Search found 929 matches
- Mon Jan 24, 2011 4:36 pm
- Forum: Trespasser General
- Topic: Request: Savegames
- Replies: 8
- Views: 8024
Re: Request: Savegames
I know that some members still like to play savegames like the ones in the old days, when we didn't have TresEd or any other editing tools. I'm asking anyone who got some cool savegame to upload them and share them here :) It can be from the retail levels or fan levels, with the ATX patch or not. S...
- Sat Jan 22, 2011 8:03 pm
- Forum: Trespasser General
- Topic: Disable Jumping Sound ?
- Replies: 7
- Views: 7514
Re: Disable Jumping Sound ?
I always heared it as hup, not that it matters, would have been sooo nice if they'd had several she used just for some variation
EDIT: curses beaten to saying hup
EDIT: curses beaten to saying hup
- Fri Jan 07, 2011 5:12 pm
- Forum: Oasis
- Topic: Alright, to announce..
- Replies: 16
- Views: 32092
Re: Alright, to announce..
happy hatching date (little late I think >.<) I'll discuss that raptor with you in a bit, not happy with it yet
- Wed Jan 05, 2011 6:05 pm
- Forum: Other
- Topic: Preparing a Jurassic Park Tribute
- Replies: 4
- Views: 10687
Re: Preparing a Jurassic Park Tribute
that's where mine fell down, probably can't help from here as shipping props would cost too much >.<Draconisaurus wrote:I also do highly suggest not putting much time into this until you can get a team together.
Re: JP Laptop
I've been considering something more jurassic park than armour with doino claw marks down side coming from my "workshop" out back
- Thu Dec 30, 2010 2:35 am
- Forum: Trespasser General
- Topic: Trespasser Music Composer Bill Brown Q&A
- Replies: 24
- Views: 16558
Re: Trespasser Music Composer Bill Brown Q&A
Another one: Why does the music doesn't exactly follow what's going on? I mean, in most games, a loop of music will play according to the situation. For example, if there's a danger situation, a loop of danger-action music will play, but here, if there's a track like that, it just ends randomly and...
- Sun Dec 26, 2010 10:35 pm
- Forum: Trespasser Pre-Release
- Topic: Walkthrough 1997 Part Three - Plantation House
- Replies: 28
- Views: 25668
Re: Walkthrough 1997 Part Three - Plantation House
SUGGESTION! the walkthroughs are on the news page, would it make sense to post them somewhere where in future we won't have to root through archives for them too? like in the walkthroughs section, ok I know they're not relavent for the retail but just an idea
- Fri May 15, 2009 5:58 pm
- Forum: Oasis
- Topic: A quick update on Oasis...
- Replies: 2
- Views: 8966
Re: A quick update on Oasis...
extra animals to care for.... and some slight depression. extra animals? tell me about it :P trying to hatch another two clutches of shrimp eggs, how're the snakes btw? and the depression bit sucks Alot of my motivation has been lost on Oasis from when I realized that I have to rebuild more than ha...
- Sun May 10, 2009 10:13 am
- Forum: Trespasser Reloaded
- Topic: TresCom Community Project 1 - Trespasser: Reloaded
- Replies: 129
- Views: 134617
Re: TresCom Community Project - Trespasser: Reloaded
Are you willing to edit the terrain a bit, or will it cause the terrain issues? Why? Do you have a basement? Okay, but what about the names? If everybody names his house "house-00" there will be a conflict on import. Shouldn't there be a naming convention to follow? Watchtwr-00 FTW but ot...
- Fri May 08, 2009 9:56 pm
- Forum: Questions to the Management
- Topic: TC_Rescue Alpha Build 4 Released
- Replies: 19
- Views: 24562
Re: TC_Rescue Alpha Build 4 Released
Nada. I'm afraid of water! Almost drowned as a kid, it still terrifies me. :lol: Same!! Well, deep water anyway (including the deep end of the pool - I cannot swim). heh, same, well, not afraid of it but nearly drowned enough times to always have a lifejacket handy when doing fieldwork where there ...
- Sat May 02, 2009 10:58 pm
- Forum: Other
- Topic: Fanart, coz I could
- Replies: 12
- Views: 21477
Re: Fanart, coz I could
heh, awesome dude! trescomedy certainly isn't dead
- Mon Apr 27, 2009 9:13 pm
- Forum: Trespasser Reloaded
- Topic: TresCom Community Project 1 - Trespasser: Reloaded
- Replies: 129
- Views: 134617
Re: TresCom Community Project - Trespasser: Reloaded
it's suicide man... even if it is visible from my watchtower... why would you want to?Egghead wrote:Would it be okay if I picked a piece of property outside the fence? Sort of a secret house with a couple weapons and stuff?
- Sun Apr 26, 2009 7:39 pm
- Forum: Trespasser Reloaded
- Topic: TresCom Community Project 1 - Trespasser: Reloaded
- Replies: 129
- Views: 134617
Re: TresCom Community Project - Trespasser: Reloaded
gad I hope not... I could do with putting binoculars, a rifle or two, a broken radio and some other stuff in mine as signs of it's useNick3069 wrote:Quick question:Does that mean that our homes must be empty? My guess is: yes.John Hammond (VH46) wrote:Buildings were stripped of everything valuable.
- Sun Apr 26, 2009 5:33 pm
- Forum: Trespasser Reloaded
- Topic: TresCom Community Project 1 - Trespasser: Reloaded
- Replies: 129
- Views: 134617
Re: TresCom Community Project - Trespasser: Reloaded
Lol near a valley? (for those who missed, Wolf and I discussed this a bit in IM) Well it could still go here, I was thinking, and thereby be able to check both towards the waterfall and towards the land off to the East. I guess it could go there... I just don't want it to be too tall and an eyesore...
- Sat Apr 25, 2009 9:23 pm
- Forum: Trespasser Reloaded
- Topic: TresCom Community Project 1 - Trespasser: Reloaded
- Replies: 129
- Views: 134617
Re: TresCom Community Project - Trespasser: Reloaded
that IS a nice patch of land... does this still fit with the tower thing? I'd kinda expect the concrete concept to be built into a wall near a valley......