I was trying to make a map using ShellGen but somehow everytime I imported a terrain file using GeomAdd, TresEd failed to load that terrain file. I followed the instructions correctly. Everything works except when importing the terrain .tmp files, GeomAdd screwed it all up. Help needed. NOW.
Importing meshes...
Added mesh: Trig_Start-00, type2
Added 1 new meshes, replaced 0 meshes, skipped 0 existing meshes.
Importing instances...
Added instance: Trig_Start-00
Added 1 new instances, replaced 0 instances, skipped 0 existing instances.
Loading textures...
Texture: d:\program files\the lost world jurassic park\trespasser\editor\shell\import_models\PDummyREDt2.bmp
Added 1 new textures, replaced 0 textures, skipped 0 existing textures.
There were NOTEs, WARNINGs, or ERRORs.
Please review the above messages and then select an option from the message box.
Saving PID and SWP...
Added Texture: Map\TestScene\PDummyREDt2.bmp
Saving GRF "d:\program files\the lost world jurassic park\trespasser\editor\shell\utah.grf"...
Saving SCN "d:\program files\the lost world jurassic park\trespasser\editor\shell\utah.scn"...
done.
Loading level for verification...
Verifying level...
Name: "utah"
SCN: "d:\program files\the lost world jurassic park\trespasser\editor\shell\utah.scn"
GRF: "d:\program files\the lost world jurassic park\trespasser\editor\shell\utah.grf"
PID: "d:\program files\the lost world jurassic park\trespasser\editor\shell\utah-130.pid"
SWP: "d:\program files\the lost world jurassic park\trespasser\editor\shell\utah-130.swp"
SPZ: ""
Verifying instances...
Verifying meshes...
Verifying values...
ERROR: No class TerrainPlacement found
machf wrote:Without a TerrainPlacement object, the game won't know the coordinates. Import one from another level or something... ShellGen won't give you one.
Looks like they're right, "reverse-engineering" is required to make a custom level for Trespasser. HUH!
Actually ShellGen does give you the terrain placement object. As the instructions state, you are to import the object from one of ShellGen's directories after moving the .values file, generated by ShellGen proper, into it. If you've made any levels prior, you'll need to replace the one from the previous level generation.
Draconisaurus wrote:Actually ShellGen does give you the terrain placement object. As the instructions state, you are to import the object from one of ShellGen's directories after moving the .values file, generated by ShellGen proper, into it. If you've made any levels prior, you'll need to replace the one from the previous level generation.
Drac is correct. Please read the quick start guide. Everything needed to build a scratch level is there. Once you've created your level files, you drop the terrain placement values text that was generated into the import models folder. Throw your new level files away and start over, if you follow the oulined steps in the quik start guide, you'll get it. Nice to see someone still tinkering too.