Search found 24 matches
- Fri Jun 10, 2022 5:08 am
- Forum: Trespasser Levels and Design
- Topic: Dark Jungle: A new Trespasser mod (Alpha Release pg 3)
- Replies: 42
- Views: 14519
Re: Dark Jungle: A new Trespasser mod (Early Alpha Release p
I think I might be getting around to recording this level soon, however I wanted to ask if there were any specific settings I should crank down to get it running better. The reason I held off on it before was that even with tinkering around in the config, I seem to get big framedrops right at the s...
- Fri Jun 10, 2022 2:16 am
- Forum: Trespasser Levels and Design
- Topic: Dark Jungle: A new Trespasser mod (Alpha Release pg 3)
- Replies: 42
- Views: 14519
Re: Dark Jungle: A new Trespasser mod (Early Alpha Release p
I think I might be getting around to recording this level soon, however I wanted to ask if there were any specific settings I should crank down to get it running better. The reason I held off on it before was that even with tinkering around in the config, I seem to get big framedrops right at the st...
- Sun Oct 10, 2021 6:11 am
- Forum: Trespasser Levels and Design
- Topic: New level: Mount Tres
- Replies: 38
- Views: 13856
Re: New level: Mount Tres
https://www.mediafire.com/file/hedfknn0c1g2gtf/tortuguero.7z/file didn't add much. but I nerfed some guns and added an end trigger. Couldn't think of a good name really so I named the level "tortuguero" It's just the name of a place I stayed when I visited Costa Rica. I'm gonna have to pu...
- Thu Oct 07, 2021 4:07 am
- Forum: Trespasser Levels and Design
- Topic: TRESCOM_ANTHOLOGY
- Replies: 90
- Views: 1011237
Re: TRESCOM_ANTHOLOGY
ShadeFyre, I still can't duplicate the tram crash you suffered. I'm at a loss as to why it happened so I'm stumped. Oh, and you can still get down to the front side of the dam without laddering if you happen to ditch the return tram ride back and walk back through the water. Just walk over the to e...
- Fri Sep 24, 2021 3:34 am
- Forum: Trespasser Levels and Design
- Topic: New level: Mount Tres
- Replies: 38
- Views: 13856
Re: New level: Mount Tres
Is Newlev6 a separate map from Newlev8?morningstarring wrote: https://www.mediafire.com/file/ccy246e2 ... v6.7z/file
this is another one of my levels. I think it's one of my better ones. too many guns but i dont feel like removing them right now. just played through the level and it still works.
- Wed Sep 22, 2021 3:54 am
- Forum: Trespasser Levels and Design
- Topic: TRESCOM_ANTHOLOGY
- Replies: 90
- Views: 1011237
Re: TRESCOM_ANTHOLOGY
I finally got around to doing a playthrough of TC-Prequel , and boy is it a hefty level. I took about 3 hours across multiple videos to reach the end, covering multiple paths and a few easter eggs, which in my kind of dated memory makes it quite a bit longer than any of the other anthology maps? And...
- Wed Sep 22, 2021 3:34 am
- Forum: Trespasser Levels and Design
- Topic: Cloning Facility
- Replies: 145
- Views: 114936
Re: Cloning Facility
AI scripting attention is something I have found TresCom mods need badly, as well as more sticks for melee. I hadn't thought of the ambush potential, which sounds like both AI and outside triggers. I managed three or more really cool AI scenes in JPDS~streams but I don't think I ever really got bac...
- Sun Sep 19, 2021 11:10 pm
- Forum: Trespasser Levels and Design
- Topic: New level: Mount Tres
- Replies: 38
- Views: 13856
Re: New level: Mount Tres
Is this level still available? The original DL link is dead. I thought I had grabbed it when it was up prior, but if so I don't remember what the .scn was named so I'm not sure if it's already in my folder. It's Mount_Tres.scn. Looks like it was never made available on the level download page...I h...
- Sun Sep 19, 2021 3:59 am
- Forum: Trespasser Levels and Design
- Topic: New level: Mount Tres
- Replies: 38
- Views: 13856
Re: New level: Mount Tres
Is this level still available? The original DL link is dead. I thought I had grabbed it when it was up prior, but if so I don't remember what the .scn was named so I'm not sure if it's already in my folder.
- Mon Feb 22, 2021 8:41 am
- Forum: Trespasser Levels and Design
- Topic: what things makes a level enjoyable
- Replies: 18
- Views: 6478
Re: what things makes a level enjoyable
It's definitely a neat idea to get a spread of what various folks are looking for in maps, since as the replies show, everyone looks for something a little different in Trespasser. As for myself, I think I have a pretty wide number of things I enjoy seeing in maps. I definitely agree with the notion...
- Tue Jun 04, 2019 9:48 pm
- Forum: Trespasser Levels and Design
- Topic: Dozer Test
- Replies: 22
- Views: 22271
Re: Dozer Test
Wow, it's neat to see that my ramblings/observations gave you a little bit of an idea, Rebel.
- Sat May 18, 2019 5:37 am
- Forum: Trespasser General
- Topic: A Question For JPDS Folks
- Replies: 11
- Views: 14028
Re: A Question For JPDS Folks
Ah, alright, I think I misread something in the readme that CE would just allow for a much fancier skybox than in other setups. Also, going through HRS now, and am a bit sad to admit I've run up against a bit of a wall, despite it being a fairly small area. I got into Nedry's room and got the Turok ...
- Mon May 13, 2019 10:20 pm
- Forum: Trespasser General
- Topic: A Question For JPDS Folks
- Replies: 11
- Views: 14028
Re: A Question For JPDS Folks
Yeah, having finished the two episodes for Plains, I also went through the final version of Rebel's Ruins map, and I'm thinking of going through the expanded version of Craters that was out recently too. I've got quite a backlog list of installed maps to attempt, though I'm not sure about the stabil...
- Sat May 04, 2019 11:46 pm
- Forum: Trespasser General
- Topic: A Question For JPDS Folks
- Replies: 11
- Views: 14028
Re: A Question For JPDS Folks
Alright, that's some handy info to have! I just recorded the first part of Plains, covering the walled interior area. And I guess after I reach the journal, I'll just poke around a bit to see what easter eggs I can show. So, the order I should do the maps from Trails after Plains is ~trails->swap ov...
- Mon Apr 22, 2019 4:12 am
- Forum: Trespasser General
- Topic: A Question For JPDS Folks
- Replies: 11
- Views: 14028
Re: A Question For JPDS Folks
Ah, that makes sense! I was wondering why for example there's a scene at the bottom of the cliff by the ocean with a Baryonyx that seemed entirely out of the way. I just wanted to make sure it wasn't another case where I was like "Oh, this level doesn't have an ending" and then find out th...