I've been playing around with it for awhile... And holy shit it's like I'm playing another game..
With modifying Trespasser.ini, I enabled all sorts of graphics features like Anti-aliasing which made the game look totally different.
Objects, while rendered in 2D at distance, appear to be rendered much clearer, giving a better impression of detail
The game now has a huge draw distance without any noticeable FPS drop.
The sound is beautiful, dino roars are scarier than I've ever remembered them (and that's hard to do).
And the water effects are so much better now that it's amazing.
I don't know why, but on my end it won't decompress the SPZ to SWP anymore, so I had to take the lab level and load it in the ATX exe and then load it in this EXE.
Objects, while rendered in 2D at distance, have a tendency to jump more than they did before, like the image updating has slowed down. Also they are not anti-aliased, but that's a small complaint...
I can't screenshot with PrntScrn, is it another button? I'm pretty sure it was PrntScrn in vanilla Tres. (NOTE: screenshots below were taken by PrntScrning and then alt+tabing out to MSPaint
I decided to take some screenshots, primarily of the Lab level, and then the ultimate test my Visitor Center level. Click on them to expand them. Note: the game appears darker than this when you are playing it for some reason.
It was impossible to not notice the immediate improvement in the appearance of all objects. Imagine what this would look like if we manage to up the texture resolution? Oh boy!
2spooky4me, but take a look at that draw distance beyond the T-Rex's mouth.
Take a look at this more complex shot showing the bus parked at the harbor gates, everything just looks so much better now.
Water refraction! OMG, that is some beautiful thing to see in game, you honestly have to check it out!
The sorting error is still present - making the boxes inside the warehouse visible through the walls and roof - I think Slugger found the variable for it but I'm not sure... But you can barely tell now due to the draw distance.
And now the real test... my Visitor Center:
Wow, this looks so cool with the anti-aliasing!
Really nice looking here too
This honestly looks like a different game...
I also like this cool depth of field look going on to the in-game menu.
Holy crap, I can see not only the text... but the FLAMES from this distance.
I swear, animated textures look much more fluid than they do in vanilla Tres...
This is awesome all around, pretty cool job man