Search found 110 matches

by Leovinus87
Wed May 10, 2006 9:49 pm
Forum: Trespasser Levels and Design
Topic: Starting up, fiddling with Tres
Replies: 6
Views: 5324

For level loading i just wanted a seamless transition, how it is done is less important. But it is good that you only have to change some settings with Tres. My goal is just to touch up some things i found lacking in tres, like how Cathys beach doens't look ANYTHING like The Lost World. And add some...
by Leovinus87
Tue May 09, 2006 8:42 am
Forum: Trespasser Levels and Design
Topic: Starting up, fiddling with Tres
Replies: 6
Views: 5324

Starting up, fiddling with Tres

I'm very interested in learning all the aspects of trespasser level editing so i thought i'd play around the original maps untill i feel comfortable enough to make my own. Here are a couple of questions that i've been thinking of, 1) is there any possibility that the Compy's from TC-Isle could becom...
by Leovinus87
Mon May 08, 2006 2:37 pm
Forum: JPO Public Discussion
Topic: Random Jurassic Park Modelling WIP thread
Replies: 94
Views: 102346

Just had to join in, all of these models are great! I love them all, you're quite the artist when it comes to creating stuff. will the models be down-sized and importable to Tres? an idea for all of this to reduce the vertics count would be to simplify objects like lights and other stuff into plain ...
by Leovinus87
Sun Mar 19, 2006 8:48 pm
Forum: Trespasser General
Topic: Green spirites
Replies: 9
Views: 9808

since i re-installed it, never happened before
by Leovinus87
Fri Mar 17, 2006 1:10 pm
Forum: Trespasser General
Topic: Green spirites
Replies: 9
Views: 9808

doesn't help. now i noticed that it's mostly when there is a dino behind a sprite or infront of it at certain angels that it happens mostly. it pops in and out (the green spirtes) and sometimes it just makes the edges green. Is this a blending error of some sort perhaps?
by Leovinus87
Fri Mar 17, 2006 11:17 am
Forum: Trespasser General
Topic: Green spirites
Replies: 9
Views: 9808

nice, here then :) I'm using the latest ATX version and have enabled anistrophic filtering in the control panel (nvidia), turning it off seems to make no difference i'm using the registry hacks as well. BTW is there any way to keep the texdim high without loosing quality in the sprites? http://img54...
by Leovinus87
Thu Mar 16, 2006 8:17 pm
Forum: Trespasser General
Topic: Other uses for Trespasser...
Replies: 2
Views: 3842

I usually start it up and just walk around, studying. I really enjoy it, watching and listening. It's like a good book where i'm free to roam and deepen my knowledge of the story. It's a very differant feeling then what i get from other games. It's a little like in Myst where you constantly stop in ...
by Leovinus87
Thu Mar 16, 2006 7:50 pm
Forum: Trespasser General
Topic: Green spirites
Replies: 9
Views: 9808

i would but i don't know where to upload a picture
by Leovinus87
Thu Mar 16, 2006 7:41 pm
Forum: Trespasser General
Topic: Green spirites
Replies: 9
Views: 9808

Green spirites

Hey, has anyone got a problem where spirite edges can suddenly turn green? even entire parts of the screen? i'm having a rather strange problem with this so if anyone should know how to fix it, by all means, please tell me.
by Leovinus87
Sun Jul 10, 2005 10:13 pm
Forum: Trespasser Levels and Design
Topic: Wake Up Everyone!
Replies: 14
Views: 9074

i'm not saying your rex sucks :P hell, i think if you applied a new texture it'd look rather cool ^^

hmm... has Geomadd been updated recently?
by Leovinus87
Sun Jul 03, 2005 10:45 pm
Forum: Trespasser Levels and Design
Topic: Wake Up Everyone!
Replies: 14
Views: 9074

off course, i am not saying your work isn't good or anything. i was merely thinking of the design over the entire game. i'd like to see it textured and stuff before i say anything more though. could become really kick ass with a nice texture ;) by the way, there is still no way of importing bumpmaps...
by Leovinus87
Thu Jun 30, 2005 11:31 am
Forum: Trespasser General
Topic: Road work in Pine Valley? boilers from mining too?
Replies: 24
Views: 7380

polygon restrictions maybe changed the form, but it should still look like the stuff it was supposed to mimick. Pump is a good idea also, i've been thinking of the fact that there are two tanks, one smal and one big, and they are connected with small flimsy pipes, somehting i'm unsure would work ok ...
by Leovinus87
Thu Jun 30, 2005 11:24 am
Forum: Trespasser General
Topic: Some retouched images...
Replies: 7
Views: 3827

i see
by Leovinus87
Wed Jun 29, 2005 10:03 am
Forum: Trespasser Levels and Design
Topic: Wake Up Everyone!
Replies: 14
Views: 9074

just a general question, why do we need a second T-Rex model. Why not use the ones in the game?
by Leovinus87
Wed Jun 29, 2005 10:02 am
Forum: Trespasser General
Topic: Road work in Pine Valley? boilers from mining too?
Replies: 24
Views: 7380

Stuff is really moving fast right now, the viewbuilding (too me) serves no purpose in the geo plant, it justs seems obsolete when they have as manny buildings as they do, they have more then enough storage at their disposal. so i still think it's further to the beach where i think the harbor is, whe...