Search found 6871 matches
- Wed Mar 29, 2023 2:38 am
- Forum: Trespasser Pre-Release
- Topic: Early screenshots location?
- Replies: 42
- Views: 29694
Re: Early screenshots location?
I remember taking screenshots of all those locations on the map for comparison, including that picture with the stone steps...
- Tue Mar 28, 2023 5:23 am
- Forum: Trespasser Pre-Release
- Topic: Early screenshots location?
- Replies: 42
- Views: 29694
Re: Early screenshots location?
There has also been discussion in the past of the "View Building" screenshot being in this area as well, just outside the walls of the Geo Plant, but ultimately it seems these were never actually part of any proper levels and only their own "showcase terrains". No, the "Vie...
- Sun Mar 26, 2023 5:59 pm
- Forum: Trespasser Pre-Release
- Topic: Early screenshots location?
- Replies: 42
- Views: 29694
- Sun Mar 26, 2023 5:51 am
- Forum: Trespasser Pre-Release
- Topic: Early screenshots location?
- Replies: 42
- Views: 29694
Re: Early screenshots location?
Been doing some research... Remember the "phytestheightmap.raw" file? Well, it's an 80x80x8-bit matrix, which when rendered turns out to correspond to a tiny section of the "tarpit" as these images will show: https://www.trescom.org/wp-content/uploads/catablog/originals/image001....
- Mon Mar 13, 2023 10:35 pm
- Forum: Trespasser Levels and Design
- Topic: 2 Dinosaur release + New Dinosaur/ New Model uploads
- Replies: 118
- Views: 3581
Re: 2 Dinosaur release + New Dinosaur/ New Model uploads
This is pretty good looking! The head in particular looks pretty realistic. Hopefully you get your problems fixed with this one - the transparency issue with the teeth and jaw can be fixed by duplicating the vertices for those parts and flipping their normals as Trespasser doesn't render backfaces....
- Mon Mar 13, 2023 6:30 am
- Forum: Trespasser Levels and Design
- Topic: 2 Dinosaur release + New Dinosaur/ New Model uploads
- Replies: 118
- Views: 3581
Re: 2 Dinosaur release + New Dinosaur/ New Model uploads
Hello you did a terrific job on this although I want to make a custom dinosaur on Tpdc and you had masters it I have a model with textures although I'm confused because I don't know how to set multiple textures like other custom dinosaur and to set up the animal to work with ai and body structure p...
- Sat Mar 11, 2023 9:03 pm
- Forum: Trespasser Levels and Design
- Topic: 2 Dinosaur release + New Dinosaur/ New Model uploads
- Replies: 118
- Views: 3581
Re: 2 Dinosaur release + New Dinosaur/ New Model uploads
Hello you did a terrific job on this although I want to make a custom dinosaur on Tpdc and you had masters it I have a model with textures although I'm confused because I don't know how to set multiple textures like other custom dinosaur and to set up the animal to work with ai and body structure p...
- Sun Feb 26, 2023 4:44 am
- Forum: Trespasser Levels and Design
- Topic: 2 Dinosaur release + New Dinosaur/ New Model uploads
- Replies: 118
- Views: 3581
Re: 2 Dinosaur release + New Dinosaur/ New Model uploads
Nice. Just what I needed for one of my projects.gooplieslime wrote: ↑Fri Feb 24, 2023 5:24 pm Geosternbergia Model
Possible CAnimal & Static Flying model.
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- Sun Feb 26, 2023 4:42 am
- Forum: Trespasser Pre-Release
- Topic: In town and plains coming soon
- Replies: 16
- Views: 907
Re: In town and plains coming soon
Actually, what machf means is that the IT stuff (like the terrain) from the 3ds Max versions (15N/15R) is offset. If you import any of the retail/build 96 objects and retain their position, it will not be placed correctly with the 15N/15R terrain. So you will manually have to move everything after ...
- Thu Feb 23, 2023 3:56 pm
- Forum: Trespasser Pre-Release
- Topic: In town and plains coming soon
- Replies: 16
- Views: 907
Re: In town and plains coming soon
Keep in mind that everythig is offset in those versions of the Town...Bryankd2015 wrote: ↑Tue Feb 21, 2023 12:09 am I took the 15n files and made the terrain as a new level attempting to do both town and plains at the same time with those terrains.
- Tue Feb 21, 2023 11:12 pm
- Forum: Trespasser Levels and Design
- Topic: Gmax
- Replies: 43
- Views: 1200
Re: Gmax
GMax 1.2 is the one we used. Still have the installers at hand.
- Thu Feb 16, 2023 6:20 pm
- Forum: Trespasser Levels and Design
- Topic: The (un)known missing levels.
- Replies: 176
- Views: 4890
Re: The (un)known missing levels.
Question I have is how do you rename the dinosaurs? I have resized them slowly and carefully and they all work properly I changed some property values. But they still have the same names. Wasn’t sure how to change the files name for them. For example I am making Dino children so could call trex bab...
- Wed Feb 15, 2023 4:36 pm
- Forum: Trespasser Levels and Design
- Topic: 2 Dinosaur release + New Dinosaur/ New Model uploads
- Replies: 118
- Views: 3581
Re: 2 Dinosaur release + New Dinosaur/ New Model uploads
Basically, you need to make a new "base" model with new parameters.
- Tue Feb 14, 2023 5:13 am
- Forum: Trespasser Levels and Design
- Topic: Level ideas & concepts
- Replies: 34
- Views: 1092
Re: Level ideas & concepts
Maybe playing around with the values of the friction parameter...
- Mon Feb 13, 2023 6:41 pm
- Forum: Trespasser Levels and Design
- Topic: Level ideas & concepts
- Replies: 34
- Views: 1092
Re: Level ideas & concepts
Sounds interesting, have you tested that concept? I have not. In fact I don't know if anyone has ever tried making a proper rolling ball in-game. You'd need a lot of physics objects to try and make it "round". I'd go with the small rhombicuboctahedron... it just requires 9 right rectangul...