Community Project AND jetblack Beta

Creating new content for Trespasser!

Moderators: TresCom Support Team, TresCom Board Managers, TresCom Developers

User avatar
jetblack
Parasaurolophus
Parasaurolophus
Posts: 443
Joined: Thu Jun 04, 2009 1:53 pm
Antispam: No
Location: Twitter!
Contact:

Community Project AND jetblack Beta

Post by jetblack »

http://www.fileplanet.com/203364/200000 ... sser-Level
snipped because oh god young me is embarrassing but hey keep this link it's dead anyway
Last edited by jetblack on Thu Dec 05, 2013 12:41 am, edited 2 times in total.
User avatar
jetblack
Parasaurolophus
Parasaurolophus
Posts: 443
Joined: Thu Jun 04, 2009 1:53 pm
Antispam: No
Location: Twitter!
Contact:

Re: Community Project AND jetblack Beta

Post by jetblack »

ml2000.jpg
ml2000.jpg (120.77 KiB) Viewed 11646 times
m1000.jpg
m1000.jpg (145.48 KiB) Viewed 11650 times
Screenshots, baby. Taken in Night Mode, obviously.
User avatar
Nick3069
Albertosaurus
Albertosaurus
Posts: 2361
Joined: Wed May 16, 2007 10:32 pm
Location: Ontario, Canada

Re: Community Project AND jetblack Beta

Post by Nick3069 »

Much better than your last level. This level reminded me of Nem's first level a little.
Not bad, but it needs a lot of work. Here are questions, remarks and suggestion to improve you're level:
  • try to make your walls blend with each other smoother.
  • I liked the crashed truck. :mrgreen:
  • Why is there an invisible wall that stops you from going to the pop machine?
  • Your terrain needs to be smoothed out.
  • You didn't have too many weapons in your level for the amount of dinos. :)
  • Why are the 2 big guys there? Death wish?
  • The ending trigger is too big.
  • do not use more than one water object for one water hole.
  • If you are going to use wired fence, make sure it looks nice on the other side.
Keep it up. :mrgreen:
User avatar
jetblack
Parasaurolophus
Parasaurolophus
Posts: 443
Joined: Thu Jun 04, 2009 1:53 pm
Antispam: No
Location: Twitter!
Contact:

Re: Community Project AND jetblack Beta

Post by jetblack »

Nick3069 wrote:Much better than your last level. This level reminded me of Nem's first level a little.
Not bad, but it needs a lot of work. Here are questions, remarks and suggestion to improve you're level:
  • try to make your walls blend with each other smoother.
  • I liked the crashed truck. :mrgreen:
  • Why is there an invisible wall that stops you from going to the pop machine?
  • Your terrain needs to be smoothed out.
  • You didn't have too many weapons in your level for the amount of dinos. :)
  • Why are the 2 big guys there? Death wish?
  • The ending trigger is too big.
  • do not use more than one water object for one water hole.
  • If you are going to use wired fence, make sure it looks nice on the other side.
Keep it up. :mrgreen:
snipped because oh god young me is embarrassing
Last edited by jetblack on Thu Dec 05, 2013 12:41 am, edited 1 time in total.
User avatar
Nick3069
Albertosaurus
Albertosaurus
Posts: 2361
Joined: Wed May 16, 2007 10:32 pm
Location: Ontario, Canada

Re: Community Project AND jetblack Beta

Post by Nick3069 »

jetblack wrote:The terrain editor's smoother doesn't work, only the raise and lower terrain function works. Any ideas why?
Strange, I don't really use it so I couldn't tell you. I usually do everything manually.
jetblack wrote:The two big guys are for noobs to get killed by. (Hey, I'm not ALL good. :mrgreen: )
:lol: You should place them somewhere where the player should go, not in a dead end.
jetblack wrote:How exactly do I make the wired fence look nice?
Add foliage on the other side. Not just an empty valley.
jetblack wrote:the invisible wall is to keep you out so you don't go into the area where I'm working. (As hinted at by the sign and metal...thingy in front of the bridge)
Ah I see. OK then.
jetblack wrote:I was wondering if anyone wanted to start a stand-alone level set, with new models (hopefully done by TresCom's amazing riggers) and such.
I'm guessing that's the Community Project part, right? What did you have in mind?
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14048
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Community Project AND jetblack Beta

Post by Draconisaurus »

For some reason the download is not working.. I click the link and it just brings me to this page, with no download.
I must say, those screenshots are impossible to see on my monitor. I brought them into photoshop and can just barely make things out when cranking brightness to 100.
User avatar
jetblack
Parasaurolophus
Parasaurolophus
Posts: 443
Joined: Thu Jun 04, 2009 1:53 pm
Antispam: No
Location: Twitter!
Contact:

