Good bye, dinos...
Search found 6919 matches
- Tue Aug 27, 2024 9:42 pm
- Forum: Trespasser General
- Topic: Fun Facts and Trivia about Trespasser
- Replies: 60
- Views: 6862
- Mon Aug 26, 2024 2:21 am
- Forum: Trespasser Levels and Design
- Topic: The last of my driveable/flyable vehicles
- Replies: 15
- Views: 2151
Re: The last of my driveable/flyable vehicles
Sure.
And it would go nicely with the Roman ruins...
And it would go nicely with the Roman ruins...
- Sun Aug 25, 2024 11:50 pm
- Forum: Trespasser Levels and Design
- Topic: The last of my driveable/flyable vehicles
- Replies: 15
- Views: 2151
Re: The last of my driveable/flyable vehicles
Next should be making a working catapult...
- Fri Aug 23, 2024 6:28 pm
- Forum: Trespasser Articles Database
- Topic: Tony Rowe Interview At Dev Game Club
- Replies: 29
- Views: 3950
Re: Tony Rowe Interview At Dev Game Club
I'm not completely sure, but I think there was a tiny little space where you could squeeze in between and go OOB... I need to go back to that, I used to go around the levels looking for such spots.
- Mon Aug 19, 2024 7:30 am
- Forum: Trespasser Articles Database
- Topic: Tony Rowe Interview At Dev Game Club
- Replies: 29
- Views: 3950
Re: Tony Rowe Interview At Dev Game Club
Going to look for those now... EDIT: here are the links for those three so you don't have to go look for them yourselves: https://www.devgameclub.com/blog/2023/11/22/dgc-ep-370-trespasser-part-one https://www.devgameclub.com/blog/2023/12/6/dgc-ep-371-trespasser-part-two https://www.devgameclub.com/b...
- Sat Aug 17, 2024 5:02 pm
- Forum: Trespasser Articles Database
- Topic: Tony Rowe Interview At Dev Game Club
- Replies: 29
- Views: 3950
Re: Tony Rowe Interview At Dev Game Club
I haven't seen one, but you can download the podcast and listen to it afterwards whenever you want... maybe make your own transcript
- Sat Aug 17, 2024 7:44 am
- Forum: Trespasser General
- Topic: Were the Trespasser Devs responsible for the marketing failure the game had?
- Replies: 13
- Views: 1835
Re: Were the Trespasser Devs responsible for the marketing failure the game had?
Been reading a bunch of Trespasser reviews from the 90's for nostalgia purposes, and they've been...Rather hilarious to read. Now obviously in late '97 the game wasn't completed yet, but it was relatively late in development so what was in those builds, was generally what we ended up playing. A rec...
- Sat Aug 17, 2024 6:14 am
- Forum: Trespasser Articles Database
- Topic: Tony Rowe Interview At Dev Game Club
- Replies: 29
- Views: 3950
Re: Tony Rowe Interview At Dev Game Club
Going to listen to it now...
- Tue Jul 23, 2024 3:34 am
- Forum: Trespasser Pre-Release
- Topic: Discussion of the PH Level from the 'PCGamer Build'
- Replies: 46
- Views: 32990
Re: Discussion of the PH Level from the 'PCGamer Build'
I do think PH can be enhanced. Remember that it was meant to contain the Hunters Camp, which is probably one of the main points of the level. It will be a big task when the Isla Sorna projects get to the point (if it will) where we start to redo some areas and start adding stuff. Which is planned a...
- Tue Jun 11, 2024 5:09 am
- Forum: Trespasser General
- Topic: Raptor's health
- Replies: 37
- Views: 7000
- Tue Jun 11, 2024 5:06 am
- Forum: Trespasser Levels and Design
- Topic: Zeno's Vanilla Trespasser Patch/Rework
- Replies: 66
- Views: 8653
Re: Zeno's Vanilla Trespasser Patch/Rework
That's simply out of the scope for this mod, which is to provide a primarily vanilla experience. It's why if I am even going to add Pine Valley it's going to be after all the levels are 'polished' up a bit. You don't understand, I meant you could use the earlier Lab level and update it to the state...
- Mon Jun 10, 2024 2:30 am
- Forum: Programs and Utilities
- Topic: Drac Codes: Getting into C# programming again!
- Replies: 51
- Views: 9117
Re: Drac Codes: Getting into C# programming again!
Alright! I have worked a few additional days on this text adventure game, and I'm quite pleased. Lots has been added or fixed. Hmmm. If you ever want to write other games, I've been experimenttally researching higher dimensional geometry.... it provides lots of, let's say, interesting possibilities...
- Mon Jun 10, 2024 2:04 am
- Forum: Programs and Utilities
- Topic: tpa player (version 4.0.9.18 (released 04/11/2021)
- Replies: 148
- Views: 70253
Re: tpa player (version 4.0.9.18 (released 04/11/2021)
The thing is, if you look at the original tools, sound names were NOT derived from the filenames themselves but entered manually, that's why they used the \ in the names without any problems. If you are having a program extracting the sounds and using the original name string to automatically save i...
- Mon Jun 10, 2024 1:27 am
- Forum: Trespasser General
- Topic: Question: What is the reason of melee weapons being so useless?
- Replies: 32
- Views: 6504
Re: Question: What is the reason of melee weapons being so useless?
Well, this isn't really about melee weapons, but when it comes to guns, the scale factor of the gun also impacts the damage it makes. If a gon ia set to a value of, let's say, 20, but the mesh as it wa soriginally made was huge and in order to be useful in the game i had to be scaled down to 1/10th ...
- Mon Jun 10, 2024 1:16 am
- Forum: Trespasser General
- Topic: Raptor's health
- Replies: 37
- Views: 7000
Re: Raptor's health
I'm curious as to what was killing the Tribe A raptor? I was under the impression all the raptors were on the same 'team' and so the tribes don't infight? Tribe B does attack Tribe C in the demo, but that is probably scripted? Because they don't attack each other in the Ascent 1 level. But yeah, A ...