried to export the flame from CrossBow, saving it on my Hard Disk, then I deleted the flame from CrossBow, then again I imported the flame onto CrossBow and I saw that it worked. Then I said...
by TheIdiot
Wed Oct 25, 2023 4:52 am
Forum: Trespasser Levels and Design
Topic: Cloning Facility
Replies: 145
Views: 114239

Re: Cloning Facility

Just noticed. That tire has faceted sides. Better do a smooth/element change on it. It's one of hppav's old models so that's understandable. It actually has triple the faces it probably should so I could probably just make a new model for it and give it more sides so it's not so boxy. I honestly do...