Why does this happen and how do I fix it?
Moderators: TresCom Support Team, TresCom Board Managers, TresCom Developers
-
- Pteranodon
- Posts: 792
- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Why does this happen and how do I fix it?
Okay, so anyway, I have a question. You see, it seems just about everytime I import a dinosaur I've taken from another level this stuff happens:
And it's not just retail dinos either:
My question is: Why does this happen and how do I fix it? It bothers me because it happens unless you're like deadly close to them and it's a bit annoying. It also just doesn't look right because the levels I got them from didn't have them like that. So what happened?
And it's not just retail dinos either:
My question is: Why does this happen and how do I fix it? It bothers me because it happens unless you're like deadly close to them and it's a bit annoying. It also just doesn't look right because the levels I got them from didn't have them like that. So what happened?
- tatu
- -=TresCom Website Manager=-
- Posts: 5093
- Joined: Fri Jun 24, 2005 9:40 pm
- Antispam: No
- Location: Sweden
- Contact:
Re: Why does this happen and how do I fix it?
Do you export them as TPM and not 3ds?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
-
- Pteranodon
- Posts: 792
- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Re: Why does this happen and how do I fix it?
Yeah, that might explain why they look like shit... I've been exporting them as .tpm.
- tatu
- -=TresCom Website Manager=-
- Posts: 5093
- Joined: Fri Jun 24, 2005 9:40 pm
- Antispam: No
- Location: Sweden
- Contact:
Re: Why does this happen and how do I fix it?
No, you have to export them as TPM. Exporting them as 3ds doesn't work.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Why does this happen and how do I fix it?
Looks like a problem with mipmaps, rather...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
-
- Pteranodon
- Posts: 792
- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Re: Why does this happen and how do I fix it?
Hmm... I just wanna know how to fix the messed up graphics from a distance. It looks really weird seeing a dinosaur's face all blurry until you're right up on it. I know I'm not the only one with this issue, Take a look at the raptors in Prime Chaos for instance. Would it be possible to tell me how to correctly get mipmaps working in my levels? Some of the dinosaurs I got from the site do this too for some odd reason.... (mostly SI's though the TC Dilo has done this in the past as well In fact, my Labyrinth level, which I just released last week, has this problem with some dinos as well.)
- tatu
- -=TresCom Website Manager=-
- Posts: 5093
- Joined: Fri Jun 24, 2005 9:40 pm
- Antispam: No
- Location: Sweden
- Contact:
Re: Why does this happen and how do I fix it?
From my experience it doesn't have to do with the dinosaurs itself, but rather your computer hardware and the settings in Trespasser. You should let someone else try it on some other system just to be sure it's the same there.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
-
- Pteranodon
- Posts: 792
- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Re: Why does this happen and how do I fix it?
But in the retail levels the raptors look normal, even from a distance on my computer.... It's just if I import them to a level that it happens. And not all the dinosaurs I import have the issue. Just certain ones....
SI's JP1 T-Rex imports fine, his JP3 Alpha Male Raptor imports fine. Slash Master's Dienocheirus imports fine. However, certain other dinosaurs do not.
SI's JP1 T-Rex imports fine, his JP3 Alpha Male Raptor imports fine. Slash Master's Dienocheirus imports fine. However, certain other dinosaurs do not.
Re: Why does this happen and how do I fix it?
It's as I said, mipmaps... if you use dinosaurs that are already in the level (or keep the textures already in teh level, which are bumpmapped, without replacing them), they will look fine. But when you import dinosaurs with new textures, you should set
in their *.values.txt file before importing them...
Code: Select all
bool MipMap = false
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
-
- Pteranodon
- Posts: 792
- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Re: Why does this happen and how do I fix it?
Oh, cool Thanks machf! =)