Search found 607 matches

by awesome24712
Fri Jul 01, 2022 2:04 pm
Forum: Trespasser Levels and Design
Topic: TRESCOM_ANTHOLOGY
Replies: 90
Views: 875860

Re: TRESCOM_ANTHOLOGY

This thread makes me want to get into Trespasser again.

Is there a TresCom discord?
by awesome24712
Thu Jan 24, 2019 12:17 am
Forum: Trespasser Levels and Design
Topic: Crator Level (edited)
Replies: 35
Views: 32317

Re: Crator Level (edited)

As I had posted on the YouTube video: If you had asked me 8 years ago if someone would be modding my levels 8 years later and playing them here on YouTube, I'd say I would burst out laughing and spill my hot chocolate all over me. And I'd be right. Thanks for making this, this made my day. I liked t...
by awesome24712
Tue Oct 30, 2018 8:52 pm
Forum: Trespasser General
Topic: a video that i made about trespasser
Replies: 17
Views: 13746

Re: a video that i made about trespasser

It is really fun to see this cause it reminds me of many years ago, when it was more common that new people joining and creating their own level that wasn't specific towards a goal or a bigger project but rather just having fun and playing around :) Just like I used to do :o Those were the days wer...
by awesome24712
Tue Mar 14, 2017 11:17 pm
Forum: Trespasser General
Topic: Re-booting My Trespasser YouTube channel!
Replies: 10
Views: 10594

Re: Re-booting My Trespasser YouTube channel!

I think the first time I did all of those JPDS videos I had read through the topics about them. I did hear about the mayan ruins, amber mine, and other places, but I never really found them myself because the discussions about them were always cryptic like "I won't tell you exactly where it is ...
by awesome24712
Tue Mar 07, 2017 12:45 am
Forum: Trespasser General
Topic: Re-booting My Trespasser YouTube channel!
Replies: 10
Views: 10594

Re-booting My Trespasser YouTube channel!

Hello my old friends? Remember me? 8) A lot of years ago I ran a a long-term youtube channel with tons of Trespasser videos—and well, I'm back with a new series called Trespasser Nostalgia: https://youtu.be/gPVQN9QqHuQ And for a personal update on me, I'm now at University doing hardcore java and c+...
by awesome24712
Mon Mar 14, 2016 3:28 am
Forum: Trespasser General
Topic: Trespasser with ReShade...it WORKS!
Replies: 22
Views: 27260

Re: Trespasser with ReShade...it WORKS!

I think these are really cool, I could see myself playing with this. On some of your screenshots though it looks like there are smudges on the screen.
by awesome24712
Wed Jul 22, 2015 2:40 pm
Forum: Trespasser Levels and Design
Topic: Hi-Res Textures for Trespasser! (Released V0.1)
Replies: 36
Views: 47475

Re: Hi-Res Textures for Trespasser!

Nice textures! What game is that? I'd like to see how they looked before. It's a HL2 mod called Battlegrounds 2 . This is how the map looked before I got my hands on it: http://media.moddb.com/images/mods/1/6/5662/69540.jpg That's something else that needs to be done one day. We've had projects ove...
by awesome24712
Tue Jul 21, 2015 4:55 pm
Forum: Trespasser Levels and Design
Topic: Hi-Res Textures for Trespasser! (Released V0.1)
Replies: 36
Views: 47475

Re: Hi-Res Textures for Trespasser!

I've done a lot of HD textures in other games I've worked on, http://i.imgur.com/Kb3BPOb.jpg but redoing all of Trespasser's textures (or what ones we can) feels like a lost cause. Without the ability to make high-res terrain textures or replace low-poly models, making high-resolution textures could...
by awesome24712
Wed May 20, 2015 5:51 pm
Forum: Trespasser General
Topic: Remaking Trespasser (Released) / Jp:Aftermath
Replies: 396
Views: 318880

Re: Remaking Trespasser (Released) / Jp:Aftermath

In that case definitely go with CE2. Upgrading the engine gives diminishing returns; both engines can look amazing graphically. Except maybe in CE3 you can see a toilet from two miles away instead of just one mile away (never used CE, just making a metaphor). I think engines are done improving in th...
by awesome24712
Sun May 17, 2015 11:09 pm
Forum: Trespasser Levels and Design
Topic: Tatu's Stuff Release (Retiring from modding)
Replies: 21
Views: 26204

Re: Tatu's Stuff Release (Retiring from modding)

Bryankd2015 wrote:It is not letting me download any of those links.. it takes me there it shows the button to download, but is doing nothing, I tried several
Not that I myself wanted to download anything, but I'd thought I'd pitch in and say that I have this problem too.

And yes, I still lurk around here.
by awesome24712
Thu Jan 01, 2015 6:19 am
Forum: Trespasser General
Topic: Remaking Trespasser (Released) / Jp:Aftermath
Replies: 396
Views: 318880

Re: Remaking Trespasser (Released) / Jp:Aftermath

Now we just need to add some Hadrosaurs, lower the FOV some, and then we'll start having flashbacks.
by awesome24712
Mon Nov 03, 2014 11:41 pm
Forum: Trespasser General
Topic: A new Trespasser patch/update (Trespasser CE)
Replies: 1200
Views: 945781

Re: A new Trespasser patch/update (Trespasser CE)

You know a topic's unorganized when people have to ask for the most recent version of whatever the topic's all about.
by awesome24712
Sun Nov 02, 2014 5:48 pm
Forum: Trespasser Levels and Design
Topic: How to create/implement high resolution textures
Replies: 4
Views: 7944

Re: How to create/implement high resolution textures

7. Export the image as an overriding 24-bit or 32-bit .bmp or a separate .dds image. It must have the same name as the original texture (besides the extension). For the bumpmap, you would use the double extension .bump.bmp or .bump.dds appended to the original name. Awesome, the extension you have ...
by awesome24712
Sun Nov 02, 2014 1:24 am
Forum: Trespasser Levels and Design
Topic: How to create/implement high resolution textures
Replies: 4
Views: 7944

Re: How to create/implement high resolution textures

Well I can't really teach you to make high-res textures, but I'll give a brief walkthrough of how I did it. 1. Use CE's GUIApp to export the textures from a .scn into a dump folder in Trespasser's root folder. 2. Find the textures in that dump folder that you want to replace, then copy those into Tr...