Trespasser: Instinct. * DEMO PG. 8 *

Creating new content for Trespasser!

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Trespasser: Instinct. * DEMO PG. 8 *

Post by makairu »

:arrow: :arrow: :arrow: :arrow: GO TO PAGE FIVE FOR UPDATED INFORMATION! :arrow: :arrow: :arrow: :arrow:
Hey, I'm back from a long break and I just need some motivation...

I present to you my idea...

Some Things Never Die...

Present day: InGen is dead, after filing bankruptcy there was nothing they could do, and with that, the whole business of bio-engineering declined. Stocks crashed, and not long after InGen died, Biosyn lost profits and soon had to close as well. Everyone had forgotten about the John Hammond incident, even if there was a media explosion shortly after the incident. Then it happened: Someone trespassed again...

This time, however, they are not alone.

New physics and game mechanics, challenging fights and scarcity of ammo.
Dark environments lead to more terrifying and suspenseful encounters.
This time around, the game will feel more like a survival horror.

Not to mention, it's not programmed in the original tres engine.

So what do you think. I know it isn't a convenient time (April 2nd) but I promise it's real


This is going to generally be a solo project since I could lose internet at anytime, but I want to know what you think :]

Oh, and did I mention that this game will be completely stand alone?


Another point: I may need a few people to do models, animation and sound, because I'm not good at any of those, but I want to try. I am probably going to use the Game Creator's FPS Creator and modify several scripts to get the effects I want.
Last edited by makairu on Thu Feb 25, 2010 11:34 am, edited 3 times in total.
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Re: Trespasser (Working Title)

Post by Draconisaurus »

That's quite a project you have there..... and you're going to need more of a plan than that if it has any chance of success. How much experience do you have with Game Creator?
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Re: Trespasser (Working Title)

Post by makairu »

I used it for a little while some time back, but I am a very quick learner. After playing around in FPS Creator for a few minutes I realized that despite what people say, it can be a very powerful tool. The physics engine is perfect and just changing the character speed and health made for trespasser-like movement. What I'm really concerned about is the graphical part of the game, because I have next to no skill modeling. I originally had planned to use Panda3D, but it would have taken years to finish. I know it is a large project and I will likely stray from it quickly if there is no reward. It doesn't have to be a material reward but I have to ask you: do you think it will be a worthwhile project? I still haven't bought the full FPS Creator because I need to know if it's going to actually be used to finish a project.

Oh yeah, I'm using Bryce to do the environments, as long as I am able to scale them to fit properly.
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Re: Trespasser (Working Title)

Post by hppav »

Enter the Jurassic Park.

Do you want to pick up the Park Map?

You picked up the Park Map!

You Are Dead X_x
Album 1 http://m.imgur.com/a/cRA26
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Re: Trespasser (Working Title)

Post by makairu »

I take that as a no? xD
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Re: Trespasser (Working Title)

Post by hppav »

lol, depends on if you can succeed in an FPS Survival Horror. Most of those just end up Action Games (Tres was supposed to be a Survival Horror but when that didn't work they tried to make it an action game but it didn't work out well).
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Re: Trespasser (Working Title)

Post by Anna »

I think it sounds very interesting and difficult. And it's always good to have new levels :). But it sounds difficult..
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Re: Trespasser (Working Title)

Post by makairu »

Okay, now I've come to a standstill.... should I make my own models or use the trespasser ones? Either way they will need to be animated doing several things (like walking, running, leaping, attacking, dying). I have no experience creating new models but I would like to learn. Also, any suggestions for titles, scenes , and story bits? This is going to be a type of sequel to the original game...
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Re: Trespasser (Working Title)

Post by Anna »

makairu wrote:Okay, now I've come to a standstill.... should I make my own models or use the trespasser ones? Either way they will need to be animated doing several things (like walking, running, leaping, attacking, dying). I have no experience creating new models but I would like to learn.
I don't think you should use the models, there are in the Trespasser game... Erhh.. There are new models in TC-Isle, The Lagoon, Causeway and other levels :). You should try to check them out, maybe making a new skin to them to them?
But if you want to make a new model, go ahed! :D

Hope you understood -.-'
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Re: Trespasser (Working Title)

Post by makairu »

okay =D And what would everyone like to see in this game? Puzzle and gameplay wise especially.
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Re: Trespasser (Working Title)

Post by Anna »

makairu wrote:okay =D And what would everyone like to see in this game? Puzzle and gameplay wise especially.
Uhh! Puzzles would be good! :). And I think it should be exciting and with action :P
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Re: Trespasser (Working Title)

Post by Dragonlord »

Puzzle is a rather vague term. Ranges from good ones to really crap ones à la HL2.
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Re: Trespasser (Working Title)

Post by makairu »

I tried modeling enemies, but it isn't working. If anyone wants to help, I need them in .x format, jpg textures, and the animation must follow this template (I honestly have no idea how this works).

