Search found 2828 matches

by Rebel
Fri Mar 17, 2023 7:22 pm
Forum: Trespasser Levels and Design
Topic: hey tatu or some pro dino maker
Replies: 8
Views: 145

Re: hey tatu or some pro dino maker

In the zip below (imported just fine). Just another fyi, don't mismatch small and upper case either, jura and Jura are not the same thing (TresEd would
point this out to you while viewing its tscript values).
by Rebel
Fri Mar 17, 2023 6:41 pm
Forum: Trespasser Levels and Design
Topic: hey tatu or some pro dino maker
Replies: 8
Views: 145

Re: hey tatu or some pro dino maker

You have mismatches (as shown), and you should be adding jura.mat01 The zipped up file should be correct. You have your bones as one name and your dinosaur as another (JURAVENATOR). If your desire is to rename a dinosaur, everything associated with the dinosaur should be renamed to avoid any confusi...
by Rebel
Fri Mar 17, 2023 4:53 pm
Forum: Trespasser General
Topic: Stepping back into the world of Trespasser after a 12 year hiatus
Replies: 5
Views: 138

Re: Stepping back into the world of Trespasser after a 12 year hiatus

New, old blood, eh? Always nice to see a familiar face from the past.
by Rebel
Fri Mar 17, 2023 4:50 pm
Forum: Trespasser Levels and Design
Topic: hey tatu or some pro dino maker
Replies: 8
Views: 145

Re: hey tatu or some pro dino maker

spinaxoraptor wrote: Fri Mar 17, 2023 4:23 pm its not the vertices its the tpm in notepad. plus the dinosaur dosent have any green verts
Well, as far as GeomAdd is concerned there's bone problem. Check the tpm file again, somewhere there is either a mismatch of names or something. Zip it up, let someone take a look
at it.
by Rebel
Fri Mar 17, 2023 4:06 pm
Forum: Trespasser Levels and Design
Topic: hey tatu or some pro dino maker
Replies: 8
Views: 145

Re: hey tatu or some pro dino maker

All the errors are telling you is that not all vertices are assigned to a bone. Whenever you see a green vert, that tells you it's an assigned vert.
by Rebel
Sun Mar 05, 2023 1:47 pm
Forum: Trespasser Levels and Design
Topic: New Worker Village attempt
Replies: 13
Views: 430

Re: New Worker Village attempt

The models look cool hppav, best of luck 'cause this looks to be like a huge undertaking. So long as you have the patience and you're having fun. 8)
by Rebel
Sun Feb 19, 2023 8:50 pm
Forum: Other
Topic: Krit's GMod Films
Replies: 12
Views: 6992

Re: Krit's GMod Films

These are pretty damn cool.
by Rebel
Sun Feb 19, 2023 6:35 pm
Forum: Trespasser Levels and Design
Topic: Castaway Level - Final Released (03/12/23)
Replies: 16
Views: 916

Re: Castaway Level - Beta Released (02/19/23)

Beta Release Link: https://www.mediafire.com/file/fc6vq8mcs9nl3l5/Castaway_CEStandAlone_Beta.zip/file Replacement CawStream.tpa file: https://www.mediafire.com/file/9q8xtp4vxg1j6p9/CawStream_Replace.zip/file The above tpa file replaces the one included within the beta. There was a duplicated line by...
by Rebel
Mon Feb 13, 2023 9:15 pm
Forum: Programs and Utilities
Topic: Trespasser - Shell Level Generator (Ver0.08) newest version on last page
Replies: 18
Views: 7974

Re: Trespasser - Shell Level Generator (Ver0.08) newest version on last page

New Version. Download link: https://www.mediafire.com/file/fwd8ndrz5xwybor/SGen_Ver0.08.zip/file A Note: Best to place this program onto your desktop. Windows has an annoying habit of restricting the editing of files in certain locations (ie., inside, or deep inside c drive). I've run across this pr...
by Rebel
Tue Feb 07, 2023 9:10 pm
Forum: Trespasser Levels and Design
Topic: Cloning Facility
Replies: 128
Views: 24741

Re: Cloning Facility

Very cool, pic, T.I. The level of detail is very impressive. ;)
by Rebel
Tue Feb 07, 2023 9:08 pm
Forum: Trespasser Levels and Design
Topic: Castaway Level - Final Released (03/12/23)
Replies: 16
Views: 916

Re: Castaway Level - Alpha Released

Seeing as the lighthouse keeper monolog plays in a small room, instead of freezing the player, maybe you could trap the player. Maybe one of the ladder step falls off and the piece to fix it is in the next room and the door is locked until the voiceover is done. This way you can at least play aroun...
by Rebel
Mon Feb 06, 2023 7:21 pm
Forum: Trespasser Levels and Design
Topic: Castaway Level - Final Released (03/12/23)
Replies: 16
Views: 916

Re: Castaway Level - Alpha Released

Hi Gents, thanks for the feedback. I take any compliment, suggestion, or critizism under advisement to guide future changes and/or improvements. Since this is an alpha, there will definitely be changes, but I won't be visiting the level again until construction season winds down again (we started ea...
by Rebel
Sun Feb 05, 2023 8:49 pm
Forum: Trespasser Levels and Design
Topic: Castaway Level - Final Released (03/12/23)
Replies: 16
Views: 916

Re: Castaway Level (in the works)

Credits: (not a spoiler, just trying to condense the post) Contributions: This time around, I had a little help from my friends. Whether that help was in the form of simple consultations or suggestions, models or textures or simple encouragment, it was immensely helpful to get this level into its cu...
by Rebel
Sun Feb 05, 2023 6:03 pm
Forum: Trespasser General
Topic: A new Trespasser patch/update (Trespasser CE)
Replies: 1179
Views: 803851

Re: A new Trespasser patch/update (Trespasser CE)

35703007040 enables all experimental behaviors, 32768 enables jumping only.
Are you gents using the std ints (ie. like above), or should we be adding the hex values instead?
by Rebel
Sun Feb 05, 2023 1:33 am
Forum: Trespasser Levels and Design
Topic: The (un)known missing levels.
Replies: 176
Views: 4868

Re: The (un)known missing levels.

You're learning there, bud. Good job. Just don't get frustrated, it takes a while to learn all the ropes. ;)