Draconisaurus wrote:Just played a bit - got killed by an alberto on the way to the Mayan stairs. Liking it so far! Can never get enough of the new area from the beta..
Haha
I do definitely think the first section of AS1 goes on a bit too long with the extra section from the beta
Yeah, it is a bit long. But I think the main issue with it is the lack of stuff around it. It only contain dinosaurs and foliage
I noticed that weaponry was quite scarce, which was great since I really don't like the way there's a gun every 20 feet in retail
I haven't put in any new guns or removed any, so all are either from retail or the beta
which made me think it might be wise to add simple triggers to kill any Raptors that fall off the mountain
That is a good idea. They do survive any length of fall (like the one at the start at the Summit).
The only major bugs I caught were that a lot of the Tribe B Raptors in AS1 will simply run past you upon waking up.
Yes, I noticed that too during my testing. I haven't changed any position or script of them so I guessed it might been from CE (with additional dino behaviors on). But I do know that some anchors are a bit off. Same goes for the wakeup one, I used CE for testing and it got an external function to increase it
Ah, and I also noticed how great the levels look when all of the ferns are correctly sitting on the terrain, so huuuge pat on the back there!
Thanks! It took some time, and was a pain in the ass. As I removed and replaced all those combined foliage objects, which both Ascent levels mainly used, it took some time to get it done. Using solo objects also allowed them to fit better everywhere.
Makes me want to work more on the full island level I was making
No worries. I'm gonna try do that myself, and I already have Beach, Industrial Jungle, Ascent I, II and Summit finished (with height fix and everything)
So if you don't have time for it now, I'm working on my own version
Next major plan for this ASUM level is for me to add LAB to it, after I fixed everything in it of course!
And like I said before. This release is more of a base release. Any suggestion on how to make it better is welcome. Adding more stuff or removing stuff is also fine, it will be a project in development, kinda like an Early Access game. There are some stuff I personally wanna change (like some terrain parts etc), but I felt like it would feel better for me if I first release a more or less "unaltered" version with all levels combined