Search found 176 matches

by LCountach
Sun Jun 16, 2019 9:13 pm
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

I was doing some more editing on Industrial Jungle and I noticed something. One of the removed boards that were underground in the beta. It lead to an alternate path. If the player took a right just before the start of the black rock gorge. The one that has the autographed rock sequence. There was a...
by LCountach
Thu Jun 13, 2019 10:26 pm
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

IJ: - Build 96 have several stuff underground between the start and the lake area. - Both "Pbenelli-03" and "Phk91-01" are inside a "baker" object and are therefore not possible to get. - In Build 96 there are several bones underground and a MAC10 at the lake area. Clo...
by LCountach
Mon Jun 10, 2019 9:13 pm
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

Thanks for the list. I will look into these items.
by LCountach
Thu Jun 06, 2019 11:11 pm
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

Understood. I look forward to to it.
by LCountach
Mon Jun 03, 2019 10:41 pm
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

BE: (All in Build 96) - Some scaffolding objects around the "gym" area. Worth noting if you do add them is that the "broken" one can cause the level to crash. I recall replacing texture on import fixes that. - Trashcan close to weapons area, at those two foundation walls at the ...
by LCountach
Sat Jun 01, 2019 2:32 pm
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

Crash at 33% usually mean a mesh/geometry issue. Crash at 99% usually mean a texture issue. In early builds most (Build 55 have a mix) objects had Geometry type 1. Later they changed so visible and $physics required Geometry type 2. Lab 55's objects still uses the old system so you need to make sur...
by LCountach
Sat Jun 01, 2019 3:10 am
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

I'm not familiar with that model, but if the level crashes about halfway or before, it's generally a geometry problem, ie. the model itself, and if it crashes right before loadup, it's generally a texture problem. I realize that's rather vague, but unless I can see the model itself, that's all I ca...
by LCountach
Fri May 31, 2019 10:36 pm
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

Missing" blue chew toy in the padlock (Build 55). Physics left in retail level in basement. I have been trying to import this prop and it keeps causing a crash upon opening the level. I tried replace existing instances and meshes check boxes. I tried deleting the physics objects that are alrea...
by LCountach
Wed May 29, 2019 11:48 pm
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

For those who are interested, here is a download of the Jungle Road version I am working on. It has the updated road and monorail pylon placement. More importantly it also has broken wooden bridges in the locations where it would be impossible for a truck to drive over the natural barriers. Basicall...
by LCountach
Sun May 26, 2019 11:04 pm
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

Little Update: I have still been tweaking the levels for a bit more polish. I want to thank you Tatu for the suggestion to "delete/move the road textures that are on the hills" in Jungle Road. After studying them. I am fairly sure they were placed when JR was a much more flat and open leve...
by LCountach
Fri May 24, 2019 2:11 pm
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

Thankyou for the link. Something that jumped out at me right away was the second image from the beach. The shot where the pickup truck is used in the shooting gallery. It is very similar to the Beach from Build 103. I very much liked that setup and wished they had done something like that in the ret...
by LCountach
Fri May 24, 2019 1:39 am
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

In PV I was aware there was a 3D modeled version of that "water path-thingy". However... it really creeped me out. I dont believe it was for water. It was probably for something far more evil. It is likely a sacrificial location of some kind. The Mayans would murder their victims and let ...
by LCountach
Thu May 23, 2019 10:47 pm
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

tatu wrote:- Also that nighttable in TestScene belongs in the PH house.
I looked around at the plantation house from several of the BETAs. In which one does it show where the night table goes?
by LCountach
Thu May 23, 2019 3:01 am
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

I sent a PM. Did the file attachment work?
by LCountach
Wed May 22, 2019 3:59 pm
Forum: Trespasser Pre-Release
Topic: TLC Patch PreRelease
Replies: 76
Views: 72770

Re: TLC Patch PreRelease

Update to this strange importing limit problem. Knowing that I seemingly had only three of these unspecified import slots left in the Town map. I decided to import all five items I wanted. After setting them all up with TresED and testing in ATX. I went back into TresED and exported all five as a si...