Search found 331 matches
- Wed Feb 06, 2008 1:34 pm
- Forum: Trespasser Levels and Design
- Topic: Menu Editing
- Replies: 22
- Views: 13448
nice job man ... nice job --- EDITED --- But in fact I think it is for regretting. One day I asked for help to find the codes of DDF files for further editing, once more, every body said no time, or other even didn't answered. Because I cannot see TresCom as a competitive community but a collaborati...
- Sun Dec 30, 2007 3:36 am
- Forum: Trespasser Levels and Design
- Topic: Clouds as Objects
- Replies: 27
- Views: 16845
- Sun Dec 30, 2007 3:02 am
- Forum: Trespasser Levels and Design
- Topic: Clouds as Objects
- Replies: 27
- Views: 16845
for a long time ago, changing from day to night was quite easy, just change CSky texture. as you said, there may exist many CSky's, so ... if you could change from one to the other could be nice. I think teleporting would look strange, this wouldn't let things work as they were working, and changing...
- Sun Dec 30, 2007 2:55 am
- Forum: Trespasser Levels and Design
- Topic: Clouds as Objects
- Replies: 27
- Views: 16845
Draconisaurus yes, to be realistic, clouds should be really detailed of course, I don't know about model faces limit. lso about the skybox, the level would have to be very small (since the object cannot follow Anne's head, it would have to be fixed in the world) and you couldn't have any fog, which ...
- Fri Dec 28, 2007 3:15 pm
- Forum: Trespasser General
- Topic: How to modofie levels?
- Replies: 8
- Views: 4196
There are several applications to edit Trespasser Levels. For Sounds you have TPAHack and TPAadd to extract and add respectively. For Models: GeomAdd to work with import/export models from levels. For level Editing: TresED, a powerfull application which reads swf file and let you, with graphics envi...
- Fri Dec 28, 2007 3:12 pm
- Forum: Trespasser General
- Topic: The Amazing Floating Box Magic Trick!
- Replies: 8
- Views: 6463
- Thu Dec 27, 2007 9:59 pm
- Forum: Trespasser Levels and Design
- Topic: Clouds as Objects
- Replies: 27
- Views: 16845
That's similar to what Draco wanted to do with Nedry's glasses. Unfortunately, it's not possible to attach ssomething to Anne's head object... though it may be possible to attach it to her body object. Anyway, an alternative would be to use ActionType 4, but the problem is that you can be playing t...
- Thu Dec 27, 2007 7:45 pm
- Forum: Trespasser General
- Topic: Adding new skins
- Replies: 18
- Views: 6013
- Thu Dec 27, 2007 6:08 pm
- Forum: Trespasser Levels and Design
- Topic: Clouds as Objects
- Replies: 27
- Views: 16845
it would look as night test level moon looks... I had an idea now, and if we put fog to 0 and add a plan model always in front of anne with a transparent texture? ... so this would look like fog but not exacly working the same way, it would allow to change visual in real game playing... I think it w...
- Thu Dec 27, 2007 12:32 am
- Forum: Trespasser Levels and Design
- Topic: Things to put in TresEd :)
- Replies: 132
- Views: 185421
- Wed Dec 26, 2007 4:46 am
- Forum: Trespasser Levels and Design
- Topic: Clouds as Objects
- Replies: 27
- Views: 16845
illusion. in fact making 3D clouds is possible. for my level, I was thinking of how to do it, I saw that in MS-Flight Simulator 2004, clouds were 3D models, and so I decided to implement something like that in Trespasser as well, as I tolled you Smalltalk's thread flat images (like the far away tree...
- Fri Dec 14, 2007 5:55 pm
- Forum: Trespasser General
- Topic: Trespasser physics video demo
- Replies: 20
- Views: 7223
- Thu Dec 13, 2007 9:39 pm
- Forum: Trespasser General
- Topic: Trespasser physics video demo
- Replies: 20
- Views: 7223
- Tue Dec 11, 2007 12:38 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser Theme Editor
- Replies: 2
- Views: 2293
- Fri Dec 07, 2007 12:47 am
- Forum: Trespasser Levels and Design
- Topic: Trespasser Model Catalog
- Replies: 62
- Views: 46872