Search found 34 matches
- Thu May 25, 2017 7:19 pm
- Forum: Trespasser Pre-Release
- Topic: Trespasser Build List
- Replies: 7
- Views: 11934
Re: Trespasser Build List
Done. Hope it, looks right.
- Mon May 08, 2017 5:23 pm
- Forum: Trespasser Pre-Release
- Topic: Crate information from 3ds Max IT file(s)
- Replies: 25
- Views: 26525
Re: Crate information from 3ds Max IT file(s)
Interesting, crate specifics. I wonder why the developers chose Portland Construction.
- Sun May 07, 2017 12:58 am
- Forum: Trespasser Pre-Release
- Topic: Early screenshots location?
- Replies: 53
- Views: 55598
Re: Early screenshots location?
Hmmm. Do we know, which dev created the Trespasser Demo?
- Sat May 06, 2017 7:17 pm
- Forum: Trespasser Pre-Release
- Topic: Jungle Road - April 11-15, 1998
- Replies: 62
- Views: 85405
Re: Jungle Road - April 11-15, 1998
Nice find, that is, I should say..
- Fri May 05, 2017 5:34 pm
- Forum: Trespasser Pre-Release
- Topic: Trespasser Build List
- Replies: 7
- Views: 11934
Re: Trespasser Build List
Hmmm. Not sure I unsterstand, the point of that?
- Sun Apr 30, 2017 11:02 pm
- Forum: Trespasser Pre-Release
- Topic: Some Plains (PL) Research
- Replies: 158
- Views: 152572
Re: Some Plains (PL) Research
Draconisaurus made an interesting interpretation of the Lowlands in Beach Reloaded. Might be a source, of inspiration on the subject.
- Sat Apr 29, 2017 6:32 pm
- Forum: Trespasser Pre-Release
- Topic: Trespasser Build List
- Replies: 7
- Views: 11934
Trespasser Build List
Thought I'd start a thread, for listing the different Trespasser builds, along with brief descriptions of their contents. Build# - Levels B22 - IJ, PV, TestScene B32 - JR, PH, IJ, PV, TestScene B55 - BE, JR, IJ, PV, LAB, SUM, TestScene B96 - BE, JR, IJ, IT, PV, LAB, AS, AS2, TestScene B97 - BE, JR, ...
- Sun Apr 23, 2017 10:27 pm
- Forum: Trespasser Levels and Design
- Topic: Jurassic Shore (Release 7 out)
- Replies: 23
- Views: 20589
Re: Jurassic Shore (Release 5 out)
Like the games in this level. Tres should, have more such things in it.
- Sat Apr 22, 2017 10:54 pm
- Forum: Trespasser Pre-Release
- Topic: PCgamer prototype Jungle Road Playthrough with commentary
- Replies: 6
- Views: 9868
Re: PCgamer prototype Jungle Road Playthrough with commentar
Seems like you did. Nice job. That rex alcove could have been done a little better IMO.Draconisaurus wrote:Def. making HC into a level..
- Sat Apr 22, 2017 10:52 pm
- Forum: Trespasser Pre-Release
- Topic: So that floating padlock in IJ
- Replies: 5
- Views: 8172
Re: So that floating padlock in IJ
Noticed that in b116... Couldn't find it in b96. Wonder why they left it there.
- Sat Apr 22, 2017 12:31 am
- Forum: Trespasser Pre-Release
- Topic: Early screenshots location?
- Replies: 53
- Views: 55598
Re: Early screenshots location?
Personally... I think those images go with the Tres dev's frequent use of PV content, for promotional purposes.
- Thu Apr 20, 2017 1:10 am
- Forum: Trespasser Pre-Release
- Topic: Some Plains (PL) Research
- Replies: 158
- Views: 152572
Re: Some Plains (PL) Research
More than one interesting theory here. I wonder if the log one must jump on in PH is the one indicated to have a cluster of boulders, at its base.
- Tue Apr 18, 2017 9:22 pm
- Forum: Trespasser Levels and Design
- Topic: RedTest
- Replies: 7
- Views: 8119
Re: RedTest
Objects such as the tall beam in TestScene - they are sort of like rays of light. "Settings" lets you specify details about a specific AlphaChannel.
- Tue Apr 18, 2017 7:32 pm
- Forum: Trespasser Pre-Release
- Topic: Some Plains (PL) Research
- Replies: 158
- Views: 152572
Re: Some Plains (PL) Research
PL surely had an ingame version at some point; Tatu's version of IT without the PL/dam area should be evidence enough. ..
Tatu, thanks, will have to check the DL section later.
Tatu, thanks, will have to check the DL section later.
- Tue Apr 18, 2017 7:21 pm
- Forum: Trespasser Levels and Design
- Topic: RedTest
- Replies: 7
- Views: 8119
Re: RedTest
Such as what ? I should note - could not get multiple "Settings" class triggers to operate at the same time..TheIdiot wrote:I have a few applications already for this.