Search found 253 matches

by Teromen
Wed Jul 12, 2023 7:23 am
Forum: Trespasser Levels and Design
Topic: My new map, working on it
Replies: 31
Views: 34176

Re: My new map, working on it

I really need to finish more projects. I have 3dRealms syndrone.
by Teromen
Fri Oct 14, 2022 7:53 am
Forum: Trespasser Levels and Design
Topic: Learned how to import optimized terrain bmp's.
Replies: 7
Views: 1403

Re: Learned how to import optimized terrain bmp's.

I thought I heard someone suggest in on here in the past. I'm glad it really speeds up the process ;)
by Teromen
Thu Oct 13, 2022 7:44 am
Forum: Trespasser Levels and Design
Topic: Learned how to import optimized terrain bmp's.
Replies: 7
Views: 1403

Re: Learned how to import optimized terrain bmp's.

Wont let me attach it properly. Here is the WTD.
by Teromen
Thu Oct 13, 2022 7:36 am
Forum: Trespasser Levels and Design
Topic: Learned how to import optimized terrain bmp's.
Replies: 7
Views: 1403

Re: Learned how to import optimized terrain bmp's.

Switched to a 1024^1024 terrain.
I want to make a level now! Heh. Got to come up with a story first though.
by Teromen
Wed Oct 12, 2022 11:04 pm
Forum: Trespasser Levels and Design
Topic: Learned how to import optimized terrain bmp's.
Replies: 7
Views: 1403

Re: Learned how to import optimized terrain bmp's.

Prolly, but the inside space isn't optimized there yet. I wanted the triangles to be small for details. It's either a 2048^2048 landscape or a 4096, I cant remember.
by Teromen
Wed Oct 12, 2022 6:20 pm
Forum: Trespasser Levels and Design
Topic: Learned how to import optimized terrain bmp's.
Replies: 7
Views: 1403

Learned how to import optimized terrain bmp's.

With the 8 bit bmp heightmap. In an image editor I select all the areas outside of player space and blur it a lot. Then import to TresEd. Works pretty good.

Export the terrain to max, import your original unblurred 16 bit heightmap. Gets the detail perfect.
by Teromen
Tue Sep 06, 2022 1:34 pm
Forum: Trespasser Levels and Design
Topic: Destroyable crates
Replies: 8
Views: 2397

Re: Destroyable crates

Can anyone else help me with the trigger setup if I make a small demo map with a crate?
by Teromen
Mon Sep 05, 2022 7:47 am
Forum: Trespasser Levels and Design
Topic: Destroyable crates
Replies: 8
Views: 2397

Destroyable crates

Has anyone ever attempted to make a destroyable crate? In my limited experience with physics objects they seem to sort of slide. So maybe a collision indentation to hold the top of the crate in place?
by Teromen
Sun Jul 17, 2022 10:03 am
Forum: Trespasser Levels and Design
Topic: A small unfinished map
Replies: 9
Views: 1863

Re: A small unfinished map

I've experimented with importing a smaller bmp to TresEd then adding tessellation in 3dsmax and applying a higher res bmp as a displacement.
by Teromen
Sat Jul 16, 2022 6:17 am
Forum: Trespasser Levels and Design
Topic: A small unfinished map
Replies: 9
Views: 1863

Re: A small unfinished map

I don't know how to properly re-tesselate the terrain after running a pro optimizer to get rid of geomadd conversion glitches. I have an idea on this though now... I'll look into it. Might involve exporting and importing a second time. The best way I know is to just optimize it patch by patch in Tre...
by Teromen
Thu Jul 14, 2022 6:16 am
Forum: Trespasser Levels and Design
Topic: A small unfinished map
Replies: 9
Views: 1863

Re: A small unfinished map

Yea, It takes a lot of time to optimize after importing the terrain so I didn't feel the need. Its ok to use this as a base.
by Teromen
Fri Jul 08, 2022 3:16 pm
Forum: Trespasser Levels and Design
Topic: A small unfinished map
Replies: 9
Views: 1863

A small unfinished map

I wasn't happy with this for a level but decided to release it anyway as a sort of demo for people to just explore/walk around. It isn't optimized or anything but will still run fast as its an empty map. I got a little better at drawing landscapes in the Unreal engine with this so I'm happy ;). http...
by Teromen
Tue Jun 07, 2022 1:38 am
Forum: Trespasser Levels and Design
Topic: 20th Anniversary of Trescom Community Level (RELEASED pg. 25)
Replies: 386
Views: 1656627

Re: 20th Anniversary of Trescom Community Level

Is there any idea of making the player model more accurately project shadows? I've been doing a play through of the game and thought this might be neat. I cant think of a way to make the arm project shadows though. Without a exe edit.
by Teromen
Sun Apr 24, 2022 2:48 pm
Forum: Trespasser Levels and Design
Topic: 20th Anniversary of Trescom Community Level (RELEASED pg. 25)
Replies: 386
Views: 1656627

Re: 20th Anniversary of Trescom Community Level

You'll notice tiling is greatly decreased using 3x3 tessellated terrain objects everywhere. I think I have to keep all terrain objects at the default scale because of glitching someone mentioned. But it can still get rid of tiling in the distance. You just have a lot more textures to represent each ...