Search found 74 matches
- Sun Feb 22, 2004 2:16 am
- Forum: Trespasser Levels and Design
- Topic: Things to put in TresEd :)
- Replies: 132
- Views: 185444
- Sun Feb 22, 2004 12:06 am
- Forum: TC Isle
- Topic: trespasser dino creator
- Replies: 30
- Views: 38819
- Sat Dec 06, 2003 9:43 pm
- Forum: Trespasser General
- Topic: Can anyone tell me why this screenshot looks this way?
- Replies: 21
- Views: 12948
- Tue Dec 02, 2003 10:49 pm
- Forum: TC Isle
- Topic: Island resources
- Replies: 36
- Views: 45149
- Tue Oct 21, 2003 9:59 pm
- Forum: TC Isle
- Topic: Old Board Public?
- Replies: 4
- Views: 9293
- Tue Oct 21, 2003 9:55 pm
- Forum: TC Isle
- Topic: Landscape Assets List
- Replies: 60
- Views: 68637
- Sun Oct 12, 2003 11:02 pm
- Forum: Trespasser Levels and Design
- Topic: T-scripts?
- Replies: 2
- Views: 3064
- Fri Oct 10, 2003 10:49 pm
- Forum: Trespasser FAQ
- Topic: T-Script Reference
- Replies: 1
- Views: 9643
T-Script Reference
Here's a Trespasser Script Reference page describing the object types (classes) and properties (values) that can be used in t-script. The reference page is intended to be maintained by the community, for the community. So if you discover something new, can think of a better description, or find an i...
- Fri Oct 10, 2003 10:26 pm
- Forum: Trespasser FAQ
- Topic: Andres' quick and dirty TresEd FAQ
- Replies: 0
- Views: 10717
- Wed Oct 08, 2003 12:32 am
- Forum: TC Isle
- Topic: Update Status (Models)
- Replies: 65
- Views: 68985
- Wed Oct 08, 2003 12:22 am
- Forum: Trespasser Levels and Design
- Topic: Combining Levels
- Replies: 31
- Views: 19705
I had trouble getting the fog color right in TresEd. The RGB numbers just don't match up with the actual fog color - I had to hack in the colors for several levels. I guess they are using some kind of lookup table to allow the fog to work in software mode and/or adjusting it by the color lookup tabl...
- Tue Oct 07, 2003 11:18 pm
- Forum: Trespasser General
- Topic: weapons coordinates
- Replies: 2
- Views: 2291
- Tue Oct 07, 2003 11:12 pm
- Forum: Trespasser Levels and Design
- Topic: About Music Files (Andres, please read)
- Replies: 2
- Views: 2790
It's not possible to determine the name of a sound unless it was used in a level (or, if you can guess the name). You can however set a new name for an unused sound in order to use it in your level. As to why, the TPAs use a 'hash' of the sound string, and reverse engineering a hash is next to impos...
- Thu Oct 02, 2003 9:33 pm
- Forum: TC Isle
- Topic: Partition saves
- Replies: 2
- Views: 7109
Are you importing the hanger from a 3ds or tpm? I can think of a problem that might occur with tpm import but not with 3ds import, so you could try using 3ds for objects/triggers where you can. Perhaps partitions don't like lots of overlapping triggers... but then only CLocationTriggers are saved in...