In the zip below (imported just fine). Just another fyi, don't mismatch small and upper case either, jura and Jura are not the same thing (TresEd would
point this out to you while viewing its tscript values).
Search found 2828 matches
- Fri Mar 17, 2023 7:22 pm
- Forum: Trespasser Levels and Design
- Topic: hey tatu or some pro dino maker
- Replies: 8
- Views: 126
- Fri Mar 17, 2023 6:41 pm
- Forum: Trespasser Levels and Design
- Topic: hey tatu or some pro dino maker
- Replies: 8
- Views: 126
Re: hey tatu or some pro dino maker
You have mismatches (as shown), and you should be adding jura.mat01 The zipped up file should be correct. You have your bones as one name and your dinosaur as another (JURAVENATOR). If your desire is to rename a dinosaur, everything associated with the dinosaur should be renamed to avoid any confusi...
- Fri Mar 17, 2023 4:53 pm
- Forum: Trespasser General
- Topic: Stepping back into the world of Trespasser after a 12 year hiatus
- Replies: 5
- Views: 124
Re: Stepping back into the world of Trespasser after a 12 year hiatus
New, old blood, eh? Always nice to see a familiar face from the past.
- Fri Mar 17, 2023 4:50 pm
- Forum: Trespasser Levels and Design
- Topic: hey tatu or some pro dino maker
- Replies: 8
- Views: 126
Re: hey tatu or some pro dino maker
Well, as far as GeomAdd is concerned there's bone problem. Check the tpm file again, somewhere there is either a mismatch of names or something. Zip it up, let someone take a lookspinaxoraptor wrote: ↑Fri Mar 17, 2023 4:23 pm its not the vertices its the tpm in notepad. plus the dinosaur dosent have any green verts
at it.
- Fri Mar 17, 2023 4:06 pm
- Forum: Trespasser Levels and Design
- Topic: hey tatu or some pro dino maker
- Replies: 8
- Views: 126
Re: hey tatu or some pro dino maker
All the errors are telling you is that not all vertices are assigned to a bone. Whenever you see a green vert, that tells you it's an assigned vert.
- Sun Mar 05, 2023 1:47 pm
- Forum: Trespasser Levels and Design
- Topic: New Worker Village attempt
- Replies: 13
- Views: 407
Re: New Worker Village attempt
The models look cool hppav, best of luck 'cause this looks to be like a huge undertaking. So long as you have the patience and you're having fun. 

- Sun Feb 19, 2023 8:50 pm
- Forum: Other
- Topic: Krit's GMod Films
- Replies: 12
- Views: 6900
Re: Krit's GMod Films
These are pretty damn cool.
- Sun Feb 19, 2023 6:35 pm
- Forum: Trespasser Levels and Design
- Topic: Castaway Level - Final Released (03/12/23)
- Replies: 16
- Views: 900
Re: Castaway Level - Beta Released (02/19/23)
Beta Release Link: https://www.mediafire.com/file/fc6vq8mcs9nl3l5/Castaway_CEStandAlone_Beta.zip/file Replacement CawStream.tpa file: https://www.mediafire.com/file/9q8xtp4vxg1j6p9/CawStream_Replace.zip/file The above tpa file replaces the one included within the beta. There was a duplicated line by...
- Mon Feb 13, 2023 9:15 pm
- Forum: Programs and Utilities
- Topic: Trespasser - Shell Level Generator (Ver0.08) newest version on last page
- Replies: 18
- Views: 7969
Re: Trespasser - Shell Level Generator (Ver0.08) newest version on last page
New Version. Download link: https://www.mediafire.com/file/fwd8ndrz5xwybor/SGen_Ver0.08.zip/file A Note: Best to place this program onto your desktop. Windows has an annoying habit of restricting the editing of files in certain locations (ie., inside, or deep inside c drive). I've run across this pr...
- Tue Feb 07, 2023 9:10 pm
- Forum: Trespasser Levels and Design
- Topic: Cloning Facility
- Replies: 128
- Views: 24627
Re: Cloning Facility
Very cool, pic, T.I. The level of detail is very impressive. 

- Tue Feb 07, 2023 9:08 pm
- Forum: Trespasser Levels and Design
- Topic: Castaway Level - Final Released (03/12/23)
- Replies: 16
- Views: 900
Re: Castaway Level - Alpha Released
Seeing as the lighthouse keeper monolog plays in a small room, instead of freezing the player, maybe you could trap the player. Maybe one of the ladder step falls off and the piece to fix it is in the next room and the door is locked until the voiceover is done. This way you can at least play aroun...
- Mon Feb 06, 2023 7:21 pm
- Forum: Trespasser Levels and Design
- Topic: Castaway Level - Final Released (03/12/23)
- Replies: 16
- Views: 900
Re: Castaway Level - Alpha Released
Hi Gents, thanks for the feedback. I take any compliment, suggestion, or critizism under advisement to guide future changes and/or improvements. Since this is an alpha, there will definitely be changes, but I won't be visiting the level again until construction season winds down again (we started ea...
- Sun Feb 05, 2023 8:49 pm
- Forum: Trespasser Levels and Design
- Topic: Castaway Level - Final Released (03/12/23)
- Replies: 16
- Views: 900
Re: Castaway Level (in the works)
Credits: (not a spoiler, just trying to condense the post) Contributions: This time around, I had a little help from my friends. Whether that help was in the form of simple consultations or suggestions, models or textures or simple encouragment, it was immensely helpful to get this level into its cu...
- Sun Feb 05, 2023 6:03 pm
- Forum: Trespasser General
- Topic: A new Trespasser patch/update (Trespasser CE)
- Replies: 1179
- Views: 803664
Re: A new Trespasser patch/update (Trespasser CE)
Are you gents using the std ints (ie. like above), or should we be adding the hex values instead?35703007040 enables all experimental behaviors, 32768 enables jumping only.
- Sun Feb 05, 2023 1:33 am
- Forum: Trespasser Levels and Design
- Topic: The (un)known missing levels.
- Replies: 176
- Views: 4838
Re: The (un)known missing levels.
You're learning there, bud. Good job. Just don't get frustrated, it takes a while to learn all the ropes. 
