Tatu~MayaJungle, old level from 2008.

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tatu
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Tatu~MayaJungle, old level from 2008.

Post by tatu »

I found this level among my Trespasser archives.
It's a level I worked on for just a few days two years ago. I thought the files in the archive was broken but apparently they worked. Have no idea why I never countinued to work on it. If there is enought interest I might just finish it.


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Re: Tatu~MayaJungle, old level from 2008.

Post by Vesiapina »

Whoa. Looks cool! What's the building up there?
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Re: Tatu~MayaJungle, old level from 2008.

Post by makairu »

Those are totally awesome and I think it would be a good level to add to our collection.
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Re: Tatu~MayaJungle, old level from 2008.

Post by LtSten »

Looks very nice indeed, although for a "Jungle" (unless it's figuratively speaking a jungle of Maya(n) stuff), it could do with some more trees before I could pass any proper judgement, I think. :P
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Re: Tatu~MayaJungle, old level from 2008.

Post by tatu »

I didn't work much on it back then haha, but alot of more folige will be places :P
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Tatu~MayaJungle, old level from 2008.

Post by Nick3069 »

Wow, I like what you did with the temple. I'd like to play that level, but I have a crappy internet connection, so I'm in no hurry.
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Re: Tatu~MayaJungle, old level from 2008.

Post by hppav »

So does triggering the temple trap set of a Divide By Zero event? (if all those heads start rolling down, the engine would implode)

Looks cool though ;)
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