Search found 8554 matches
- Thu Aug 18, 2005 6:40 am
- Forum: JPDS Level Discussion
- Topic: JP: Dark Secrets - Old Thread (updates Dec. 04 - March 07)
- Replies: 396
- Views: 212574
- Thu Aug 18, 2005 1:58 am
- Forum: Trespasser Levels and Design
- Topic: terrain
- Replies: 4
- Views: 2802
ah, i'll try it in the morning, hoep it does work, the teraain is being a real pain, especially when things fall through the ground. as for the terrain going up and down, its after i load the game itself, the terrain is higher than what i see in tresed. but most times after loading my level into tr...
- Thu Aug 18, 2005 1:40 am
- Forum: Trespasser Levels and Design
- Topic: Animation Script
- Replies: 36
- Views: 11040
- Thu Aug 18, 2005 1:34 am
- Forum: JPDS Level Discussion
- Topic: JP: Dark Secrets - Old Thread (updates Dec. 04 - March 07)
- Replies: 396
- Views: 212574
I think your water problem might be related to your graphics card. I have expierenced that too levels. The edges are like cloudly, and in some rare cases, the yellow like you got. Perhaps there is a way to texture water? Nope you can't texture water, at least not and make anything different; for in...
- Wed Aug 17, 2005 1:44 am
- Forum: JPDS Level Discussion
- Topic: Modelling Tasha
- Replies: 10
- Views: 9529
K well I have a new update on Tasha's full-body mesh. Been working on it a lot lately and have gotten pretty far, though I only just started working on her clothes (having more or less finished her body) so bear with me :D (NOTE: some renders though patterns of smoothed triangles only may not be soo...
- Wed Aug 17, 2005 12:52 am
- Forum: JPDS Level Discussion
- Topic: JP: Dark Secrets - Old Thread (updates Dec. 04 - March 07)
- Replies: 396
- Views: 212574
OK well I'm not gonna wait any longer for the mainpage news update (which will be coming along any time now and feature some new stuff) sooo, I have some images for ya'll. None of these are actually in the update and most/all of them are more up-to-date by now anyway. :P First off, the swamp!!! Thes...
- Tue Aug 16, 2005 11:40 pm
- Forum: Trespasser Levels and Design
- Topic: Trespasser Arena
- Replies: 23
- Views: 16867
Hmmmmm......MikeTheRaptor wrote:There is a quake logo in one of the level's basements. It can be used as a weapon, and is extremely powerfulDraconisaurus wrote:@hilwo: Quake thingy?
OOOooohhh!! I remember now, I think that I thought it was a strange horseshoe like the one in IJ
*fixed the quote for ya
- Tue Aug 16, 2005 11:32 pm
- Forum: Trespasser General
- Topic: other mods
- Replies: 9
- Views: 3972
- Tue Aug 16, 2005 11:10 pm
- Forum: Trespasser Levels and Design
- Topic: ok where does thw SWPZ program put the extracted bmp's?
- Replies: 11
- Views: 5297
*Update: Ok. I figured it out, or at least away around it through the values text. I guess the DW guys decided that if the model needed multiple meterial types, they make the model itself non-solid the apply invisible instances in the rough shape of the object with the different meterial values. It...
- Tue Aug 16, 2005 11:06 pm
- Forum: Trespasser Levels and Design
- Topic: ok where does thw SWPZ program put the extracted bmp's?
- Replies: 11
- Views: 5297
- Tue Aug 16, 2005 10:53 pm
- Forum: Trespasser Levels and Design
- Topic: How exactly does one extract textures from Trespaser?
- Replies: 15
- Views: 6203
Lemme clear up a few things I've heard above. 1) I don't recommend using export full object as .3ds, tends to cause problems in my experience. Use export as .tpm for single objects, or export as .3ds as long as there are no subobjects. 2) The objects found in the basement don't follow any strict rul...
- Tue Aug 16, 2005 1:44 am
- Forum: Trespasser General
- Topic: ***The Town*** Discussion Thred
- Replies: 33
- Views: 12392
- Tue Aug 16, 2005 1:28 am
- Forum: Trespasser Levels and Design
- Topic: How exactly does one extract textures from Trespaser?
- Replies: 15
- Views: 6203
A little note, I highly dis-recommend using the swp export program, unless you don't care about the names of the textures, because they will be renamed. Also I'm not sure if Mike did something wrong or not but when he used the program, it exported like 3 diff sizes (at least) of each texture for som...
- Sun Aug 14, 2005 9:25 pm
- Forum: Trespasser General
- Topic: Porting JP over to new engine.
- Replies: 5
- Views: 3137
- Sun Aug 14, 2005 9:17 pm
- Forum: Trespasser Levels and Design
- Topic: Copying dinos...
- Replies: 4
- Views: 2618
Hey wow that was cool!! I got into the .tpm file and did it your way, the tpm format is way simpler than I thought it would be! :yes: :mrgreen: God I love this stuff.... (hmmm this reminds me, the pure-black texture setting can't be created in .3ds files, if I figure out what part of the tpm file is...