Search found 3273 matches
- Tue Apr 16, 2024 5:19 pm
- Forum: Trespasser General
- Topic: Raptor's health
- Replies: 24
- Views: 795
Re: Raptor's health
My guess is that (other than they never got the time to properly setup everything) is that various dinosaurs attack each other mainly to have the player watch something, other than attacking them all themselves.
- Thu Apr 11, 2024 4:31 am
- Forum: Trespasser Levels and Design
- Topic: New Weapon (GatlingGun) and Plane_Demo (page 3)
- Replies: 83
- Views: 3244
Re: New Weapon (GatlingGun) and Plane_Demo (page 3)
Have you used the AngleMin/AngleMax in any of the triggers or magnets for these? I have been trying to mess with those values but they don't seem to do anything. Maybe I'm missing something. Hey, morningstarring, how've yah been. No, to the above. I'm aware of the values, but I'd assume that if the...
- Sun Mar 31, 2024 5:18 pm
- Forum: Programs and Utilities
- Topic: Drac Codes: Getting into C# programming again!
- Replies: 47
- Views: 1573
Re: Drac Codes: Getting into C# programming again!
Tatu, what was the issue you encountered? It messed with my permission for some reason. I was not allowed to download a file, I couldn't rename a file. So it somehow changed my permissions. However, a restart simply fixed that so it is possible my Anti-Virus (which always puts untrusted files into ...
- Sun Mar 31, 2024 9:19 am
- Forum: Programs and Utilities
- Topic: Drac Codes: Getting into C# programming again!
- Replies: 47
- Views: 1573
Re: Drac Codes: Getting into C# programming again!
I had issues as well. I did what Hilwo did, but for some reason it messed with my system and I had to restart the PC. I haven't installed the missing Framework yet, but I know Draco is working on cleaning it up
- Wed Mar 27, 2024 4:29 am
- Forum: Trespasser Levels and Design
- Topic: Creating a full body for Anne
- Replies: 49
- Views: 58731
Re: Creating a full body for Anne
Those kill lines are not at all that difficult to implement. The first raptor in BE already have some (though I will split those up as people killing it too fast will get so many VOs in a row).
- Sat Mar 16, 2024 5:17 am
- Forum: Trespasser Levels and Design
- Topic: Creating a full body for Anne
- Replies: 49
- Views: 58731
Re: Creating a full body for Anne
Neat! Hey, even if this would end up not rig properly, at least we could make mods where you play someone else and meet Anne on Sorna (maybe as the helicopter pilot that fly to get her after Rebel's experiments )
- Wed Mar 06, 2024 5:49 pm
- Forum: Trespasser Levels and Design
- Topic: New Weapon (GatlingGun) and Plane_Demo (page 3)
- Replies: 83
- Views: 3244
Re: New Weapon (GatlingGun)
Looks good. I can't wait to see when this works
- Fri Mar 01, 2024 5:58 am
- Forum: Trespasser Levels and Design
- Topic: New Weapon (GatlingGun) and Plane_Demo (page 3)
- Replies: 83
- Views: 3244
Re: New Weapon (GatlingGun)
Soon in a PC near you: Trespasser Kart - A Mario Kart styled game in Trespasser
- Wed Feb 28, 2024 5:33 am
- Forum: Programs and Utilities
- Topic: Drac Codes: Getting into C# programming again!
- Replies: 47
- Views: 1573
Re: Drac Codes: Getting into C# programming again!
As you know, I enjoyed this. And it makes me want a Trespasser-style/inspired text-adventure/visual novel style of game
- Mon Feb 26, 2024 4:27 pm
- Forum: Trespasser Soundtrack
- Topic: Chaos Island- The Lost World: Jurassic Park Soundtrack
- Replies: 5
- Views: 12606
Re: Chaos Island- The Lost World: Jurassic Park Soundtrack
Someone around here probably have the soundtrack. I can't seem to find it among my files (though I am sure I have it somewhere).
- Sat Feb 17, 2024 4:42 pm
- Forum: Trespasser Levels and Design
- Topic: Drone GunShip (Early Alpha Release)
- Replies: 33
- Views: 2010
Re: Drone GunShip (Early Alpha Release)
I have a feeling that this scripting doesn't work well for cars, unless they are stuck on a path such as the rail cart. But the flying variety seems to work pretty well. Out of all these I am most interested in the airship, maybe one day I'll put it in a mod. Well, I don't have the time to try that...
- Tue Feb 06, 2024 7:43 am
- Forum: Trespasser General
- Topic: Can use this kill T-REX?
- Replies: 8
- Views: 2377
Re: Can use this kill T-REX?
Browsing old replies I never read. And this is a good question. For Isla Sorna, maybe a solution could be to put triggers down the stairs that pushes the head all the way down. That would tackle the physics issue of it getting stuck.
- Mon Feb 05, 2024 12:32 pm
- Forum: Programs and Utilities
- Topic: Trespasser - Shell Level Generator (Ver0.08) newest version on last page
- Replies: 23
- Views: 11210
Re: Trespasser - Shell Level Generator (Ver0.08) newest version on last page
Hey Rebel, neat update. I see you made a 2nd import mesh to import all Anne's textures. You can actually just put all those textures in the same folder as the GRF Anne and they should import fine, like a regular TPM model. :) I had it like that, tatu, but a few times GeomAdd's verbose stated that i...
- Sun Feb 04, 2024 5:38 am
- Forum: Programs and Utilities
- Topic: Trespasser - Shell Level Generator (Ver0.08) newest version on last page
- Replies: 23
- Views: 11210
Re: Trespasser - Shell Level Generator (Ver0.08) newest version on last page
Hey Rebel, neat update. I see you made a 2nd import mesh to import all Anne's textures. You can actually just put all those textures in the same folder as the GRF Anne and they should import fine, like a regular TPM model.
- Fri Feb 02, 2024 6:40 pm
- Forum: Trespasser Levels and Design
- Topic: Drone GunShip (Early Alpha Release)
- Replies: 33
- Views: 2010
Re: Drone GunShip (Early Alpha Release)
Really cool stuff here! And glad to see that me finding out that Anne issue and GRF solution is used by people