34th attempt and counting.The level may crash during loading when it is getting to 100%. Just re-open the game and load the level again. For me, it was common to take 3+ tries before the level actually loaded.
Search found 38 matches
- Sun Dec 10, 2023 2:35 pm
- Forum: Trespasser Levels and Design
- Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
- Replies: 163
- Views: 795323
Re: Trespasser: Isla Sorna (PLSUM Preview 1)
- Tue Apr 19, 2022 10:04 am
- Forum: Trespasser General
- Topic: Back at it…
- Replies: 58
- Views: 9496
Re: Back at it…
Lovely stuff right there.
Only note i have is that Pteranodon crashing on the plane would have been another cause of plane going down.
Remember the
Only note i have is that Pteranodon crashing on the plane would have been another cause of plane going down.
Remember the
- Spoiler: show
- Tue Nov 23, 2021 4:52 pm
- Forum: Trespasser Levels and Design
- Topic: Jurassic Park: Escape from Site B
- Replies: 10
- Views: 2516
Re: Jurassic Park: Escape from Site B
Drama ParkLIX666 wrote:story reminds a little to the telltale's jurassic park, but without the drama part... which is nice.
- Sun Aug 15, 2021 8:14 pm
- Forum: Trespasser Levels and Design
- Topic: Hunter's camp & Lab complex in Source engine
- Replies: 72
- Views: 42432
Re: Hunter's camp & Lab complex in Source engine
Worker village -wip- https://live.staticflickr.com/65535/51381403075_56fd02484e_z.jpg https://live.staticflickr.com/65535/51381402985_f7ec1846b9_z.jpg https://live.staticflickr.com/65535/51379630237_0021921d8c_z.jpg https://cdn.discordapp.com/attachments/820698202520420363/872194422358552626/unknow...
- Fri Dec 25, 2020 4:59 pm
- Forum: Trespasser Levels and Design
- Topic: Hunter's camp & Lab complex in Source engine
- Replies: 72
- Views: 42432
Re: Hunter's camp & Lab complex in Source engine
Industrial jungle -wip- https://live.staticflickr.com/65535/50759157207_39e14d2b64_z.jpg https://live.staticflickr.com/65535/50758316823_094528e65e_z.jpg Mike finished rear cage hummer some time ago using counter-strike: global offensive's humvee as a base. LifelessTapir went through the pain of re...
- Thu Dec 10, 2020 5:22 pm
- Forum: Trespasser Levels and Design
- Topic: Hunter's camp & Lab complex in Source engine
- Replies: 72
- Views: 42432
Re: Hunter's camp & Lab complex in Source engine
i would love to download some of these photos, but i cant. is there a possibility that you can email them to me? You should be able to open the image you want and click a download button on the bottom right, at least on PC. ^^ This ^^^ Once you click the download button, you are given a choice to d...
- Sun Sep 13, 2020 8:49 pm
- Forum: Programs and Utilities
- Topic: tpa player (version 4.0.9.18 (released 04/11/2021)
- Replies: 142
- Views: 59281
Re: tpa player (version 4.0.9.15 (5/11/20))
Like?machf wrote:You can always extract them with another program...
- Sun Sep 13, 2020 5:55 pm
- Forum: Programs and Utilities
- Topic: tpa player (version 4.0.9.18 (released 04/11/2021)
- Replies: 142
- Views: 59281
Re: tpa player (version 4.0.9.15 (5/11/20))
They are messed up also when saved as wav.machf wrote:I still don't see the problem. TPA player is just not playing those sounds properly, but there's no problem whatsoever with the sounds themselves.
- Sun Sep 13, 2020 4:14 pm
- Forum: Programs and Utilities
- Topic: tpa player (version 4.0.9.18 (released 04/11/2021)
- Replies: 142
- Views: 59281
Re: tpa player (version 4.0.9.15 (5/11/20))
I bet B01, B05, B08 and B10 are like that too... what they all have incommon is that they use the MS-ADPCM format, and they are all mono (single channel) sounds. At least, in build 96. As I said, Build 55 and earlier ones didn't have sounds in that format. True, however the older builds have usuall...
- Sun Sep 13, 2020 4:06 pm
- Forum: Programs and Utilities
- Topic: tpa player (version 4.0.9.18 (released 04/11/2021)
- Replies: 142
- Views: 59281
Re: tpa player (version 4.0.9.15 (5/11/20))
AMB-IJ-A02tatu wrote:Oh, I see. Weird. Could it be something that was used between Build 55 and Build 96? As it is the only? audio that is behaving like this.
AMB-IJ-A04
AMB-IJ-A06
AMB-IJ-A10
AMB-IJ-A11
AMB-IJ-A12
AMB-IJ-A13
These are the troublemakers i have stumbled on so far.
- Sat Aug 01, 2020 9:14 pm
- Forum: Trespasser Levels and Design
- Topic: Hunter's camp & Lab complex in Source engine
- Replies: 72
- Views: 42432
Re: Hunter's camp & Lab complex in Source engine
This version of IJ1 and IJ2 seems decidedly less-full than the retail version, so far. I'm unclear which areas you had in mind, yet, to add detail to; in general I feel your gameplay area looks and feels a bit too open, without the illusion of its existence within a thick, much larger jungle. Perha...
- Sat Aug 01, 2020 12:59 pm
- Forum: Trespasser Levels and Design
- Topic: Hunter's camp & Lab complex in Source engine
- Replies: 72
- Views: 42432
Re: Hunter's camp & Lab complex in Source engine
Industrial jungle -wip- https://live.staticflickr.com/65535/50176345386_bf229dd040_z.jpg https://live.staticflickr.com/65535/50175807138_7ca3109fbd_z.jpg https://live.staticflickr.com/65535/50176345201_85e1038c3b_z.jpg https://live.staticflickr.com/65535/50176600922_5019f6a96c_z.jpg https://live.st...
- Fri May 29, 2020 10:48 am
- Forum: Trespasser Levels and Design
- Topic: Hunter's camp & Lab complex in Source engine
- Replies: 72
- Views: 42432
Re: Hunter's camp & Lab complex in Source engine
Lab Complex -wip- https://live.staticflickr.com/65535/49948453347_93c096fbfe_z.jpg https://live.staticflickr.com/65535/49948453322_68194e00d2_z.jpg https://live.staticflickr.com/65535/49948453292_269ce57cf7_z.jpg I remembered de_train had something similar, so i went and decompiled Counter-Strike: ...
- Sat May 16, 2020 4:55 pm
- Forum: Trespasser Levels and Design
- Topic: Hunter's camp & Lab complex in Source engine
- Replies: 72
- Views: 42432
- Mon May 11, 2020 6:25 pm
- Forum: Trespasser Levels and Design
- Topic: Hunter's camp & Lab complex in Source engine
- Replies: 72
- Views: 42432
Re: Hunter's camp & Lab complex in Source engine
Lab complex -wip- https://live.staticflickr.com/65535/49883968327_54505e993f_z.jpg The screens use the original frames extracted from Trespasser, and the animations change as the boot up sequence puzzle proceeds. As a downside the engine has a bug, which requires the entity controlling the monitors...