This thread makes me want to get into Trespasser again.
Is there a TresCom discord?
Search found 607 matches
- Fri Jul 01, 2022 2:04 pm
- Forum: Trespasser Levels and Design
- Topic: TRESCOM_ANTHOLOGY
- Replies: 90
- Views: 875860
- Thu Jan 24, 2019 12:17 am
- Forum: Trespasser Levels and Design
- Topic: Crator Level (edited)
- Replies: 35
- Views: 32317
Re: Crator Level (edited)
As I had posted on the YouTube video: If you had asked me 8 years ago if someone would be modding my levels 8 years later and playing them here on YouTube, I'd say I would burst out laughing and spill my hot chocolate all over me. And I'd be right. Thanks for making this, this made my day. I liked t...
- Tue Oct 30, 2018 8:52 pm
- Forum: Trespasser General
- Topic: a video that i made about trespasser
- Replies: 17
- Views: 13746
Re: a video that i made about trespasser
It is really fun to see this cause it reminds me of many years ago, when it was more common that new people joining and creating their own level that wasn't specific towards a goal or a bigger project but rather just having fun and playing around :) Just like I used to do :o Those were the days wer...
- Tue Mar 14, 2017 11:17 pm
- Forum: Trespasser General
- Topic: Re-booting My Trespasser YouTube channel!
- Replies: 10
- Views: 10594
Re: Re-booting My Trespasser YouTube channel!
I think the first time I did all of those JPDS videos I had read through the topics about them. I did hear about the mayan ruins, amber mine, and other places, but I never really found them myself because the discussions about them were always cryptic like "I won't tell you exactly where it is ...
- Tue Mar 07, 2017 12:45 am
- Forum: Trespasser General
- Topic: Re-booting My Trespasser YouTube channel!
- Replies: 10
- Views: 10594
Re-booting My Trespasser YouTube channel!
Hello my old friends? Remember me? 8) A lot of years ago I ran a a long-term youtube channel with tons of Trespasser videos—and well, I'm back with a new series called Trespasser Nostalgia: https://youtu.be/gPVQN9QqHuQ And for a personal update on me, I'm now at University doing hardcore java and c+...
- Mon Mar 14, 2016 3:28 am
- Forum: Trespasser General
- Topic: Trespasser with ReShade...it WORKS!
- Replies: 22
- Views: 27260
Re: Trespasser with ReShade...it WORKS!
I think these are really cool, I could see myself playing with this. On some of your screenshots though it looks like there are smudges on the screen.
- Wed Jul 22, 2015 2:40 pm
- Forum: Trespasser Levels and Design
- Topic: Hi-Res Textures for Trespasser! (Released V0.1)
- Replies: 36
- Views: 47475
Re: Hi-Res Textures for Trespasser!
Nice textures! What game is that? I'd like to see how they looked before. It's a HL2 mod called Battlegrounds 2 . This is how the map looked before I got my hands on it: http://media.moddb.com/images/mods/1/6/5662/69540.jpg That's something else that needs to be done one day. We've had projects ove...
- Tue Jul 21, 2015 4:55 pm
- Forum: Trespasser Levels and Design
- Topic: Hi-Res Textures for Trespasser! (Released V0.1)
- Replies: 36
- Views: 47475
Re: Hi-Res Textures for Trespasser!
I've done a lot of HD textures in other games I've worked on, http://i.imgur.com/Kb3BPOb.jpg but redoing all of Trespasser's textures (or what ones we can) feels like a lost cause. Without the ability to make high-res terrain textures or replace low-poly models, making high-resolution textures could...
- Wed May 20, 2015 5:51 pm
- Forum: Trespasser General
- Topic: Remaking Trespasser (Released) / Jp:Aftermath
- Replies: 396
- Views: 318880
Re: Remaking Trespasser (Released) / Jp:Aftermath
In that case definitely go with CE2. Upgrading the engine gives diminishing returns; both engines can look amazing graphically. Except maybe in CE3 you can see a toilet from two miles away instead of just one mile away (never used CE, just making a metaphor). I think engines are done improving in th...
- Sun May 17, 2015 11:09 pm
- Forum: Trespasser Levels and Design
- Topic: Tatu's Stuff Release (Retiring from modding)
- Replies: 21
- Views: 26204
Re: Tatu's Stuff Release (Retiring from modding)
Not that I myself wanted to download anything, but I'd thought I'd pitch in and say that I have this problem too.Bryankd2015 wrote:It is not letting me download any of those links.. it takes me there it shows the button to download, but is doing nothing, I tried several
And yes, I still lurk around here.
- Thu Jan 01, 2015 6:19 am
- Forum: Trespasser General
- Topic: Remaking Trespasser (Released) / Jp:Aftermath
- Replies: 396
- Views: 318880
Re: Remaking Trespasser (Released) / Jp:Aftermath
Now we just need to add some Hadrosaurs, lower the FOV some, and then we'll start having flashbacks.
- Tue Dec 23, 2014 2:20 am
- Forum: Trespasser General
- Topic: Remaking Trespasser (Released) / Jp:Aftermath
- Replies: 396
- Views: 318880
Re: Remaking Trespasser (Released) / Jp:Aftermath
Me encantan!
- Mon Nov 03, 2014 11:41 pm
- Forum: Trespasser General
- Topic: A new Trespasser patch/update (Trespasser CE)
- Replies: 1200
- Views: 945781
Re: A new Trespasser patch/update (Trespasser CE)
You know a topic's unorganized when people have to ask for the most recent version of whatever the topic's all about.
- Sun Nov 02, 2014 5:48 pm
- Forum: Trespasser Levels and Design
- Topic: How to create/implement high resolution textures
- Replies: 4
- Views: 7944
Re: How to create/implement high resolution textures
7. Export the image as an overriding 24-bit or 32-bit .bmp or a separate .dds image. It must have the same name as the original texture (besides the extension). For the bumpmap, you would use the double extension .bump.bmp or .bump.dds appended to the original name. Awesome, the extension you have ...
- Sun Nov 02, 2014 1:24 am
- Forum: Trespasser Levels and Design
- Topic: How to create/implement high resolution textures
- Replies: 4
- Views: 7944
Re: How to create/implement high resolution textures
Well I can't really teach you to make high-res textures, but I'll give a brief walkthrough of how I did it. 1. Use CE's GUIApp to export the textures from a .scn into a dump folder in Trespasser's root folder. 2. Find the textures in that dump folder that you want to replace, then copy those into Tr...