Search found 38 matches

by killer89
Sun Dec 10, 2023 2:35 pm
Forum: Trespasser Levels and Design
Topic: Trespasser: Isla Sorna (PLSUM Preview 1)
Replies: 163
Views: 795323

Re: Trespasser: Isla Sorna (PLSUM Preview 1)

The level may crash during loading when it is getting to 100%. Just re-open the game and load the level again. For me, it was common to take 3+ tries before the level actually loaded.
34th attempt and counting.
by killer89
Tue Apr 19, 2022 10:04 am
Forum: Trespasser General
Topic: Back at it…
Replies: 58
Views: 9496

Re: Back at it…

Lovely stuff right there.

Only note i have is that Pteranodon crashing on the plane would have been another cause of plane going down.
Remember the
Spoiler: show
BioSyn helicopter and the smuggler plane.
by killer89
Tue Nov 23, 2021 4:52 pm
Forum: Trespasser Levels and Design
Topic: Jurassic Park: Escape from Site B
Replies: 10
Views: 2516

Re: Jurassic Park: Escape from Site B

LIX666 wrote:story reminds a little to the telltale's jurassic park, but without the drama part... which is nice.
Drama Park
by killer89
Sun Aug 15, 2021 8:14 pm
Forum: Trespasser Levels and Design
Topic: Hunter's camp & Lab complex in Source engine
Replies: 72
Views: 42432

Re: Hunter's camp & Lab complex in Source engine

Worker village -wip- https://live.staticflickr.com/65535/51381403075_56fd02484e_z.jpg https://live.staticflickr.com/65535/51381402985_f7ec1846b9_z.jpg https://live.staticflickr.com/65535/51379630237_0021921d8c_z.jpg https://cdn.discordapp.com/attachments/820698202520420363/872194422358552626/unknow...
by killer89
Fri Dec 25, 2020 4:59 pm
Forum: Trespasser Levels and Design
Topic: Hunter's camp & Lab complex in Source engine
Replies: 72
Views: 42432

Re: Hunter's camp & Lab complex in Source engine

Industrial jungle -wip- https://live.staticflickr.com/65535/50759157207_39e14d2b64_z.jpg https://live.staticflickr.com/65535/50758316823_094528e65e_z.jpg Mike finished rear cage hummer some time ago using counter-strike: global offensive's humvee as a base. LifelessTapir went through the pain of re...
by killer89
Thu Dec 10, 2020 5:22 pm
Forum: Trespasser Levels and Design
Topic: Hunter's camp & Lab complex in Source engine
Replies: 72
Views: 42432

Re: Hunter's camp & Lab complex in Source engine

i would love to download some of these photos, but i cant. is there a possibility that you can email them to me? You should be able to open the image you want and click a download button on the bottom right, at least on PC. ^^ This ^^^ Once you click the download button, you are given a choice to d...
by killer89
Sun Sep 13, 2020 8:49 pm
Forum: Programs and Utilities
Topic: tpa player (version 4.0.9.18 (released 04/11/2021)
Replies: 142
Views: 59281

Re: tpa player (version 4.0.9.15 (5/11/20))

machf wrote:You can always extract them with another program...
Like?
by killer89
Sun Sep 13, 2020 5:55 pm
Forum: Programs and Utilities
Topic: tpa player (version 4.0.9.18 (released 04/11/2021)
Replies: 142
Views: 59281

Re: tpa player (version 4.0.9.15 (5/11/20))

machf wrote:I still don't see the problem. TPA player is just not playing those sounds properly, but there's no problem whatsoever with the sounds themselves.
They are messed up also when saved as wav.
by killer89
Sun Sep 13, 2020 4:14 pm
Forum: Programs and Utilities
Topic: tpa player (version 4.0.9.18 (released 04/11/2021)
Replies: 142
Views: 59281

Re: tpa player (version 4.0.9.15 (5/11/20))

I bet B01, B05, B08 and B10 are like that too... what they all have incommon is that they use the MS-ADPCM format, and they are all mono (single channel) sounds. At least, in build 96. As I said, Build 55 and earlier ones didn't have sounds in that format. True, however the older builds have usuall...
by killer89
Sun Sep 13, 2020 4:06 pm
Forum: Programs and Utilities
Topic: tpa player (version 4.0.9.18 (released 04/11/2021)
Replies: 142
Views: 59281

Re: tpa player (version 4.0.9.15 (5/11/20))

tatu wrote:Oh, I see. Weird. Could it be something that was used between Build 55 and Build 96? As it is the only? audio that is behaving like this.
AMB-IJ-A02

AMB-IJ-A04

AMB-IJ-A06

AMB-IJ-A10

AMB-IJ-A11

AMB-IJ-A12

AMB-IJ-A13


These are the troublemakers i have stumbled on so far.
by killer89
Sat Aug 01, 2020 9:14 pm
Forum: Trespasser Levels and Design
Topic: Hunter's camp & Lab complex in Source engine
Replies: 72
Views: 42432

Re: Hunter's camp & Lab complex in Source engine

This version of IJ1 and IJ2 seems decidedly less-full than the retail version, so far. I'm unclear which areas you had in mind, yet, to add detail to; in general I feel your gameplay area looks and feels a bit too open, without the illusion of its existence within a thick, much larger jungle. Perha...
by killer89
Sat Aug 01, 2020 12:59 pm
Forum: Trespasser Levels and Design
Topic: Hunter's camp & Lab complex in Source engine
Replies: 72
Views: 42432

Re: Hunter's camp & Lab complex in Source engine

Industrial jungle -wip- https://live.staticflickr.com/65535/50176345386_bf229dd040_z.jpg https://live.staticflickr.com/65535/50175807138_7ca3109fbd_z.jpg https://live.staticflickr.com/65535/50176345201_85e1038c3b_z.jpg https://live.staticflickr.com/65535/50176600922_5019f6a96c_z.jpg https://live.st...
by killer89
Fri May 29, 2020 10:48 am
Forum: Trespasser Levels and Design
Topic: Hunter's camp & Lab complex in Source engine
Replies: 72
Views: 42432

Re: Hunter's camp & Lab complex in Source engine

Lab Complex -wip- https://live.staticflickr.com/65535/49948453347_93c096fbfe_z.jpg https://live.staticflickr.com/65535/49948453322_68194e00d2_z.jpg https://live.staticflickr.com/65535/49948453292_269ce57cf7_z.jpg I remembered de_train had something similar, so i went and decompiled Counter-Strike: ...
by killer89
Mon May 11, 2020 6:25 pm
Forum: Trespasser Levels and Design
Topic: Hunter's camp & Lab complex in Source engine
Replies: 72
Views: 42432

Re: Hunter's camp & Lab complex in Source engine

Lab complex -wip- https://live.staticflickr.com/65535/49883968327_54505e993f_z.jpg The screens use the original frames extracted from Trespasser, and the animations change as the boot up sequence puzzle proceeds. As a downside the engine has a bug, which requires the entity controlling the monitors...