Well, it has at last come to my attention that I will not be able to finish this project soon, and if I don't release something, then when I do other things I would feel like I'm neglecting this.
Thus, for now, here's what I have so far:
Download: (~21Mb) http://www.mediafire.com/?4f99r1ol9svosg7
Note on the installation: you will need to copy the sound files over from the retail game into this.
C:\Program Files\Dreamworks Interactive\Trespasser\data\stream.tpa
C:\Program Files\Dreamworks Interactive\Trespasser\data\effects.tpa
C:\Program Files\Dreamworks Interactive\Trespasser\data\ambient.tpa
I hope you all enjoy it (although it's incomplete).
Well, right now I'm not doing much due to my limitations, and I had an idea so I decided to go through with it.
The level, which I will not name, will have its own engine. It will be based off a completely different game, with a Trespasser twist of course.
I've already made the basic environment, I used the Greenhouse level with Lab terrain as a base. The mood and the atmosphere will be dark, spooky, you will not be able to move very fast.
There will be no guns, however there will be a goal, and a single enemy along the way.
It'll be as dark as reasonably possible, and you'll have a "flash light" that you can use that will slightly change the fog settings for a couple of seconds, and then go back to normal. It will get progressively darker each time, you use it, until the battery dies.
I hope this small project will be done in a week, perhaps more, depending how much time I put into it.
Here's an image of what it's looking like so far:
Of course this is not what it will look like in the end, but this should give you an idea. I might change the base terrain texture, I've had enough with that yellow terrain.
And if you still have no idea what it's about, here's a statement:He is always watching.
_________________LEVEL:CratersGUIDE/WEBSITE:Steps to Trespassing
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