Search found 303 matches
- Wed Mar 22, 2023 10:44 pm
- Forum: Trespasser Levels and Design
- Topic: New dinosaur idea (Released, Page 2)
- Replies: 32
- Views: 785
Re: My dinosaur mods
These models are really good. Are you going to upload them soon? Also, do you want to know how to use an image capture software?
- Mon Mar 20, 2023 8:47 pm
- Forum: Trespasser Levels and Design
- Topic: New dinosaur idea (Released, Page 2)
- Replies: 32
- Views: 785
Re: An accurate JP trex coming your way!
Please, PLEASE just make a singular thread where you can post all your modding work.
- Fri Mar 03, 2023 11:47 pm
- Forum: Trespasser Levels and Design
- Topic: New Worker Village attempt
- Replies: 13
- Views: 430
Re: New Worker Village attempt
Very awesome thread, I love all this research that's going on. I just realized, have we ever found out what exactly the Octagon was meant to be? I'm looking at the pictures of the dome viewed from the back, and it looks kind of like a bird cage. I'm beginning to think that this dome was used as a ca...
- Sat Feb 25, 2023 4:18 am
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 337
- Views: 28750
Re: 20th Anniversary of Trescom Community Level
Hey everyone, I want to let you know that work on this level is still being done. As the original developer of this level, I've taken custody of this level for a bit longer than usual, in order to make sure things get ironed out, and areas get finished. Here are some pics to show what I've been doin...
- Sat Feb 04, 2023 12:33 am
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 337
- Views: 28750
Re: 20th Anniversary of Trescom Community Level
Claiming the level again!
- Tue Jan 10, 2023 11:39 pm
- Forum: Trespasser Levels and Design
- Topic: 2 Dinosaur release + New Dinosaur/ New Model uploads
- Replies: 115
- Views: 3446
Re: 2 Dinosaur release + New Dinosaur/ New Model uploads
Any screenshots available for the non-Discord crowd? :wink: Hopefully the member over at the Discord channel doesn't mind posting his work here, but here's the work he did on a Steve Kirk-inspired "vanilla Tres style" Corythosaurus. Hopefully he can release this on the Discord and maybe t...
- Fri Jan 06, 2023 12:49 am
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 337
- Views: 28750
Re: 20th Anniversary of Trescom Community Level
New version: https://www.mediafire.com/file/myzu34cg ... y.rar/file
I've been getting crashes when I enter the foggy forest I created. Do you guys get the same result?
I've been getting crashes when I enter the foggy forest I created. Do you guys get the same result?
- Tue Jan 03, 2023 3:53 am
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 337
- Views: 28750
Re: 20th Anniversary of Trescom Community Level
Claiming the level!
- Mon Dec 26, 2022 1:45 am
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 337
- Views: 28750
Re: 20th Anniversary of Trescom Community Level
Hey guys, we've discussed this matter in the Discord groupchat, and I'm going to announce it here as well. We've decided not to release the level by the end of this year because we are not yet done with the development of this level. I think we're still around 2-3 months out before getting this leve...
- Thu Dec 15, 2022 1:43 am
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 337
- Views: 28750
- Mon Dec 12, 2022 12:52 am
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 337
- Views: 28750
Re: 20th Anniversary of Trescom Community Level
Thanks for the comments guys! TrespasserGuy, are you using any modified CE Memory settings? Here are my memory settings for CE ;------- [Memory] ;------- SysMemSizeD3D=16384 MemSizeD3D=1024 TexPoolSizeD3D=96000 MaxTerrainMem=30000 MaxTerrainDynaShadowMem=24000 ExtraTerrainNodes=100 MeshHeapSize=2960...
- Sun Dec 11, 2022 4:55 pm
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 337
- Views: 28750
Re: 20th Anniversary of Trescom Community Level
NEW VERSION: A LOT of stuff has been added, and I hope we can get this level released by the end of this year because of the rapid progress. https://www.mediafire.com/file/8i7f9xkaxxu5ecf/Trescom20_V-0-6-0_TrespasserGuy.zip/file https://i.imgur.com/EyPd1ec.png Also, I've been encountering stability ...
- Wed Dec 07, 2022 9:56 pm
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 337
- Views: 28750
Re: 20th Anniversary of Trescom Community Level
claiming the level again.
- Fri Dec 02, 2022 3:55 pm
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 337
- Views: 28750
Re: 20th Anniversary of Trescom Community Level
I like that idea TI. The JPOG InGen heli used in JPDS Streams has an interior. I think we could use it if we either upscale the texture or give it multiple UV maps.
- Tue Nov 29, 2022 10:32 pm
- Forum: Trespasser Levels and Design
- Topic: 20th Anniversary of Trescom Community Level
- Replies: 337
- Views: 28750