Placing the PH texture over the 3D mesh, lines it up with the coast nicely.
The bottom right pale green area lines up with the area the Town is built in, and even shows where the East exit to the
plains used to be. Placing the PH texture over the Zandor map or the heightmaps does not line the town up correctly, only
when it was layered over the 3D mesh was it obvious. It was this perfect alignment of the coast and the town area that
allowed me to make sense of the design doc. From there i could identify the landslide and then piece together the rest.
PH_overlay.png [ 332.31 KiB | Viewed 8446 times ]
I think the primary mission for PH was to locate a passcode for the Town Gate (C).
The passcode would be located on the body of a dead hunter which i beleive would have been in the Plantation House (E).
A map in the Hunters Camp (D) marks the House as a location for a possible secondary base. This gives the player the idea to
search for the house because the dead hunter with the passcode could be there. Once the player has found the access code,
they can open the gate and head towards the town. Here is where the landslide is which has knocked over the remaning
monorail sections and also blocks access to the Town, forcing the player to head west and start I.J.
My PH layout.png [ 188.91 KiB | Viewed 8446 times ]
I think the primary green colour are hills and the darker green areas are possibly gorges. I have extended one of these
dark sections and given it a bright green outline. I think this is where the gorge dividing J.R and PH would have been. The
grey colour is there to show where the boundry between the two levels is.
Without being able to see more of these images for other levels, i cant be 100% sure what the colours are.
I have placed a red outline around all the areas i think the player would be able to move freely in based on
what i've translated from the doc.
The documentation states that Anne crosses a gorge from JR and starts PH on the final section of the monrail, which i have
labelled area A. The documentation makes note that Anne could see the construction site below from the monorail, so it must
have been in this first open area, i've labelled this area B.
The documentation notes that after the construction site, the player will come accross a valley and at the other end is
where the monorail line was being built. This has been marked with blue lines and is said to have lead to where the
The Hunters Camp.
If the player went East instead of heading North towards the town gate, they would come accross the location of the hunters
camp which i have marked D. There is a map at the hunters camp that shows the position of the Plantation House and also
notes an alternate approach to the InGen Town, which i think is also the same clearing that would lead the player to I.J. I
dont think the player would be able to access this alternate path though, because it would defeat the purpose of having to
find the access code for the Town Gate. I think that You could probably jump down to the planation house area, but not the
The documentation talks about some mysterious old stone walls. These walls are around the construction site and are also in
the valley that leads to the town gate. Following the walls will lead the player to the foundations of a very small
building which i have marked F. From these foundations, a path will lead the player to the Plantation House and then onto
the Shore and Cathy's Beach.
How much of the beach was explorable is unknown, but going from size comparisons with other levels, i cant imagine the
player having more freedom then i've marked out. The documentation makes note of a path that leads to a shore with a steep
cliff. The documentation here is not complete but makes not of "Down to the beach", which would have been visible from this
steep cliff and accessible by the path that leads around to it. This then would be Cathy's Beach and the area the doc notes
the player will find a Boat Hook.
The presice location of the gate and the monorail is unknown, but i'm sure that the landslide would have been after the gate,
that way the player made the effort to search for the passcode to open it. Once the gate was opened, then they would see the
town was inaccessible and the path to I.J would have been accessible.
This area that i think leads to the start of I.J, is also where the alternative path to the InGen town is that the hunters marked
on their map. Its the only area that links the plantation house area to the town. I dont think it would have been accessible from
the plantation house area, because then the player could access I.J without having to open the gate.
I'm not 100% sure of the connections between where the "mysterious foundations" (F) area and where the Plantation House is.
There is a path that looks to me like it may have been the river thats mentioned in the doc, that connects to both areas.
Without ever seeing some geometry, i can only make a guess. For exploration purposes, i would think areas F and E would have
been blocked by a cliff or dropoff, which would force the player to use the path / river.
My findings may not be accurate, but it gives me something to build and fill the gap between J.R and I.J. I have some theories
on the Plains level and how the Dam was originally too. Ill post those soon.
Rebel's Plantation House Thread: viewtopic.php?f=120&t=8002
Planttion House Walkthrough: viewtopic.php?f=120&t=8697