Looks interesting. You can use these upscaled textures as well if they're any use.
https://www.trescomforum.org/viewtopic.php?f=6&t=11472
Search found 60 matches
- Sat Nov 20, 2021 10:59 pm
- Forum: Trespasser Levels and Design
- Topic: The Beach level exported into Unreal 4
- Replies: 40
- Views: 13782
- Mon Apr 12, 2021 9:33 am
- Forum: Trespasser General
- Topic: NNHD Trespasser Textures crash on Ingen Town and The Lab
- Replies: 3
- Views: 2190
Re: NNHD Trespasser Textures crash on Ingen Town and The Lab
Yep bound to be a memory issue.
Try using the light pack for those levels and see if it works.
How much memory does your GPU have out of interest?
Try using the light pack for those levels and see if it works.
How much memory does your GPU have out of interest?
- Sun Feb 14, 2021 7:29 pm
- Forum: Trespasser General
- Topic: A new Trespasser patch/update (Trespasser CE)
- Replies: 1203
- Views: 971185
Re: A new Trespasser patch/update (Trespasser CE)
How much are textures found in the retail release? I imagine some are BMP names found only in older builds.. I extracted all the textures from Retail. I then got all the "mystery model" textures, compared them to make sure they weren't significantly different and replaced the retail ones ...
- Fri Feb 05, 2021 10:01 pm
- Forum: Trespasser General
- Topic: A new Trespasser patch/update (Trespasser CE)
- Replies: 1203
- Views: 971185
Re: A new Trespasser patch/update (Trespasser CE)
I've been working on up-scaling all the textures in Trespasser for use with the CE patch's texture override function. They're now complete and can be downloaded below. CE can't currently load ground texture overrides so I haven't done those. The main drawback is that these also override fan level te...
- Sun Jan 24, 2021 8:50 pm
- Forum: Trespasser General
- Topic: Trespasser remakes - discussion and analysis
- Replies: 29
- Views: 12110
Re: Trespasser remakes - discussion and analysis
Fixed now, I can't fix the fact t was an April fools joke though sadlyAnd Isolt, your link is slightly messed-up and directs us to a post from 2002.
- Sun Jan 24, 2021 5:59 am
- Forum: Trespasser General
- Topic: Trespasser remakes - discussion and analysis
- Replies: 29
- Views: 12110
Re: Trespasser remakes - discussion and analysis
There was R.A.R.O. But personally I think he lacked the commitment to ever finish, or even start...
https://www.trescomforum.org/viewtopic.php?f=6&t=11531
https://www.trescomforum.org/viewtopic.php?f=6&t=11531
- Thu Jan 07, 2021 11:25 pm
- Forum: Trespasser General
- Topic: Trespasser remakes - discussion and analysis
- Replies: 29
- Views: 12110
Re: Trespasser remakes - discussion and analysis
SilverKnight's Trespasser Remake: Source Engine https://www.trescomforum.org/viewtopic.php?f=6&t=9586 Hello there folks, i have been a member here for many years, lurking and posting whenever i was taken back to the jurassic world and game we call trespasser. I decided a few weeks ago to do some...
- Fri Dec 25, 2020 8:29 pm
- Forum: Trespasser Levels and Design
- Topic: Hunter's camp & Lab complex in Source engine
- Replies: 72
- Views: 44077
Re: Hunter's camp & Lab complex in Source engine
Looking forward to playing!
If these up-scaled textures are any use, feel free to use them.
https://www.trescomforum.org/viewtopic.php?f=6&t=11472
If these up-scaled textures are any use, feel free to use them.
https://www.trescomforum.org/viewtopic.php?f=6&t=11472
- Wed Dec 23, 2020 8:26 am
- Forum: Trespasser General
- Topic: Neural Network Texture up-scaling
- Replies: 89
- Views: 88106
Re: Neural Network Texture up-scaling
V2.2 Keycards and readers now moved to level specific folders. 4x resolution https://www.moddb.com/addons/start/205708?referer=https%3A%2F%2Fwww.moddb.com%2Fmods%2Ftrespasser-high-definition-texture-pack Light 2x resolution with some textures removed https://www.moddb.com/addons/start/205706?referer...
- Wed Dec 23, 2020 5:50 am
- Forum: Trespasser Levels and Design
- Topic: VRex Skin by Second Illiteration
- Replies: 6
- Views: 2789
Re: VRex Skin by Second Illiteration
Here's an HD version for you Draconisaurus
https://mega.nz/file/gGoUGRwA#INiCooGHR ... mjoxQx02Jo
https://mega.nz/file/gGoUGRwA#INiCooGHR ... mjoxQx02Jo
- Wed Dec 23, 2020 1:35 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser VR Unity Prototype
- Replies: 54
- Views: 85274
Re: Trespasser VR Unity Prototype
Did james_uk ever release the beginning of lab he was working on? The files I downloaded only seemed to be the test level and inside the lab building.
- Wed Dec 23, 2020 1:30 am
- Forum: Questions to the Management
- Topic: CD-Rom from original game developers
- Replies: 16
- Views: 6867
Re: CD-Rom from original game developers
We haven't had a case in the community for a few months. Everyone arriving has to quarantine for 2 weeks in managed isolation, so we get a lot of cases there but no chance to spread it. So with no cases it's pretty much life as usual but with masks recommended on public transport.We're lucky that we...
- Wed Dec 23, 2020 1:23 am
- Forum: Trespasser General
- Topic: Neural Network Texture up-scaling
- Replies: 89
- Views: 88106
Re: Neural Network Texture up-scaling
Yep when I've got time I'll do a V2.2 and move those keycards, and anything else I think of. Currently it should be OK? If someone changed "PScrtyCrdRdrBLU00t2", I'd guess they'd change "Ptkeycardblue01t2" to match. I doubt they'd use "Ptkeycardred01t2" or any other col...
- Tue Dec 22, 2020 9:06 pm
- Forum: Trespasser General
- Topic: Neural Network Texture up-scaling
- Replies: 89
- Views: 88106
Re: Neural Network Texture up-scaling
Project update - V2.1 is the final completed version. All textures from the retail game have been upscaled (excluding terrain textures due to CE limitations). Some critical textures have been put into level specific folders to avoid game-breaking fan level issues and name overlaps in retail. Keycard...
- Sun Dec 20, 2020 12:56 am
- Forum: Questions to the Management
- Topic: CD-Rom from original game developers
- Replies: 16
- Views: 6867
Re: CD-Rom from original game developers
Greetings from New Zealand, are you still here? Thanks for posting this!