Re: Community Project AND jetblack Beta

Post by jetblack »

Draconisaurus wrote:For some reason the download is not working.. I click the link and it just brings me to this page, with no download.
I must say, those screenshots are impossible to see on my monitor. I brought them into photoshop and can just barely make things out when cranking brightness to 100.
You just click "Queue File" on the Coast that you're on.
User avatar
jetblack
Parasaurolophus
Parasaurolophus
Posts: 443
Joined: Thu Jun 04, 2009 1:53 pm
Antispam: No
Location: Twitter!
Contact:

Re: Community Project AND jetblack Beta

Post by jetblack »

Nick3069 wrote: Strange, I don't really use it so I couldn't tell you. I usually do everything manually.
Hmm....
jetblack wrote:The two big guys are for noobs to get killed by. (Hey, I'm not ALL good. :mrgreen: )
:lol: You should place them somewhere where the player should go, not in a dead end.

Oh, they will be. And they'll be separate.
jetblack wrote:How exactly do I make the wired fence look nice?
Add foliage on the other side. Not just an empty valley.
That's coming.
jetblack wrote:the invisible wall is to keep you out so you don't go into the area where I'm working. (As hinted at by the sign and metal...thingy in front of the bridge)
Ah I see. OK then.
jetblack wrote:I was wondering if anyone wanted to start a stand-alone level set, with new models (hopefully done by TresCom's amazing riggers) and such.
I'm guessing that's the Community Project part, right? What did you have in mind?
snipped because oh god young me is embarrassing
Last edited by jetblack on Thu Dec 05, 2013 12:41 am, edited 1 time in total.
User avatar
Nick3069
Albertosaurus
Albertosaurus
Posts: 2361
Joined: Wed May 16, 2007 10:32 pm
Location: Ontario, Canada

Re: Community Project AND jetblack Beta

Post by Nick3069 »

Draconisaurus wrote:For some reason the download is not working.. I click the link and it just brings me to this page, with no download.
You might be having the same problem I had when I was trying to download DX:Chronicles V0.5. Have you tried scrolling all the way down?
Draconisaurus wrote:I must say, those screenshots are impossible to see on my monitor. I brought them into photoshop and can just barely make things out when cranking brightness to 100.
They are clear enough on my monitor.
User avatar
machf
T-Rex Killer
T-Rex Killer
Posts: 12368
Joined: Thu Apr 24, 2003 11:20 pm
Location: Lima, Peru
Contact:

Re: Community Project AND jetblack Beta

Post by machf »

Hey, Drac, it's definitely time to get rid of your monitor... coincidentally, right now at my workplace we have an offer where you turn in your old (working) monitor and get a $33 (S/.100) rebate in a 21.5" flat panel LCD monitor, normal price was $200 (S/.600), so I got one for myself yesterday. Just came home an hour ago and had lunch, I'm going to connect it in a while... max resolution is 1920x1080.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14048
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Community Project AND jetblack Beta

Post by Draconisaurus »

Crap, lol. Coincidentally, the state of Iowa is allowing all clothing and computers to be tax-free yesterday and today. Maybe I should take a trip to Walmart and not buy that dragon shirt...


Oh and, I see no queue I'm afraid.
Image
User avatar
Nick3069
Albertosaurus
Albertosaurus
Posts: 2361
Joined: Wed May 16, 2007 10:32 pm
Location: Ontario, Canada

Re: Community Project AND jetblack Beta

Post by Nick3069 »

umm... Have you forgotten how FilePlanet works? You need to click the big rd button with "Download This File Now !" written on it.
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14048
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Community Project AND jetblack Beta

Post by Draconisaurus »

I did.. and it displayed the page I linked to above, with no download starting. I think normally a small window appears at that point, which is not happening now. Perhaps a Chrome browser error?


Oh and, congrats, you guys convinced me. I now have a new, flat, widescreen monitor (res of 1366 x 768). Hoping I'll find a fix for Trespasser resolution that does not stretch the screen..

The screenshots are now quite clear. A hot air baloon, nice. They are also quite horrid-looking in software mode... Definitely not recommendable for night-mode lighting. :?
User avatar
hppav
-=TresCom Forum Admin=-
-=TresCom Forum Admin=-
Posts: 6618
Joined: Sun Nov 10, 2002 9:40 pm
Antispam: No
Location: Peru, Indiana

Re: Community Project AND jetblack Beta

Post by hppav »

Fileplanet is working fine for me. You go Download this file>Queue File>Click here to download :P
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14048
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Community Project AND jetblack Beta

Post by Draconisaurus »

......Ohhh. The scrolling down was on the QUEUE page! *facepalm* But I have to leave for work in a sec.. remind me later :yum:
Post Reply