ASUM - Ascent I, II and Summit (Public Release)
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- Pteranodon
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Re: ASUM - Ascent I, II and Summit (Public Release)
There is a crashing issue you guys may want to be aware of. If you have a .swp in the DWI Trespasser directory of the original AS from before adding ASUM, the game will attempt to load this and crash because it looks at the swp, freaks out, and crashes. The solution is just to delete the old as.swp file from your installed Trespasser directory.
Re: ASUM - Ascent I, II and Summit (Public Release)
Good thing I renamed it to "ASUM" with GeomAdd before playing it...
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: ASUM - Ascent I, II and Summit (Public Release)
Interesting error.. Tatu you might want to re-release with machf's renamed files..
- tatu
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Re: ASUM - Ascent I, II and Summit (Public Release)
I have no plans on renaming the files. The point of this mod is to replace the original level files so they can be used instead of the old ones. Renaming it would make it impossible to go from LAB to ASUM, unless you demand people to edit LAB's end trigger themselves.
However, I will add to the readme that you need to delete the .swp file in the main directory if you don't use a stand-alone engine. Nice finding Glitch.
However, I will add to the readme that you need to delete the .swp file in the main directory if you don't use a stand-alone engine. Nice finding Glitch.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: ASUM - Ascent I, II and Summit (Public Release)
Hmm...I actually agree with the others, too. I think the files should be renamed for the sake of retaining the original files, as well as to prevent this SWP error. I understand that this is supposed to be continued on from LAB, but I think that replacing the original files should be prevented in any case because keeping the originals intact is important for us when trying to study or utilize them for other purposes. If you ever get around to doing a LAB-PV level, you could alter the end trigger to load up ASUM instead.I have no plans on renaming the files. The point of this mod is to replace the original level files so they can be used instead of the old ones. Renaming it would make it impossible to go from LAB to ASUM, unless you demand people to edit LAB's end trigger themselves.
- tatu
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Re: ASUM - Ascent I, II and Summit (Public Release)
That is true. Making a PV-LAB level would also make the same issue.
In any case, anyone should be able to GeomAdd to rename the level themselves. And I would not really recommend keeping the original files in the TresCD/data folder anyway in case you are using TresEd, as TresEd loads them by default even if you load the level from another folder
I might rename it for the next release, we'll see.
In any case, anyone should be able to GeomAdd to rename the level themselves. And I would not really recommend keeping the original files in the TresCD/data folder anyway in case you are using TresEd, as TresEd loads them by default even if you load the level from another folder
I might rename it for the next release, we'll see.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: ASUM - Ascent I, II and Summit (Public Release)
What's this supposed to be?
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Last edited by MinePass on Mon Apr 24, 2017 12:56 am, edited 1 time in total.
- tatu
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Re: ASUM - Ascent I, II and Summit (Public Release)
No idea. Possibly some fun play thing. It got a magnet, but I don't remember if I checked if it worked. You shoot it and it should spin, kinda like a crane. It is found in build 96 of the level.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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- Pteranodon
- Posts: 792
- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Re: ASUM - Ascent I, II and Summit (Public Release)
I bumped into it and I don't recall it moving. Was this in the Basement of the build 96 level? I don't remember seeing it in either Ascent. Also, you should have utilized the unused ramp somewhere.
- tatu
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Re: ASUM - Ascent I, II and Summit (Public Release)
It is there in b96 Ascent in that location. It doesn't work, even tho it got a magnet, but I will fix that later on.
What unused ramp are you referring to?
What unused ramp are you referring to?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: ASUM - Ascent I, II and Summit (Public Release)
It's in-game in Ascent 2 (build 96).glitchhunter09 wrote:I bumped into it and I don't recall it moving. Was this in the Basement of the build 96 level? I don't remember seeing it in either Ascent. Also, you should have utilized the unused ramp somewhere.
Re: ASUM - Ascent I, II and Summit (Public Release)
tatu wrote:What unused ramp are you referring to?
I think he's taking about the walkway segments that have railing but no physics in the basement.
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- Pteranodon
- Posts: 792
- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Re: ASUM - Ascent I, II and Summit (Public Release)
https://tcrf.net/Jurassic_Park:_Trespasser/Ascent_2tatu wrote:It is there in b96 Ascent in that location. It doesn't work, even tho it got a magnet, but I will fix that later on.
What unused ramp are you referring to?
The "wooden wedge" it's technically a ramp. For whatever reason it didn't get used. It's in the final's basement though. (was the only thing I found while looking through AS2 until someone brought up that pole earlier) it uses $physics so the physics are attached to the base object.
- tatu
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Re: ASUM - Ascent I, II and Summit (Public Release)
Oh yes, I have always wondered where that was suppose to go.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: ASUM - Ascent I, II and Summit (Public Release)
I would suspect, rather than supposing to go in a particular spot, it was made as a general asset for would-be Tres physics puzzles...