Code: Select all

;Animationdesc (0-49-unarmed,50-pistol,100-submach,150-rifle,200-heavyweap,250-bazooka)
anim0         = Spawn
anim1         = Idle
anim2         = Move Slow
anim3         = Strafe Left
anim4         = Strafe Right
anim5         = Move Fast
anim6         = Reload Weapon (or Toss)
anim7         = NEW Climb
anim8         = 
anim9         =
anim10        = 
anim11        = Impact Front
anim12        = Bounce Front
anim13        = Get Up Front
anim14        = Impact Back
anim15        = Bounce Back
anim16        = Get Up Back
anim17        = Impact Left
anim18        = Bounce Left
anim19        = 
anim20        = Impact Right
anim21        = Bounce Right
anim22        = 
anim23        = 
anim24        = 
anim25        = 
anim26        = 
anim27        = 
anim28        = 
anim29        = 
anim30        =
anim31        = Crouched Idle
anim32        = Crouched Move Slow (same)
anim33        = Crouched Strafe Left (same)
anim34        = Crouched Strafe Right (same)
anim35        = Crouched Move Fast (same)
anim36        = Crouched Reload Weapon (or toss)
anim37        = 
anim38        = 
anim39        = 
anim40        = Freeform Idle
anim41        = Freeform Move
anim42        = 
anim43        = 
anim44        = 
anim45        = 
anim46        = 
anim47        = 
anim48        = 
anim49        = 
anim50        = Weapon Spawn
anim51        = Weapon Idle
anim52        = Weapon Move Slow
anim53        = Weapon Strafe Left
anim54        = Weapon Strafe Right
anim55        = Weapon Move Fast
anim56        = Weapon Reload Weapon (or Toss)
anim57        = Weapon NEW Climb
anim58        = 
anim59        =
anim60        = 
anim61        = Weapon Impact Front
anim62        = Weapon Bounce Front
anim63        = Weapon Get Up Front
anim64        = Weapon Impact Back
anim65        = Weapon Bounce Back
anim66        = Weapon Get Up Back
anim67        = Weapon Impact Left
anim68        = Weapon Bounce Left
anim69        = 
anim70        = Weapon Impact Right
anim71        = Weapon Bounce Right
anim72        = 
anim73        = 
anim74        = 
anim75        = 
anim76        = 
anim77        = 
anim78        = 
anim79        = 
anim80        =
anim81        = Weapon Crouched Idle
anim82        = Weapon Crouched Move Slow (same)
anim83        = Weapon Crouched Strafe Left (same)
anim84        = Weapon Crouched Strafe Right (same)
anim85        = Weapon Crouched Move Fast (same)
anim86        = Weapon Crouched Reload Weapon (or toss)
anim87        = 
anim88        = 
anim89        = 
anim90        = Weapon Freeform Idle
anim91        = Weapon Freeform Move
anim92        = 
anim93        = 
anim94        = 
anim95        = 
anim96        = 
anim97        = 
anim98        = 
anim99        = 

;animationinfo
animmax       = 100
anim0         = 190,209
anim1         = 210,234
anim2         = 235,259
anim3         = 260,279
anim4         = 280,299
anim5         = 300,318
anim6         = 319,355
anim7         = 160,189
anim11        = 0,19
anim12        = 20,39
anim13        = 493,522
anim14        = 40,59
anim15        = 60,79
anim16        = 523,552
anim17        = 120,139
anim18        = 140,159
anim20        = 80,99
anim21        = 100,119
anim31        = 356,380
anim32        = 381,405
anim33        = 381,405
anim34        = 381,405
anim35        = 381,405
anim36        = 406,442
anim40        = 443,462
anim41        = 463,492
anim50        = 553,572
anim51        = 573,597
anim52        = 598,622
anim53        = 623,642
anim54        = 643,662
anim55        = 663,681
anim56        = 682,731
anim57        = 160,189
anim61        = 0,19
anim62        = 20,39
anim63        = 822,911
anim64        = 40,59
anim65        = 60,79
anim66        = 912,941
anim67        = 120,139
anim68        = 140,159
anim70        = 80,99
anim71        = 100,119
anim81        = 732,756
anim82        = 757,781
anim83        = 757,781
anim84        = 757,781
anim85        = 757,781
anim86        = 782,831
anim90        = 832,851
anim91        = 852,881
If no one can, then I might try ripping the models from trespasser, but I may need help doing that. I haven't done this kind of thing with trespasser in a while.
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Re: Trespasser (Working Title)

Post by Dragonlord »

You'll be in a bit of a rough time if you can't even figure out how to use the animation format using the documentations.
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Re: Trespasser (Working Title)

Post by makairu »

I'm not really a modeling/animation type of person '^-^ so yeah.... it's gunna be interesting.


I do own a copy of fps creator now though.
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